Allow direct fight against other player to win/lose Iso

Hi,
I think it would be cool to allow us to bet an amount of Iso8 or HP and go into a direct fight with another player.
The loser would lose the amount of Iso8 or HP and the winner would get it.
Of course both parties should confirm the match can start and they agree to lose the amount in the bet.
Perhaps it would be more fair to make these matches 3 turn matches and the winner is the one who wins at least twice.
Could be more cruel if you can't heal or revive between the 3 matches.
Could be more fun if it could be real-time player against player, no computer playing with my characters. Of course both players would need to be online but many other games manage this e.g. the online poker ones. Perhaps a time limit could be set for a move e.g. 30 secs and after that the computer makes a move.
What do you think?

Comments

  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    What decides who goes first? If not me, I'm not taking any bets
  • simonsez wrote:
    What decides who goes first? If not me, I'm not taking any bets

    Good question. How about this:
    The games current logic is that the attacker is the first. So following this is the one who accepts the bet not the one who offers it.
    If I think about the 3-round concept then the above would stand for the first round and for the second and the third the previous winner.
  • Unknown
    edited May 2014
    CaptainJoe wrote:
    Hi,
    I think it would be cool to allow us to bet an amount of Iso8 or HP and go into a direct fight with another player.
    The loser would lose the amount of Iso8 or HP and the winner would get it.
    Of course both parties should confirm the match can start and they agree to lose the amount in the bet.
    Perhaps it would be more fair to make these matches 3 turn matches and the winner is the one who wins at least twice.
    Could be more cruel if you can't heal or revive between the 3 matches.
    Could be more fun if it could be real-time player against player, no computer playing with my characters. Of course both players would need to be online but many other games manage this e.g. the online poker ones. Perhaps a time limit could be set for a move e.g. 30 secs and after that the computer makes a move.
    What do you think?

    I was just talking to my best friend about this yesterday. Since you have to be online to play anyway, it would be awesome if the PVP events were truly PVP instead of fighting an AI that is dumb as a bag of hair. We all know that we make better moves than the AI the majority of the time. So if I was fighting a real life person, it would be exciting.

    Edit: And I would feel more accomplished than beating down a dumbed down AI.
  • CaptainJoe wrote:
    simonsez wrote:
    What decides who goes first? If not me, I'm not taking any bets

    Good question. How about this:
    The games current logic is that the attacker is the first. So following this is the one who accepts the bet not the one who offers it.
    If I think about the 3-round concept then the above would stand for the first round and for the second and the third the previous winner.

    If it was a 3 round match, there would have to be health pack option in between rounds. And maybe a coin toss at the beginning of each round to determine who goes first.
  • mouser
    mouser Posts: 529 Critical Contributor
    As noble as your proposal may be, ideas like this are begging for abuse by the hackers to pass ISO or HP from one account to another.
  • Only things I want ISO related are ISO for defensive wins and just more ISO being circulated (my guys are hungry). This idea would hinder the development of a lot of people as effectively they could be made broke.