Statistics of token pulls
Comments
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So why design a game that wastes covers?0
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Michaelcles said:So why design a game that wastes covers?
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Michaelcles said:So why design a game that wastes covers?0
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With the championing mechanic, I don't think it makes much sense to keep the cover wastage system in place: they could just as easily say you can assign N points to a character's skills where N is min(number of covers, 13).
Back before championing was added, it served to draw out the end game so people wouldn't "finish" the game too quickly. Now it is just a road block placed fairly close to the start of a character's development.
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First, this thread needs to be stickied somewhere. It’s extremely useful to help with how many pulls to save etc etc.
Second, thank you for that simulator for starting with various levels of character. It’s so often I’m trying to get a specific character, and when the one leaves, the others are still partially covered, and I never know it’s affect on the new character.1 -
sambrookjm said:Michaelcles said:So why design a game that wastes covers?
This is a great read.
https://en.m.wikipedia.org/wiki/Video_game_addiction
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aesthetocyst said:jamesh said:I don't think it makes much sense to keep the cover wastage system in place
With that said, I'm sure the beancounters have evidence that it makes money through people spending 120 CP on covers or the occasional "complete a character" H4H store offer. It's just not clear it actually improves the game at this point.
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