RtO Progression -- Another Top Heavy Decision? Or Bug That Didn't Get Fixed?

bk1234
bk1234 Posts: 2,924 Chairperson of the Boards
edited March 2018 in MtGPQ General Discussion
Taking a look through RtO progression -- it's easier for a Platinum player to make progression than any of the other tiers (Progression is at 125 for Platinum and 150 for all other tiers). This makes absolutely no sense to me -- especially since it's so much more work for someone in an earlier tier to obtain secondary objectives. 

https://imgur.com/a/5FPgN

Since it wasn't fixed from the last run, I'm assuming it isn't a bug and would really like to understand why this is happening.

It seems time and time again with this set, we see the decisions shifting towards top players -- with little attention or respect to mid-level, casual and newer players; other decisions include the new rewards structure (removing rare rewards from RtO and adding a mythic that only top 10 players can obtain to the new PVE event) and changing starting charges to 2/3 giving casual players (or really anyone with a life at all) less of an opportunity to complete their charges. 

Comments

  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    To me, it seems like incentive to get people to move up the ranks of color mastery. Not saying that's a good or bad thing but that's the impression that I get.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    my Walk the Plank just failed to destroy the Amonkhet Snake God :o
  • Zzyzzx
    Zzyzzx Posts: 251 Mover and Shaker
    I'm hoping that it really is a defect (an oversight rather) and that the dev team had to back-burner it in favor of the other fixes.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    my Walk the Plank just failed to destroy the Amonkhet Snake God :o
    'Cause snakes can swim silly ;)