Lets Play a Game: Frankenwalkers
Mburn7
Posts: 3,427 Chairperson of the Boards
I had a random idea today, what if you could make a new planeswalker out of the discarded abilities of others? Just for fun.
So, make your own broken walkers below!
Rules:
-Abilities must match up (first slot must stay in first slot...ect)
-Colors must match up (the walker with the ability you are taking must have at least 1 color in common with your frankenwalker)
-You cannot take more than 1 ability from each walker (So no "Nahiri, but with Elspeth's Second" shenanigans)
-No using Kiora's abilities (I want diversity, not endlessly fetching creatures and draining mana)
-Assume maximum health to be 100, and mana gains to be +3 for primary colors and neutral for others (aka Kiora gains)
-We all know what the abilities do, just give a generic description for a reminder
-Names are optional, but fun
I'll Start us off.
Jace the Final Form:
First ability from Jace 3 (discard 1 and draw 3 on attack)
Second ability from Jace 1 (Get back the last spell you cast with cost reduction)
Third ability from Jace 2 (Buff on draw)
Liliana the oh-god-no:
First from Lily 1 (both players discard 2)
Second from Lily 3 (resurrect a zombie with buff)
Third from Lily 2 (if a zombie dies you get a ton of zombie tokens)
Gideon the Beefslab:
First from Ajani 2 (gain life)
Second from Ajani 1 (deal damage and gain life)
Third from Gideon 1 (big buff bezerker defender to a creature)
So, make your own broken walkers below!
Rules:
-Abilities must match up (first slot must stay in first slot...ect)
-Colors must match up (the walker with the ability you are taking must have at least 1 color in common with your frankenwalker)
-You cannot take more than 1 ability from each walker (So no "Nahiri, but with Elspeth's Second" shenanigans)
-No using Kiora's abilities (I want diversity, not endlessly fetching creatures and draining mana)
-Assume maximum health to be 100, and mana gains to be +3 for primary colors and neutral for others (aka Kiora gains)
-We all know what the abilities do, just give a generic description for a reminder
-Names are optional, but fun
I'll Start us off.
Jace the Final Form:
First ability from Jace 3 (discard 1 and draw 3 on attack)
Second ability from Jace 1 (Get back the last spell you cast with cost reduction)
Third ability from Jace 2 (Buff on draw)
Liliana the oh-god-no:
First from Lily 1 (both players discard 2)
Second from Lily 3 (resurrect a zombie with buff)
Third from Lily 2 (if a zombie dies you get a ton of zombie tokens)
Gideon the Beefslab:
First from Ajani 2 (gain life)
Second from Ajani 1 (deal damage and gain life)
Third from Gideon 1 (big buff bezerker defender to a creature)
2
Comments
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I'm not cross-checking this with the planeswalkers, so the exact numbers might be off.
Sorin the Politician
1) Put a 4/4 Rebel into play with vigilance and haste, dies at next upkeep (Gideon2)
2) Put 4 1/1 soldiers into play with "Activate 1: Destroy the first creature your opponent controls" (Espeth)
3) Whenever a creature you control dies, summon 3 2/2 zombies (Lillylasthope)
Nissa the Contracted Demolitionist
1) Destroy 3 white gems, discard a card and draw 2 (Nahiri)
2) Destroy 12 non-red gems (Koth)
3) Destroy 10 gems prioritizing opponents color (Ajani)
edit: Just realized I totally broke all of the rules.
edit edit: When I said Nissa I meant Nahiri and her ability 2 is actually swapped with ability 1
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FindingHeart8 said:
edit: Just realized I totally broke all of the rules.
lol
And if you make that last one Nahiri the Contracted Demolitionist and switch 1) and 2) it is perfectly legal0 -
Mburn7 said:FindingHeart8 said:
edit: Just realized I totally broke all of the rules.
lol
And if you make that last one Nahiri the Contracted Demolitionist and switch 1) and 2) it is perfectly legal
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That and not use two level 1s on your Sorin...0
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James13 said:That and not use two level 1s on your Sorin...
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Chandra the Questionable
1) Draw one card and lose one life (Sarkhan)
2) Activate 5: Deal 1 damage to you and your creatures, and 5 damage to opponent and their creatures. (Lliana, Defiant)
3) Deal 1 damage to your creatures, then deal 4 damage to your opponent's creatures. They lose Vigilance, Reach, and Defender. (Huatli)
Kaya the Oddly Overpowered
1) Target creature your opponent controls is Destroyed. (Bolas)
2) Summon a 4/4 Living Construct creature with "At the beginning of your turn, Fabricate 2. Overload 1: This creature gets +1/+1." (Tezzeret, Schemer)
3) Create a Support (5 shield) with "Whenever any player draws a card, deal 8 damage to your opponent." (Ob Nixilis)
4 -
That Chandra is indeed questionable, although surprisingly good for the Tree of Perdition (and enrage).
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Ral Zarek the Inventor
1) Create 4 1/1 colorless thopter artifact creature tokens with flying, then energize 4 (Saheeli Rai)
2) Remove 2 energized gems from the board, and target creature takes 15 damage (Chandra, Torch of Defiance)
4) Create a support with "Overload 1: Each creature you control gains +6/+6" (Dovin Baan)1 -
Vraska, Zombie Mistress
B/G
+1W/+3G/+2B/+0UR
1) Huatli 2 (create a support that gives you gain loyalty for every W/G match, more if you have creatures)
2) Liliana 3 (Resurect your last zombie, give it +6/+6)
3) Liliana 2 (Summon 4 2/2 zombies every time a zombie you control dies)
Tezzeret, the Slaughter
U/B
+3UB/+0WGR
1) Jace 3 (discard 1, draw 4 when one of your creatures hits your opponent - on a countdown and some other stuff)
2) Dovin Baan (support with energize 2 each turn and overload 1: draw a card)
3) Ob Nixilis (Support with every time either player draws a card, deal 8 damage to your opponent)
Nicol Bolas's first ability would probably be better, but having Jace 3's ability actually be highly effective seemed more interesting.
1 -
Sarlintli, the Eligible (MonoRed)
(this planeswalker is only available during Standard events)
Sun Empire's Blessing: Creatures you control get +2/+0 until end of turn. Gain life equal to the highest power among creatures you control. (Huatli)
Call the Pack: Fetch the next Werewolf in your deck and it gains 9 mana. (Arlinn Kord)
Fiery Breath: When your Dragons attack this turn, they deal damage equal to their Power times 4 to the opponent. (Sarkhan)
Tamiyo, Field Researcher (White, Blue, Green)
abilities: Does it really matter? WUG Planeswalker is terrifying just by combo! Okay okay, fine:
Sundering Slash: Disable target creature until the beginning of your next turn. (AJ1)Forged by Might: Target creature you control is Exiled. Each other creature you control gains +X/+Y, where X is the Exiled creature's Power +3 and Y is the Exiled creature's Toughness +3. (Gideon 3)
Unravel: Create a Support (6 shield) with "When you draw a card, each of your creatures gain +4/+4." (Jace2)2 -
I might be bending the rules a bit here by borrowing an old version of Sorin's first ability and including more detail than the rules strictly call for, but a few variations on Huatli:
Huatli, the Math Doesn't Add Up (R/W)
Vampiric Drain 1.0: 9 loyalty - Deal 1 damage to each of your creatures and gain 4 life per creature you control (Sorin, pre-revamp)
Scorching Strike: 9 loyalty - Deal 4 damage to all of your opponent's creatures. (Chandra 1)
Sun Empire's Rage: 22 loyalty - Deals 1 damage to your creatures, then deals 4 damage to your opponent's creatures. They lose Vigilance, Reach, and Defender. (Huatli 1)
Huatli, the Unplayable (R/W)
Moon's Embrace: 3 loyalty - Target Werewolf Transforms and gets +3/+3. (Arlinn, transformed)
Incinerate: 15 loyalty - Remove 2 Energized gems from the board and target creature takes 15 damage. (Chandra 2)
Rally the Troops: 12 loyalty - Give +5/+5 to each Ally creature you control. (Gideon 2)
Huatli, Who Hates Hixus (R/W)
Reshape the Land: 6 loyalty - Destroy 12 non-Red gems. (Koth)
Lithomancy: 12 loyalty - Discard a card, draw 2 cards, then destroy 3 white Gems (Nahiri)
Fireball: 21 loyalty - Deal 25 damage to your opponent and destroy 2 blocks of 5x5 gems. (Chandra 1)
Huatli, the Inconsistently Templated (R/W)
Stoneforge: 9 loyalty - Give all your creatures +4/+4 (Nahiri)
Call to Arms: 15 loyalty - All creatures you control gain +4/+4 (Gideon 1)
Touch of the Moon: 12 loyalty - Each Werewolf you control gets +4/+4. [Huatli] Transforms. (Arlinn)
Huatli, Dinosaur Knight (R/W)
Scorpion's Sting: 9 loyalty - Target creature your opponent controls is Destroyed. (Bolas)
Recruit: 9 loyalty - Summon 4 2/2 White Knight Ally tokens (Gideon 2)
Return from Exile: 18 loyalty - The last three creatures that were Exiled are returned to the battlefield. (Gideon 3)
One of the interesting things this game highlights is the PWs who already have strong complementary skill sets, since we only get to use one skill from a given PW; time and again I found myself wanting to use all 3 of Ob's abilities while looking for ideas from other colors, and Dovin and Jace 2 also seemed to stand out as PWs whose abilities are much better together than they are individually.
Anyway, creative idea for a forum game, and looking forward to seeing more of what everyone can come up with.
8 -
Dodecapod said:
Huatli, the Inconsistently Templated (R/W)
Stoneforge: 9 loyalty - Give all your creatures +4/+4 (Nahiri)
Call to Arms: 15 loyalty - All creatures you control gain +4/+4 (Gideon 1)
Touch of the Moon: 12 loyalty - Each Werewolf you control gets +4/+4. [Huatli] Transforms. (Arlinn)
Hi freaking larious2 -
spesler said:Dodecapod said:
Huatli, the Inconsistently Templated (R/W)
Stoneforge: 9 loyalty - Give all your creatures +4/+4 (Nahiri)
Call to Arms: 15 loyalty - All creatures you control gain +4/+4 (Gideon 1)
Touch of the Moon: 12 loyalty - Each Werewolf you control gets +4/+4. [Huatli] Transforms. (Arlinn)
Hi freaking larious
Does she transform into the Dinosaur Knight version?0 -
Here's another couple, although since clearly NONE OF YOU READ THE RULES I'll just break a few as well.
Ob the Stupidly Overpowered
1) Destroy a Creature (Bolas)
2) Discard a card and draw 2 and destroy white gems (Nahiri)
3) When anyone draws a card deal 8 damage (Ob)
Greenjani the Actually Useful
1) Draw a card, gain 3 life, and convert 3 gems to green (Nissa 1)
2) Everyone gets +4/+4 (Gideon 1)
3) Target Creature gets haste, trample, and reinforced 4 times (Nahiri)
Bolas, Elder Dragon
1) Destroy a Creature (Bolas)
2) Sacrifice a creature and get a dragon (Sarkhan)
3) Deal a ton of damage and destroy a ton of gems (Chandra 1)4 -
Kinesia said:spesler said:Dodecapod said:
Huatli, the Inconsistently Templated (R/W)
Stoneforge: 9 loyalty - Give all your creatures +4/+4 (Nahiri)
Call to Arms: 15 loyalty - All creatures you control gain +4/+4 (Gideon 1)
Touch of the Moon: 12 loyalty - Each Werewolf you control gets +4/+4. [Huatli] Transforms. (Arlinn)
Hi freaking larious
Does she transform into the Dinosaur Knight version?
Maybe we need another rule we can break for Arlinn?1 -
Anyone have any new ideas now that the new walkers have been released?0
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I already used one of the new Huatli's abilities, so now I'll steal one from Angrath.
Nicol Bolas, the Rainbow
99hp (UBR)
Kiora style doesn't work, how about +2 on-color (blue, black, & red) and -1 off-color?
Scrutinize: energize and gain mana (Dovin Baan)
Captain's Command: Limited steal opponent's creature, then kill it (Angrath)
Test of Might: +8 damage per attack (Samut)
At least one ability is associated with each color, thus rainbow. 99 health mostly because everyone else (and me) didn't specify, so had 100 hp by the rules.
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DBJones said:Nicol Bolas, the Rainbow
Scrutinize: energize and gain mana (Dovin Baan)
Captain's Command: Limited steal opponent's creature, then kill it (Angrath)
Test of Might: +8 damage per attack (Samut)
Jace 3 (discard a card and draw 4 on attack)
Angrath (Kidnap and Sac)
Lily 1 (Resurrect the last 3 creatures that died)
(also could be called Nicol Bolas the Dabbler)
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Inspired by the Tribes of Ixalan, I give you:
FrankenHuatli, Who Actually Synergizes With Enrage Mechanics (R/W/G)
1st Ability: Strength of the Wolf Velociraptor (6): Target creature you control gets +4/+4, Haste, Trample, and Berserker until the end of your turn. (Arlinn Kord)
2nd Ability: Bathe in the Sun (12): Activate 2: Each of your creatures gains +4/+4. (Elspeth)
3rd Ability: Champion (21): Gives +6/+6, Berserker, Defender, and Regenerate 5 to target creature. (Gideon 1)
FrankenJace, Lord of the Neglected Merfolk (U/G)
1st Ability: Fight And Steal (9): Target creature gains Unblockable. Create a support (2 shield) with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards." (Jace3)
2nd Ability: Ingenuity (12): The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 4. (Jace 1)
3rd Ability: Unravel (21): Create a Support (6 shield) with "When you draw a card, each of your creatures gain +4/+4." (Jace 2)
FrankenSorin, Trying Hard To Make Ixalan Vampires Work (U/W)
1st Ability: Tap the Aether (9): Energize 4, then gain 6 mana (Dovin)
2nd Ability: Transmute (12): Fetch the next support from your library and put it on the battlefield. (Tezz 1)
3rd Ability: Harbinger (15): Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced four times until the end of your turn. (Nahiri)
(For best results, combine with Mechanized Production.)
FrankenVraska, Pirate Queen (B/R/U)
1st Ability: Flaming Chain Trained Attack Parrot (9): Deal 2 damage to your opponent and find 2 Treasure. Then, your opponent discards a card. (Angrath)
2nd Ability: Yarghhh!!! (17): Create 2 2/2 Black Pirate Tokens with Menace and a support with 2 shield and "Whenever a Pirate you control deals damage, it Explores 1 and finds a Treasure." (Vraska)
3rd Ability: Vehicular Assembly Assemble the Fleet (20): Fetch the next 4 Vehicles from your library and put them on the battlefield. (Saheeli)
And one more totally silly one:
FrankenGarruk, Lost and Confused (B/R/U/W)
1st Ability: Whirlermaker What Do You Mean There Are No Snakes On This Plane? (9): Create four 1/1 Colorless Thopter artifact creature tokens with flying then Energize 4. (Saheeli)
2nd Ability: Recruit Maybe They're Secretly Werewolves? (9): Summon 4 2/2 Knight Ally tokens. (Gideon 2)
3rd Ability: I'm Over Here I Disbelieve (21): Create 3 2/2 Blue Illusion Wizard Tokens with "Activate 2: Gain 5 Loyalty." (Jace 3)
1 -
Bumping to see new ideas with the new walkers. I'm banning Karn's first, though, since it would be pretty op with a different walker (not to mention way out of flavor).
0
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