Reverse health bar colors

Dormammu
Dormammu Posts: 3,531 Chairperson of the Boards
Currently the healthbars are a reddish-orange when full, slowly replaced by green as characters are damaged. This seems backwards to me. In the history of bars (whatever they might represent) green=good & red=bad. This is a minor quibble, because the health totals are listed numerically, but I like suggesting minor quibbles.

Comments

  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Not sure where you see green.  I see orange to red.

    Ultimately I don't care about the colors, I want a toggle between HP and % of health!!
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    I play on Android. Dunno if that makes a difference. But the lost health is definitely represented by green.
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    edited April 2018
    This is what I see:


    iOS

    Edit:  Actually do you mean the area that I would consider non-filled in or blue?


  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    On android, the lost health on those bars that you see is filled in.
    BTW, whose funky hair is that on the right?  ;)
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Dormammu said:
    On android, the lost health on those bars that you see is filled in.
    BTW, whose funky hair is that on the right?  ;)
    I added a second picture, on iOS it doesn't look remotely green.  It looks at worst blue and at best empty, which I think is what they are going for IMO.

    It's Nightcrawler.
  • Ptahhotep
    Ptahhotep Posts: 428 Mover and Shaker
    Green is used for health boosts when it is not true healing.
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Ptahhotep said:
    Green is used for health boosts when it is not true healing.
    Ah good call, that would make sense if the OP is playing with Strange almost exclusive and miss assuming what the green means.  I forgot about that.