My dream coalition PVE
tfg76
Posts: 258 Mover and Shaker
Hi,
I was chatting with some teammates about how different players enjoy PVE vs. PVP. I personally prefer PVP, but then I started thinking about why. What I came up with was that I used to enjoy PVE when the nodes where challenging. For instance, I was waiting for slots to get another shot at beating Tezzeret for the first time, and when it happened I was really pleased. Once I amassed more cards though, all nodes generally became a slog and it became more like work to amass points for my coalition. The idea of PVE is great and works well in a puzzle game - with known decks/opponents, figure out how to build a deck to consistently beat them and achieve the objectives. However, if that challenge is too easy (Bolas, I'm looking at you!), the puzzle aspect is quickly gone.
Then I started thinking - wouldn't it be possible to design PVE to be challenging and exciting both for new and experienced players? Here's my shot:
- The event consists of 5 different levels, each with three encounters, let's call them A[1-3] B[1-3] C[1-3] D[1-3] E[1-3]. Each level is harder than the previous. In addition, there are 5 additional levels with the same encounters, but where the opponent starts and is Enraged (A'[1-3] and so on). Total of 10 levels.
- Players start off with 6 charges for the event (crucially, not per level!). A new charge is added every 2 hours. The event starts Friday 20:00 UTC. Last charge is added Sunday 20:00 UTC, and the event ends on Monday noon UTC. Total is 30 charges.
- Each encounter gives 5 points for a win and 1 point for each of two secondary objectives. Each encounter's points can be given only once. The maximum amount of points reachable is thus 210, but you have to go perfect with every charge!
- One level cannot be started until at least all encounters in the previous level have been beat.
- For Bronze, progression prizes end at 50 points.
- For Silver, the same progression prizes as for Bronze are given, plus additional prizes for points between 50 and 75 points.
- For Gold, the same progression as Silver, but additional prizes between 75 and 90 points.
- For Platinum, the same progression as Gold, but additional prizes between 90 and 105 points.
The idea here is that all players are challenged at their own level, and it also creates a very competitive environment for coalitions - in order to win, you may conceivably need everyone to beat everything perfect, as opposed to just urging everyone to "play a lot". It requires that same competitive attitude and attention to detail that is required to do well in PvE.
I was chatting with some teammates about how different players enjoy PVE vs. PVP. I personally prefer PVP, but then I started thinking about why. What I came up with was that I used to enjoy PVE when the nodes where challenging. For instance, I was waiting for slots to get another shot at beating Tezzeret for the first time, and when it happened I was really pleased. Once I amassed more cards though, all nodes generally became a slog and it became more like work to amass points for my coalition. The idea of PVE is great and works well in a puzzle game - with known decks/opponents, figure out how to build a deck to consistently beat them and achieve the objectives. However, if that challenge is too easy (Bolas, I'm looking at you!), the puzzle aspect is quickly gone.
Then I started thinking - wouldn't it be possible to design PVE to be challenging and exciting both for new and experienced players? Here's my shot:
- The event consists of 5 different levels, each with three encounters, let's call them A[1-3] B[1-3] C[1-3] D[1-3] E[1-3]. Each level is harder than the previous. In addition, there are 5 additional levels with the same encounters, but where the opponent starts and is Enraged (A'[1-3] and so on). Total of 10 levels.
- Players start off with 6 charges for the event (crucially, not per level!). A new charge is added every 2 hours. The event starts Friday 20:00 UTC. Last charge is added Sunday 20:00 UTC, and the event ends on Monday noon UTC. Total is 30 charges.
- Each encounter gives 5 points for a win and 1 point for each of two secondary objectives. Each encounter's points can be given only once. The maximum amount of points reachable is thus 210, but you have to go perfect with every charge!
- One level cannot be started until at least all encounters in the previous level have been beat.
- For Bronze, progression prizes end at 50 points.
- For Silver, the same progression prizes as for Bronze are given, plus additional prizes for points between 50 and 75 points.
- For Gold, the same progression as Silver, but additional prizes between 75 and 90 points.
- For Platinum, the same progression as Gold, but additional prizes between 90 and 105 points.
The idea here is that all players are challenged at their own level, and it also creates a very competitive environment for coalitions - in order to win, you may conceivably need everyone to beat everything perfect, as opposed to just urging everyone to "play a lot". It requires that same competitive attitude and attention to detail that is required to do well in PvE.
1
Comments
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My dream PvE event?...
Story Mode.
from SOI up through Rivals.6
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