Jonster78 said: A bit frustrated as user as trying to set up a merfollk deck on one of the nodes that tells you that Merfolk get +1/+1 for each spell you cast., only to find out that the event extra points has set up Anti-magic. Why bother even with a theme at that point? Just bring your good stuff and go to town, don't worry if it is not a pirate or a vampire or a merfolk or a dinosaur. It's a joke.
FindingHeart8 said: they should go back to Avacyn's Madness style objectives like:+2: Take 20 or less damage during this battle.+1: Take 45 or more damage during this battle.
Mburn7 said: FindingHeart8 said: they should go back to Avacyn's Madness style objectives like:+2: Take 20 or less damage during this battle.+1: Take 45 or more damage during this battle. I prefer Terror in the Shadows style objectives, but these would be fine too
DumasAG said: I wan to point out as well for the black node, your vampires get plus attack when the enemy is damaged. However, rather than have the special support deal damage to the opponent on your turn (and you on theirs) and thus enabling this cool perk for vamps, it's the opposite, making it literally meaningless except to give you less time in which to complete the ribbon. Even with this, I still pushed Sorin vamps (with what I have) and discovered something. Swinging with Sanctum seeker, when he pings the opponent it doesn't buff my vampires. Why is this not taken into account, when you actively want people to play the new vampires on this node?Agreed with you that they shouldn't have made the ribbons less difficult. They should have focused them for the special supports on the battlefield.
Mburn7 said: @wereotter they have stated that the start of turn life loss will not trigger vampires getting stronger from life loss. The Sanctum Seeker is weird, but probably a result of them differentiating between "lose life" and "take damage" for the first time ever