Community Feedback - Legendary Cards (3/16/18)
Brigby
ADMINISTRATORS Posts: 7,757 Site Admin
Hi Everyone,
As you may know, the community's feedback is important to us in shaping how the game grows and improves, and we want players to feel like their voice is heard. With this in mind, we are here today to ask you, the community, for your thoughts on something that has recently come to our attention in MtGPQ: There is no difference between Legendary cards and Non-Legendary cards!
Since your feedback has been extremely helpful to us, and this is something that would affect cards retroactively, we wanted to get your take on how we could make this differentiation apparent, if at all. Below are 3 concepts we have been exploring (design-only), as to how we could bring that aspect of tabletop Magic to MtGPQ. Please keep in mind that these are only concept ideas, which means potentially none of them may end up making it into the game, or maybe a new option inspired by them will make it in instead.
The goal of this post is to get your opinion on what ideas we've been thinking about, and hopefully it'll send us in the right direction on how to handle this very interesting aspect of tabletop Magic in our game.
So without further ado, here are the concept ideas:
Hopefully you enjoy the concept ideas we've been thinking of, and have some insightful feedback we can use to bring Legendary differentiation into MtGPQ! If you'd like to participate in the discussion, then please join the conversation HERE.
Thanks!
As you may know, the community's feedback is important to us in shaping how the game grows and improves, and we want players to feel like their voice is heard. With this in mind, we are here today to ask you, the community, for your thoughts on something that has recently come to our attention in MtGPQ: There is no difference between Legendary cards and Non-Legendary cards!
Since your feedback has been extremely helpful to us, and this is something that would affect cards retroactively, we wanted to get your take on how we could make this differentiation apparent, if at all. Below are 3 concepts we have been exploring (design-only), as to how we could bring that aspect of tabletop Magic to MtGPQ. Please keep in mind that these are only concept ideas, which means potentially none of them may end up making it into the game, or maybe a new option inspired by them will make it in instead.
The goal of this post is to get your opinion on what ideas we've been thinking about, and hopefully it'll send us in the right direction on how to handle this very interesting aspect of tabletop Magic in our game.
So without further ado, here are the concept ideas:
- Concept A: Deck-Building Restriction
- Only one Legendary card of each card type would be allowed to be added into your deck.
- Most Legendary cards would receive a slight buff to compensate for this new limitation
- Concept B: Special Effect When Reinforced
- Legendary creatures and supports would cost slightly more* for every copy of them already in play. Whenever a Legendary creature or support enters the battlefield, it will trigger a special effect for each time it is reinforced.
- Here are a couple of ideas for special effects:
- Color-Pie-Based effects
- Multi-colored creatures would randomize one effect (of its color) per time it is reinforced
- A general Power/Toughness/Shield boost
- Concept C: Special Effect When Exiled From Hand (Inspired by Grandeur)
- Legendary creatures and supports would cost slightly more* for every copy of them already in play. Exiling a copy of a Legendary creature or support, while another is already in play, will trigger a special effect for each time it is reinforced.
- These effects would be color-pie related. Multi-colored creatures would randomize one effect (of its colors) per time it is reinforced
Hopefully you enjoy the concept ideas we've been thinking of, and have some insightful feedback we can use to bring Legendary differentiation into MtGPQ! If you'd like to participate in the discussion, then please join the conversation HERE.
Thanks!
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