Settle the wreckage triggered by other exile effects
Tilwin90
Posts: 662 Critical Contributor
This bug I have tested and confirmed with vindicate for now but I suspect other exile effects work.
1. Put settle the board with the opponent having no creatures
2. Opponent casts a non haste creature. Settle sticks since nobody attacked.
3. Cast vindicate on your opponent's creature exiling it. >>> settle the wreckage is popped.
What's even weirder is that now settle seems to lose 1 shield for any creature attacking so sometimes it sticks around after wiping my opponent's board.
1. Put settle the board with the opponent having no creatures
2. Opponent casts a non haste creature. Settle sticks since nobody attacked.
3. Cast vindicate on your opponent's creature exiling it. >>> settle the wreckage is popped.
What's even weirder is that now settle seems to lose 1 shield for any creature attacking so sometimes it sticks around after wiping my opponent's board.
0
Comments
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Tilwin90 said:This bug I have tested and confirmed with vindicate for now but I suspect other exile effects work.
1. Put settle the board with the opponent having no creatures
2. Opponent casts a non haste creature. Settle sticks since nobody attacked.
3. Cast vindicate on your opponent's creature exiling it. >>> settle the wreckage is popped.
What's even weirder is that now settle seems to lose 1 shield for any creature attacking so sometimes it sticks around after wiping my opponent's board.1 -
My experience has been that if the ai casts another creature then attacks with the first, settle sticks around, which I think would be correct behavior. As far as multiple things popping Gideon's defeat pops and settle the wreckage pop on the same attack0
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