Favorite RIX pull?
Comments
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Gunmix25 said:Mastermind's Acquisition for me at this point. Dont have any decent notable Mythics pulled from RIX. Last four in a row were dupes of the first three I pulled. Anyways, M.A. is very useful and oftem am surprised at what I stole. Lol
It's easily one of the best uncommons in the set. You get to peek at your opponent's deck, deny a copy of one of the better cards (hopefully), and gain the ability to use it, sometimes for free. Should be a rare!1 -
Mainloop25 said:Gunmix25 said:Mastermind's Acquisition for me at this point. Dont have any decent notable Mythics pulled from RIX. Last four in a row were dupes of the first three I pulled. Anyways, M.A. is very useful and oftem am surprised at what I stole. Lol
It's easily one of the best uncommons in the set. You get to peek at your opponent's deck, deny a copy of one of the better cards (hopefully), and gain the ability to use it, sometimes for free. Should be a rare!0 -
Mainloop25 said:Gunmix25 said:Mastermind's Acquisition for me at this point. Dont have any decent notable Mythics pulled from RIX. Last four in a row were dupes of the first three I pulled. Anyways, M.A. is very useful and oftem am surprised at what I stole. Lol
It's easily one of the best uncommons in the set. You get to peek at your opponent's deck, deny a copy of one of the better cards (hopefully), and gain the ability to use it, sometimes for free. Should be a rare!**in reference to the bolded quote***
I am honestly stunned that it wasn't. As much as Settle the Wreckage was not a mythic, which in my opinion is one of the most OP removal cards for what it does.
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Mainloop25 said:Gunmix25 said:Mastermind's Acquisition for me at this point. Dont have any decent notable Mythics pulled from RIX. Last four in a row were dupes of the first three I pulled. Anyways, M.A. is very useful and oftem am surprised at what I stole. Lol
It's easily one of the best uncommons in the set. You get to peek at your opponent's deck, deny a copy of one of the better cards (hopefully), and gain the ability to use it, sometimes for free. Should be a rare!
Uncommons should be the backbone of the collection.0 -
The 5 rare flipping supports are amazing and probably some of the most versatile cards of the set. I particularly enjoy travel to eternity ... In green, its easy to activate with converters and we got so many ways to fill our graveyard with creatures ...0
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I have this thing where the first thing I do when a set comes out. I drop 120 purps on a rare + pack . First rix card I got was ghalta . I'm pretty sure it's in every one of my green decks . Tetzimoc is up there too, but that one's not a free 12/120
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I've pulled a few decent ones from RIX, though I wanna say my favorite has been Storm the Vault. Crazy mana from that thing.
Aside from that one; Tetzimoc, Dire Fleet Poisoner, Sphinx's Decree, and Twilight Prophet are nice. Pulled Nezahal too but I have yet to use him.
I'd also love the Explore mechanic and a number of the cards that have it if they'd just fix the blasted bugs with them.0 -
Gilesclone said:Mainloop25 said:Gunmix25 said:Mastermind's Acquisition for me at this point. Dont have any decent notable Mythics pulled from RIX. Last four in a row were dupes of the first three I pulled. Anyways, M.A. is very useful and oftem am surprised at what I stole. Lol
It's easily one of the best uncommons in the set. You get to peek at your opponent's deck, deny a copy of one of the better cards (hopefully), and gain the ability to use it, sometimes for free. Should be a rare!
Uncommons should be the backbone of the collection.
Oh i don't actually want it to be a rare. I just mean that in terms of utility, it is comparable to a rare card, was just saying that more as a figure of speech. Just like if I say "Storm The Vault should be a mythic!" ...even if I do believe that one... >_>0 -
Surprisingly, I pulled Aether Vial from 120 pinky pack. It lets you cast your spells and supports while filling up your creatures in your hand if you rotate them correctly. It works well with high costing creature decks. Starting at 5 mana first turn then +1 every turn until you cast your first creature. You have to have some delaying spells and supports for your opponent until your ready to go "boom" and unleash the horde.0
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