Lets Play a Game: Frankenwalkers

Mburn7
Mburn7 Posts: 3,427 Chairperson of the Boards
edited March 2018 in MtGPQ General Discussion
I had a random idea today, what if you could make a new planeswalker out of the discarded abilities of others?  Just for fun.
So, make your own broken walkers below!

Rules:

-Abilities must match up (first slot must stay in first slot...ect)
-Colors must match up (the walker with the ability you are taking must have at least 1 color in common with your frankenwalker)
-You cannot take more than 1 ability from each walker (So no "Nahiri, but with Elspeth's Second" shenanigans)
-No using Kiora's abilities (I want diversity, not endlessly fetching creatures and draining mana)
-Assume maximum health to be 100, and mana gains to be +3 for primary colors and neutral for others (aka Kiora gains)
-We all know what the abilities do, just give a generic description for a reminder
-Names are optional, but fun

I'll Start us off.

Jace the Final Form:

First ability from Jace 3 (discard 1 and draw 3 on attack)
Second ability from Jace 1 (Get back the last spell you cast with cost reduction)
Third ability from Jace 2 (Buff on draw)

Liliana the oh-god-no:

First from Lily 1 (both players discard 2)
Second from Lily 3 (resurrect a zombie with buff)
Third from Lily 2 (if a zombie dies you get a ton of zombie tokens)

Gideon the Beefslab:

First from Ajani 2 (gain life)
Second from Ajani 1 (deal damage and gain life)
Third from Gideon 1 (big buff bezerker defender to a creature)

Comments

  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    edited March 2018
    I'm not cross-checking this with the planeswalkers, so the exact numbers might be off.

    Sorin the Politician


    1) Put a 4/4 Rebel into play with vigilance and haste, dies at next upkeep (Gideon2)

    2) Put 4 1/1 soldiers into play with "Activate 1: Destroy the first creature your opponent controls" (Espeth)

    3) Whenever a creature you control dies, summon 3 2/2 zombies (Lillylasthope)



    Nissa the Contracted Demolitionist

    1) Destroy 3 white gems, discard a card and draw 2 (Nahiri)

    2) Destroy 12 non-red gems (Koth)

    3) Destroy 10 gems prioritizing opponents color (Ajani)


    edit: Just realized I totally broke all of the rules.

    edit edit: When I said Nissa I meant Nahiri and her ability 2 is actually swapped with ability 1

  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards

    edit: Just realized I totally broke all of the rules.

    YOU HAD ONE JOB.
    lol
    And if you make that last one Nahiri the Contracted Demolitionist and switch 1) and 2) it is perfectly legal
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Mburn7 said:

    edit: Just realized I totally broke all of the rules.

    YOU HAD ONE JOB.
    lol
    And if you make that last one Nahiri the Contracted Demolitionist and switch 1) and 2) it is perfectly legal
    this is true, but then it would make sense ;)
  • James13
    James13 Posts: 665 Critical Contributor
    That and not use two level 1s on your Sorin...   :D
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    James13 said:
    That and not use two level 1s on your Sorin...   :D
    I...did not pass this test :tired_face:
  • James13
    James13 Posts: 665 Critical Contributor
    Chandra the Questionable

    1) Draw one card and lose one life (Sarkhan)

    2) Activate 5: Deal 1 damage to you and your creatures, and 5 damage to opponent and their creatures. (Lliana, Defiant)

    3) Deal 1 damage to your creatures, then deal 4 damage to your opponent's creatures. They lose Vigilance, Reach, and Defender. (Huatli)



    Kaya the Oddly Overpowered

    1) Target creature your opponent controls is Destroyed. (Bolas)

    2) Summon a 4/4 Living Construct creature with "At the beginning of your turn, Fabricate 2. Overload 1: This creature gets +1/+1." (Tezzeret, Schemer)

    3) Create a Support (5 shield) with "Whenever any player draws a card, deal 8 damage to your opponent." (Ob Nixilis)
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    That Chandra is indeed questionable, although surprisingly good for the Tree of Perdition (and enrage).


  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Ral Zarek the Inventor

    1) Create 4 1/1 colorless thopter artifact creature tokens with flying, then energize 4 (Saheeli Rai)
    2) Remove 2 energized gems from the board, and target creature takes 15 damage (Chandra, Torch of Defiance)
    4) Create a support with "Overload 1: Each creature you control gains +6/+6" (Dovin Baan)
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Vraska, Zombie Mistress
    B/G
    +1W/+3G/+2B/+0UR

    1) Huatli 2 (create a support that gives you gain loyalty for every W/G match, more if you have creatures)
    2) Liliana 3 (Resurect your last zombie, give it +6/+6)
    3) Liliana 2 (Summon 4 2/2 zombies every time a zombie you control dies)

    Tezzeret, the Slaughter
    U/B
    +3UB/+0WGR

    1) Jace 3 (discard 1, draw 4 when one of your creatures hits your opponent - on a countdown and some other stuff)
    2) Dovin Baan (support with energize 2 each turn and overload 1: draw a card)
    3) Ob Nixilis (Support with every time either player draws a card, deal 8 damage to your opponent)

    Nicol Bolas's first ability would probably be better, but having Jace 3's ability actually be highly effective seemed more interesting.
  • octal9
    octal9 Posts: 593 Critical Contributor
    edited March 2018
    Sarlintli, the Eligible (MonoRed)
    (this planeswalker is only available during Standard events)
    Sun Empire's Blessing: Creatures you control get +2/+0 until end of turn. Gain life equal to the highest power among creatures you control. (Huatli)
    Call the Pack: Fetch the next Werewolf in your deck and it gains 9 mana. (Arlinn Kord)
    Fiery Breath: When your Dragons attack this turn, they deal damage equal to their Power times 4 to the opponent. (Sarkhan)


    Tamiyo, Field Researcher (White, Blue, Green)
    abilities: Does it really matter? WUG Planeswalker is terrifying just by combo! Okay okay, fine:

    Sundering Slash: Disable target creature until the beginning of your next turn. (AJ1)
    Forged by Might: Target creature you control is Exiled. Each other creature you control gains +X/+Y, where X is the Exiled creature's Power +3 and Y is the Exiled creature's Toughness +3. (Gideon 3)
    Unravel: Create a Support (6 shield) with "When you draw a card, each of your creatures gain +4/+4." (Jace2)
  • deletedgone
    deletedgone Posts: 166 Tile Toppler
    Dodecapod said:

    Huatli, the Inconsistently Templated (R/W)
    Stoneforge:  9 loyalty - Give all your creatures +4/+4 (Nahiri)
    Call to Arms:  15 loyalty - All creatures you control gain +4/+4 (Gideon 1)
    Touch of the Moon:  12 loyalty - Each Werewolf you control gets +4/+4.  [Huatli] Transforms.  (Arlinn)

    Hi freaking larious
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    spesler said:
    Dodecapod said:

    Huatli, the Inconsistently Templated (R/W)
    Stoneforge:  9 loyalty - Give all your creatures +4/+4 (Nahiri)
    Call to Arms:  15 loyalty - All creatures you control gain +4/+4 (Gideon 1)
    Touch of the Moon:  12 loyalty - Each Werewolf you control gets +4/+4.  [Huatli] Transforms.  (Arlinn)

    Hi freaking larious

    Does she transform into the Dinosaur Knight version?
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    edited March 2018
    Here's another couple, although since clearly NONE OF YOU READ THE RULES I'll just break a few as well.

    Ob the Stupidly Overpowered

    1) Destroy a Creature (Bolas)
    2) Discard a card and draw 2 and destroy white gems (Nahiri)
    3) When anyone draws a card deal 8 damage (Ob)

    Greenjani the Actually Useful

    1) Draw a card, gain 3 life, and convert 3 gems to green (Nissa 1)
    2) Everyone gets +4/+4 (Gideon 1)
    3) Target Creature gets haste, trample, and reinforced 4 times (Nahiri)

    Bolas, Elder Dragon

    1) Destroy a Creature (Bolas)
    2) Sacrifice a creature and get a dragon (Sarkhan)
    3) Deal a ton of damage and destroy a ton of gems (Chandra 1)
  • Dodecapod
    Dodecapod Posts: 96 Match Maker
    edited March 2018
    Kinesia said:
    spesler said:
    Dodecapod said:

    Huatli, the Inconsistently Templated (R/W)
    Stoneforge:  9 loyalty - Give all your creatures +4/+4 (Nahiri)
    Call to Arms:  15 loyalty - All creatures you control gain +4/+4 (Gideon 1)
    Touch of the Moon:  12 loyalty - Each Werewolf you control gets +4/+4.  [Huatli] Transforms.  (Arlinn)

    Hi freaking larious

    Does she transform into the Dinosaur Knight version?
    I wasn't sure about the rules for transforming PWs, so I intended them to be separate and just left out a night side (the last version of Huatli was supposed to be one who might rival Ajani 1 and Nahiri in R/W, which the real Huatli seems to fall short of); I like your interpretation better though.

    Maybe we need another rule we can break for Arlinn?  :p
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Anyone have any new ideas now that the new walkers have been released?
  • DBJones
    DBJones Posts: 803 Critical Contributor
    I already used one of the new Huatli's abilities, so now I'll steal one from Angrath.

    Nicol Bolas, the Rainbow
    99hp (UBR)
    Kiora style doesn't work, how about +2 on-color (blue, black, & red) and -1 off-color?

    Scrutinize: energize and gain mana (Dovin Baan)
    Captain's Command: Limited steal opponent's creature, then kill it (Angrath)
    Test of Might: +8 damage per attack (Samut)

    At least one ability is associated with each color, thus rainbow. 99 health mostly because everyone else (and me) didn't specify, so had 100 hp by the rules.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    DBJones said:

    Nicol Bolas, the Rainbow

    Scrutinize: energize and gain mana (Dovin Baan)
    Captain's Command: Limited steal opponent's creature, then kill it (Angrath)
    Test of Might: +8 damage per attack (Samut)

    Interesting choice of rainbow abilities.  I was thinking more like...

    Jace 3 (discard a card and draw 4 on attack)
    Angrath (Kidnap and Sac)
    Lily 1 (Resurrect the last 3 creatures that died)

    (also could be called Nicol Bolas the Dabbler)
  • Stormcrow
    Stormcrow Posts: 462 Mover and Shaker
    Inspired by the Tribes of Ixalan, I give you:

    FrankenHuatli, Who Actually Synergizes With Enrage Mechanics (R/W/G)

    1st Ability: Strength of the Wolf Velociraptor (6): Target creature you control gets +4/+4, Haste, Trample, and Berserker until the end of your turn. (Arlinn Kord)
    2nd Ability: Bathe in the Sun (12): Activate 2: Each of your creatures gains +4/+4. (Elspeth)
    3rd Ability: Champion (21): Gives +6/+6, Berserker, Defender, and Regenerate 5 to target creature. (Gideon 1)


    FrankenJace, Lord of the Neglected Merfolk (U/G)

    1st Ability: Fight And Steal (9): Target creature gains Unblockable. Create a support (2 shield) with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards." (Jace3)
    2nd Ability: Ingenuity (12): The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 4. (Jace 1)
    3rd Ability: Unravel (21): Create a Support (6 shield) with "When you draw a card, each of your creatures gain +4/+4." (Jace 2)

    FrankenSorin, Trying Hard To Make Ixalan Vampires Work (U/W)
    1st Ability: Tap the Aether (9): Energize 4, then gain 6 mana (Dovin)
    2nd Ability: Transmute (12): Fetch the next support from your library and put it on the battlefield. (Tezz 1)
    3rd Ability: Harbinger (15): Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced four times until the end of your turn. (Nahiri)
    (For best results, combine with Mechanized Production.)

    FrankenVraska, Pirate Queen (B/R/U)

    1st Ability: Flaming Chain Trained Attack Parrot (9): Deal 2 damage to your opponent and find 2 Treasure. Then, your opponent discards a card. (Angrath)
    2nd Ability: Yarghhh!!! (17): Create 2 2/2 Black Pirate Tokens with Menace and a support with 2 shield and "Whenever a Pirate you control deals damage, it Explores 1 and finds a Treasure." (Vraska)
    3rd Ability: Vehicular Assembly Assemble the Fleet (20): Fetch the next 4 Vehicles from your library and put them on the battlefield. (Saheeli)


    And one more totally silly one:

    FrankenGarruk, Lost and Confused (B/R/U/W)

    1st Ability: Whirlermaker What Do You Mean There Are No Snakes On This Plane? (9): Create four 1/1 Colorless Thopter artifact creature tokens with flying then Energize 4. (Saheeli)
    2nd Ability: Recruit Maybe They're Secretly Werewolves? (9): Summon 4 2/2 Knight Ally tokens. (Gideon 2)
    3rd Ability: I'm Over Here I Disbelieve (21): Create 3 2/2 Blue Illusion Wizard Tokens with "Activate 2: Gain 5 Loyalty." (Jace 3)
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Bumping to see new ideas with the new walkers.  I'm banning Karn's first, though, since it would be pretty op with a different walker (not to mention way out of flavor).