Mburn7 said: Thuran said: But it could be worse; it could be Ob nixilis losing lost legacy LolI find this incredibly funny. Kaladesh was panned as a horrible set for weeks before and after its release, and now everyone is super sad to see it go.I will definitely miss my Rashimi loop decks (remember when we thought she was trash too?), and my Solemn Recruit abuse, and my Dovin Energy deck that worked just fine with none of the energy mythics.But this is good for the game. Most infinity decks will no longer work, and the game's overall power level is going way down. I look forward to seeing matches last longer than 4 rounds now.
Thuran said: But it could be worse; it could be Ob nixilis losing lost legacy
ZW2007- said: I am glad to see Rashmi and Baral go but I'm not really looking forward to games taking way longer. This game already requires tons of time to be competitive and the new events look to be even longer. XLN PvP is 5 nodes with objectives that make for long games and RIX PvE is 5 nodes with potentially long, drawn out games on the later nodes and 'boss' fights. Mobile games are meant to be relatively fast.
TomB said: I'll really miss my Lightning Runner...
ZW2007- said: It's crazy how many staple cards are going bye-bye. At least red is potentially getting a bad replacement for LR in Storm Fleet Swashbuckler. Mburn7 said: Thuran said: But it could be worse; it could be Ob nixilis losing lost legacy LolI find this incredibly funny. Kaladesh was panned as a horrible set for weeks before and after its release, and now everyone is super sad to see it go.I will definitely miss my Rashimi loop decks (remember when we thought she was trash too?), and my Solemn Recruit abuse, and my Dovin Energy deck that worked just fine with none of the energy mythics.But this is good for the game. Most infinity decks will no longer work, and the game's overall power level is going way down. I look forward to seeing matches last longer than 4 rounds now. Thing is, KLD was panned because we had SOI and I don't recall if we knew that SOI and company were going away at the time. Lost Legacy will be missed now because we already lost BtB.
Mburn7 said: ZW2007- said: I am glad to see Rashmi and Baral go but I'm not really looking forward to games taking way longer. This game already requires tons of time to be competitive and the new events look to be even longer. XLN PvP is 5 nodes with objectives that make for long games and RIX PvE is 5 nodes with potentially long, drawn out games on the later nodes and 'boss' fights. Mobile games are meant to be relatively fast. I disagree that slowing down games is a bad thing. You are correct that mobile games should be fairly fast, but every match ending in <5 turns is a bit ridiculous. And besides, those matches still take 10-15 min because of how long the looping takes.MTG is, at its best, an epic, drawn out war. When the meta shifts to incredibly fast wins (such as when Infect was in), it loses a lot of its draw (which is why everyone hates infect).MTGPQ should be similar. Back when I first started (midway through Zendikar) matches took a while. You really had to be strategic with your plays and hand to win (although that could also just be because my collection was awful). I look forward to the game returning to that, and the new combo-heavy cards Oktagon is releasing look like a step in the right direction
Mainloop25 said: Baral!
babar3355 said: Personally I have leaned heavily on the big colorless blockers over the last year. Metalworks Colossus and Heart of Kiran are invaluable when it comes to completing objectives. They act as both creature removal and DPS which allows you to focus your deck on quickly obtaining objectives. They also synergize remarkably well with fabricates reducing the casting cost of MWC and MWC in turn crewing HoK.