Brainstorming Little Tweaks to BoFT that Could Go a Long Way

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Comments

  • Indymon
    Indymon Posts: 35 Just Dropped In
    Skiglass6 said:
    I would like to counter the idea of not having win with <x life remaining. Although I understand it can draw the battle out, I really like it in this situation. There is only one in this event and it is very much a risk vs reward type of objective. It is only 2 ribbons per fight and I think you could fight it 3 maybe 4 times (I can’t remember). This is only 6-8 pts out of over 1000. So if you don’t want to be bothered by the objective skip it.  I enjoyed the challenge. 
    I agree. I enjoy the white knuckling. And if I don’t feel like it o don’t go for it. 
  • IM_CARLOS
    IM_CARLOS Posts: 640 Critical Contributor
    I won every match and reach full reward, but  skip the last 4 matches because they wouldn't change a thing in coalition rewards. I had 1006 points and left around 20 points from objectives (+4 matches)

    This problem with this event is: you can do it almost with cycling deck and you have to. To beat e.g. 5.2 often enough to reach full rewards. But  for what? A rix booster and some runes and crystals from coalition rank?

    To shut down cycling there should be objectives like 'cycle x or less' or just more tribe objectives. And please better rewards and not some lousy runes until you are in top10 coalition. 

    An event should be fun and not work. And if it is work than it should  be way more rewarding. 
  • asm0deus
    asm0deus Posts: 73 Match Maker
    Changing the reward on the last progression would be nice. A premium pack? Non-dupe mythic? Crystals and jewels combined? Something to make it really worth it. I hit 1000 points right at the final minute. I never got my pack because the event ended as soon as i was collecting my ribbons. And i dont feel that bad that i didnt get the pack. I can just play AI and get those 50 orbs and runes i didnt get.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Skiglass6 said:
    I agree with most points. If you want to run it during the week, please add more possible charges to take into account that since people here might want to work and sleep.

    Don't change 5.2 IMO - I like though challenges
    Just for clarification here, you mean increasing max node hold, not increased battles. Right?

    I like 5.2 as well. But I have not seen city’s blessing on turn 2. That might change my mind.


    , yep, exactly.
    @madwren : don't forget exile as a workaround for tokens! Still not 100%, but it helped me to not fail this objective
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Skiglass6 said:
    I agree with most points. If you want to run it during the week, please add more possible charges to take into account that since people here might want to work and sleep.

    Don't change 5.2 IMO - I like though challenges
    Just for clarification here, you mean increasing max node hold, not increased battles. Right?

    I like 5.2 as well. But I have not seen city’s blessing on turn 2. That might change my mind.


    , yep, exactly.
    @madwren : don't forget exile as a workaround for tokens! Still not 100%, but it helped me to not fail this objective

    Yeah, I run all the exile I have. I'm very glad that exile effects are so much more accessible now.