Another Rocket & Groot Thread
Dormammu
Posts: 3,531 Chairperson of the Boards
I used to despise Venom Bomb because it was one of the more difficult PvE events back when we had scaling and those tinykitty symbiotes would chew through my fledgling 3-star pre-strange roster so fast I didn't even realize what had happened when the loss screen popped up and asked me if I wanted to train my heroes. By the time SCLs came along and my roster was more developed, Venom Bomb became far less of an annoyance. But this weekend was an all new level of easy with boosted 4-star Rocket & Groot. You know that last hard node in Venom Bomb, the one with Carnage, Venom, and a Symbiote feeder? That node used to tear me up. With boosted Rocket & Groot double-dipping their strikes off Carnage's attack tiles, I'm yawning and watching TV while playing this node, barely paying attention. I was like that for the whole event - match whatever three tiles I first notice and watch as everything dies in 2-3 turns. It was just that simple. My guess is that even 5-star players in SCL 9 were leaning on Grocket this weekend.
I didn't mind at all - it's sometimes nice to give the tedious grind of PvE an 'easy button'.
But then I hopped over to the Versus side of things and joined my favorite PvP event of the year - Bags to Riches! Of course, Grocket was boosted over here as well so the only (and I mean only) teams I saw in this event was Bagman/Grocket/Gamora and it was a tinykitty bloodbath out there. YUCK. My favorite PvP event and I could barely tolerate climbing to 350 points (and that includes 200 from seed teams).
So there's my point. I love Grocket when he's on my side in PvE, but hate him in PvP when he's on your side. I guess I'm a spoiled only-child of a player who wants my cake and to eat it too.
I didn't mind at all - it's sometimes nice to give the tedious grind of PvE an 'easy button'.
But then I hopped over to the Versus side of things and joined my favorite PvP event of the year - Bags to Riches! Of course, Grocket was boosted over here as well so the only (and I mean only) teams I saw in this event was Bagman/Grocket/Gamora and it was a tinykitty bloodbath out there. YUCK. My favorite PvP event and I could barely tolerate climbing to 350 points (and that includes 200 from seed teams).
So there's my point. I love Grocket when he's on my side in PvE, but hate him in PvP when he's on your side. I guess I'm a spoiled only-child of a player who wants my cake and to eat it too.
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Comments
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This isn't an MMORPG, but it reminds me of the age old discussion that stemmed from those where people ask why can't PvP be a completely separate thing that doesn't ruin the other environment.
If only Rocket could stay awesome for PvE, and only be nerfed for PvP where he ruins it. Even more so this question could be asked of Gambit, who's fine for PvE, but ruins PvP.1 -
moss04 said:This isn't an MMORPG, but it reminds me of the age old discussion that stemmed from those where people ask why can't PvP be a completely separate thing that doesn't ruin the other environment.
If only Rocket could stay awesome for PvE, and only be nerfed for PvP where he ruins it. Even more so this question could be asked of Gambit, who's fine for PvE, but ruins PvP.0 -
aesthetocyst said:So ... .PvP should be a thoroughly handicapped, 100% meta-free mode in which players are restricted to only the most ineffectual characters?Dormammu said:I guess I'm a spoiled only-child of a player who wants my cake and to eat it too.0
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Dormammu said:My guess is that even 5-star players in SCL 9 were leaning on Grocket this weekend.
Also, don't forget that they nerfed Carnage in this event so he can't fire his red. That was the dumb thing about that last node when it first came out - Carnage firing his red every 3 turns.0 -
Orion said:Dormammu said:My guess is that even 5-star players in SCL 9 were leaning on Grocket this weekend.
Also, don't forget that they nerfed Carnage in this event so he can't fire his red. That was the dumb thing about that last node when it first came out - Carnage firing his red every 3 turns.
My Archangel is 458 (bleah, I kept pulling latest going "Thor, Thor, Thor!" and seeing that purple and blue...) so that's who I ran over the event with. My 5* Star Lord is up to 12 covers (5/5/2, unfortunately,) and soft-capped, so Archangel/Star Lord/ R&G was the team for when I wanted to kill my opponent with match damage alone...It was definitely fun. I barely got to fire a power off...
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I found myself thinking a couple of times that 4* R&G should just get removed from the boost cycle. HoboFist is also boosted this week, and he's one of my favourite characters to play, but I haven't pulled him out even once, because it's just so much easier and faster to run Grocket.
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I'm FIRMLY in 4* land (everything but BP champed) and typically I run with my champed Peter Parker and Vulture unless there's some great boosted options. PVE was automatic and easy thanks to Nico, BG and Gamora. By like turn 6 I was doing 8k plus in just match damage.
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TPF Alexis said:I found myself thinking a couple of times that 4* R&G should just get removed from the boost cycle. HoboFist is also boosted this week, and he's one of my favourite characters to play, but I haven't pulled him out even once, because it's just so much easier and faster to run Grocket.1
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JarvisJackrabbit said:4Fist and R4G are possibly my two favorite boosted 4*s. After relying almost solely on Grockamoradusa throughout the first sub, I actually started using VultureFist and they were actually more effective on many of the nodes against tile movers.0
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I normally play in scl8 and dislike Venom Bomb, but with R4G boosted I chose scl9 and it's been a breeze. The only issuses have been in the req 5* nodes. Medusa is my usual 4* bh as I am trying to get Blackbolt covered, but I am seriously leaning to making it Grockett for a perpetual easy mode.0
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Dormammu said:Don't get me wrong here, because I too love playing my newly champed Hobofist with Vulture, but by the time Vulture would get airborne long enough to generate any AP for Hobo, Medusa double or triple-dipping on Grocket's boosted strikes would have cleared all 6 battles in the node.
The higher the enemy level in this event, the more likely I've been to run 4IF, Vulture, and C&D (or Medusa if Carnage is an opponent).0 -
Whenever I'm facing Carnage, on any node be it PvE or PvP, I always bring Grocket + Guardian. It's his perfect counter, because Carnage will doom his own team making attack tiles for me that benefit from Grocket's strikes.0
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Reed, Medusa, and Nico have basically ended Carnage. You can do the same to R&G if you bring someone who can take a punch. They're very beatable.1
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I love boosted Nico with him because if his strikes are matched away, as long as he still has one tucked in a corner somewhere, she will keep boosting it to crazy levels. And by that time will likely make more. Medusa is my third because she will buff her attack tiles too.
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JarvisJackrabbit said:The higher the enemy level in this event, the more likely I've been to run 4IF, Vulture, and C&D (or Medusa if Carnage is an opponent).
Grockamoradusa are a team that starts fast, and then tapers off, so they're fast as long as they can win the fight before too many of their Strikes get matched away. VultureFist take a little while to get going, but then just keep getting more powerful. So at SCL9, I can definitely see VultureFist getting the edge by a solid margin, as enemy HP totals rise past Grockamoradusa's ability to drop them before the Strikes get cleared away.
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I have never gone SCL9 before, but, did for Venom Bomb because of boosted Nico and Rocket. I didn't play very hard at all, but, still finished Top 20. Nico/Rocket mowed through everything except the E5 node with ease, ending most matches in 5-10 moves, tops.
A few strikes would get matched away, but, usually a few would end up in a corner and get boosted to ridiculous levels. The key is getting out Nico's purple as early as possible to get the attack tile out as well. It's also easy to forget that she is a true healer, which is a nice health pack saver.
I went SCL9 again for The Hunt, but, will probably return to SCL7 when Rocket/Nico return to unboosted levels going forward.
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Last Galactus event was funny to see, how world biggest gross feeder was kicked back to space in couple of turns with main boosted R&G/Guardian/boosted 4Fist. I was able to one shot him at round 8 with single lucky cascade.2
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50% health 5* Thor/America/AA (got to lvl 456 sadly) and sometimes Critical boosts just shredded cl9 for me.
I did try Thanos/rocket/gamora a few times but not as good.0
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