Coilbox said: I would add that having a boss that deals 999 damage with a single skill stands on the very cheesy side... But thats only just me i guess.
bken1234 said: Coilbox said: I would add that having a boss that deals 999 damage with a single skill stands on the very cheesy side... But thats only just me i guess. I actually agree with this. You have to cycle to succeed and you’re at the whim of draw because there is only so much support and creature destruction available.
DBJones said: @Mburn7, the pirate boss effects only trigger on match-4s. Black is deal 3 damage to your opponent and worked for me. The take control is only on match-5s.
FindingHeart8 said: I don't know how some elite players run cycling so much. Getting the high score must really be that big of a deal.I only have so much free time on my hands. If I'm going to play this game, I'm going to aim to enjoy the battle I'm playing instead of walking the path of the powergamer in pursuit of getting the top score.
Rhasget said: My main gripe is that Vona, The Butcher can destroy Hexproof creatures with his ability also.Don't know how it is written if it is supposed to be able too or if it's a bug.
Ejmoose said: The main thing I have to comment about is people’s complaints about the secondaries creating conflict for the obvious deck build, like the Merfolk and spells. To be fair, this is how the scores get split between levels of players. The patient player that can build some thing to get around that limitation, using cycling or not, gains the bonus points, where as the player wanting to use Merfolk and spells together will still get their win, without those extra couple points. Isnt that the point of secondary objectives? To give you something to aim for that makes your match more difficult, adding an increased difficulty of play. You may get more points and have a lead over the other players/coalitions, or you may lose the match entirely, dropping your score immensely.
bken1234 said: Ejmoose said: The main thing I have to comment about is people’s complaints about the secondaries creating conflict for the obvious deck build, like the Merfolk and spells. To be fair, this is how the scores get split between levels of players. The patient player that can build some thing to get around that limitation, using cycling or not, gains the bonus points, where as the player wanting to use Merfolk and spells together will still get their win, without those extra couple points. Isnt that the point of secondary objectives? To give you something to aim for that makes your match more difficult, adding an increased difficulty of play. You may get more points and have a lead over the other players/coalitions, or you may lose the match entirely, dropping your score immensely. I think this is a really important point -- and actually I built a deck for 3.3 that featured merfolk, used no spells and they still shined -- it ended up being one of my favorite matches -- but it took some time to figure out. The thing about objectives is they aren't supposed to be easy extra points, they are supposed to take you out of your comfort zone and force you think more intelligently about how you approach deckbuilding. Like everyone there are objectives I hate -- "finish with 20 or less" is one -- and I skip it, which means I have to up my game on other levels -- but it's the tradeoff I make to keep the event fun.
wereotter said: Rhasget said: My main gripe is that Vona, The Butcher can destroy Hexproof creatures with his ability also.Don't know how it is written if it is supposed to be able too or if it's a bug. You've always been able to target your own hexproof creatures (except for the brief foray the game took into turning hexproof into shroud that was quickly reversed)Also Vona is female