Ghalta, primal hunger + the AI [Investigating]
Furks
Posts: 149 Tile Toppler
The AI seems to never pick ghalta as a target for creature removal as long as the player has at least 1 other creature out on the field. Between a 2/2 zombie and a 48/48 ghalta, the AI will always choose to remove the 2/2 zombie.
My guess is that because ghalta's cost has been reduced to 0, the AI counts it as less of a threat despite the humongous pile of stats.
//Edited Title -Brigby
My guess is that because ghalta's cost has been reduced to 0, the AI counts it as less of a threat despite the humongous pile of stats.
//Edited Title -Brigby
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Comments
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Here's a battle log where it happened again, this was in the training grounds so no event shenanigans were going on. I had a 6/6 pile of zombies and a 12/12 ghalta out and the ai choose to remove the zombies.
(sorry, the pictures aren't in the correct order but the turn number should appear at the top of each one )
Later in that same game, when I had only ghalta out, the AI correctly targeted it with removal
//Censored In-Game Name -Brigby0 -
I had 120/120 green elemental from ZendikarRoil, ghalta 60/60 and 6/5 shefet monitor
AI Bolas selected Shefet monitor as a target of its 1st ability0 -
Hmmm, maybe it's not just ghalta itself then. It could be that the ai is over valuing the cost of a card compared to its stats0
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If you have a creature card out, the AI always prioritizes it over tokens when targeting creatures, not just with removal, I have observed this consistently. This weekend a Kiora deck using kefnets last word stole my Rhonas twice over the huge pile of drake tokens that would enable him.
It's one of the quirks of the AI, one I an glad to exploit.0 -
@G_pretender not with ghalta though, the AI will consistently target tiny stacks of zombie tokens over humongous ghalta piles0
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Interesting. Thanks for all the info everyone! I'll pass this along to the team for review.0
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