Crash of the Titans question

tonypq
tonypq Posts: 557 Critical Contributor
Anyone know if there's a rhyme or reason to which 4*s are chosen for this node/event ?

Obviously the 4 that's part of the event you typically don't stand a chance at the token unless they're covered and leveled somewhat high. Was debating champing a 4 I wouldn't use often in 4thor so I can get the token, as I'm trying to hoard at the moment towards LL pulls. 

I guess I was curious how often she or other 4s might show up as the required 4* for Crash of the Titans. I've got half of my 4*s champed, but fairly often the featured 4 for this event is one I haven't leveled and champed, thus missing out on some valuable LL tokens.

Comments

  • DAZ0273
    DAZ0273 Posts: 10,286 Chairperson of the Boards
    You don't need a champed version of the featured character to necessarily win every Crash (although it makes it easier). It also varies from Crash to Crash as to how high you need to go.

    Unless you really want to champ her it is definitely worth trying the Crash at lower levels especially if you are well covered, as you obviously would be if you are talking about championing.
  • Crnch73
    Crnch73 Posts: 504 Critical Contributor
    I have won a crash with a 0/0/2 character at level 70 before. It was incredibly lucky and took a lot of time. It was Miles Morales against spider woman, and his two covers were purple. So I stayed invisible the whole time and just did match damage. Like I said, took forever but it’s doable in certain scenarios. 

    Also, 4thor is still a solid 4 star. She isn’t top tier anymore but she was my first champed 4 and she was great for me. Boosted, she’s a nuke machine
  • DAZ0273
    DAZ0273 Posts: 10,286 Chairperson of the Boards
    Yeah - one poster in the thread in Events says they won with a lvl94 5/0/4 4* Thor which is pretty impressive.
  • LifeofAgony
    LifeofAgony Posts: 690 Critical Contributor
    When crash first started I won a good number with fully covered but under leveled 4s.  It’s doable but really depends on the match up.
  • PenniesForEveryone
    PenniesForEveryone Posts: 294 Mover and Shaker
    Most (all) characters capable of going invisible can win at level 70.  Just depends on the character and how many attempts you are willing to give it.  Theoretically you could make your first move and get a winning cascade from match damage alone - it's incredibly unlikely, but possible.
  • Daredevil217
    Daredevil217 Posts: 3,967 Chairperson of the Boards
    All of my non-champed 4* characters are one of three levels. 

    Level 70 = Freshly rostered

    Level 209 = Shield Training eligible. 

    Level 140 = Crash ready.

    I’ve found level 140 is doable. I’ve always won at this level though it might take many MANY tries and/or boosts depending on the match. You definately don’t need champs. 
  • jtsings
    jtsings Posts: 278 Mover and Shaker
    edited March 2018
      Took me a lot of tries, several boosts, a perfect board, and several favorable cascades but I was able to take Rags down with a level 111 1/0/3 Thor.  So if you have a well covered Thor I'd at least give it a try first before leveling her up.  I remember hearing on the forums one time that someone missed trying to win the Crash with an underleveled 4*, they really missed the shear puzzle of the task at hand.  I agree in that it was exciting to me to, somewhat, be the underdog taking down the big giant, finally.
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    All of my non-champed 4* characters are one of three levels. 

    Level 70 = Freshly rostered

    Level 209 = Shield Training eligible. 

    Level 140 = Crash ready.

    I’ve found level 140 is doable. I’ve always won at this level though it might take many MANY tries and/or boosts depending on the match. You definately don’t need champs. 
    Crash ready depends a lot on the characters, matchup, and your cover layout.  I won level 70s with Miles, IW, & ProphX because of their invisibility tiles.  The sweet spot for most normal characters for me ranges from about 125-185.  
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,456 Chairperson of the Boards
    edited March 2018
    Most characters have a critical power that makes it possible. Anybody with invis, or a stun (ideally multi-turn), or a big nuke can do it under-leveled as long as that one power has enough covers. And enough covers varies by the power. I took this crash with a 3/2/3 Lady Thor after many tries and with the right boosts. Part of the game is denying the opponent their colors, even if it isn’t one of your colors. Most of the crash matchups seem to share two colors with you, and then the third will be one you won’t naturally chase. Also a full stack of critical damage boosts can really turn the tide for any character.
  • jym010
    jym010 Posts: 108 Tile Toppler
    Usually Crash is an opportunity I take to pump a little Iso into my lesser covered 4 stars.  For instance last crash I bumped my Level 70 sandman up to 152 in order to get the LL token.  Typically if I get them to 152 I can usually add some boosts and take them out.  I never use boosts outside of Crash.
  • CT1888
    CT1888 Posts: 1,201 Chairperson of the Boards
    Don't forget to check.out some of the old lists of low level Crash wins. Not sure if there are any more up to date than this one:
    https://forums.d3go.com/discussion/58605/complete-ddq4-crash-guide-tips-for-all-matchups/p1
    But there are some good ideas on what can be done.

  • Tiggida
    Tiggida Posts: 64 Match Maker
    Lvl 120 with a few ap boosts is usually enough to get the job done. 
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    I'm trying to get all my unchamped 4-stars to level 150 for Crash purposes.

    Also, just champ your Thoress. She's so fun. It used to be that you had to put IM40 with her but now we have Vulture and he speeds her up just fine. She only needs her blue to get going and with his green AoE assisting the two of them can take all comers.
  • JackTenrec
    JackTenrec Posts: 808 Critical Contributor
    Dormammu said:
    Also, just champ your Thoress. She's so fun. It used to be that you had to put IM40 with her but now we have Vulture and he speeds her up just fine. She only needs her blue to get going and with his green AoE assisting the two of them can take all comers.
    I still prefer IM40, since using blue for Thor denies Vulture his auto-nuke.  Also, the Recharge colors favor Thor since you can stun one opponent and hopefully nuke another one into oblivion immediately.  
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    I still prefer IM40
    He doesn't add anything to the equation other than AP generation and he's not as fast as Vulture. Vulture gives you AP, plus one of the best AoE attacks at the 4-star tier. If I want to play Thoress and I'm looking at a required node where I only have the option to bring two, I'm grabbing Vulture. It's too easy to get him airborne and continually funneling Thoress red & blue, and the blue comes fast enough that you can stun someone every 2-3 turns. The charged tiles she generates off that (along with AP from Vulture) is more than enough to battery her red.

    IM40:
    2 turns to match yellow
    2 turns for countdown resolution
    0-12 red generated, 0-12 blue generated
    2 turns of stun before he can cast again
    You need 6 more yellow to sustain
    2 turns of countdown resolution
    0-12 red generated, 0-12 blue generated

    Vulture:
    2 turns to match black
    3 blue & 1 red every turn = 18 blue & 6 red over 6 turns
    Vulture just needs 2 black AP every 2 turns to sustain this

    In the same amount of time as IM40, once he's airborn, Vulture can guarantee Thoress two casts of her blue and get her a red match away from casting her red. IM40 cannot promise this, as his AP generation is contingent on his countdowns surviving. During this time Vulture can fire his green and add more than 6k damage to the enemy team potentially every 4 turns. And after the initial investment of 6 black AP, he can sustain this for a third of the AP cost as IM40.
  • 658
    658 Posts: 51 Match Maker
    edited March 2018
    jym010 said:
    Usually Crash is an opportunity I take to pump a little Iso into my lesser covered 4 stars.  For instance last crash I bumped my Level 70 sandman up to 152 in order to get the LL token.  Typically if I get them to 152 I can usually add some boosts and take them out.  I never use boosts outside of Crash.
    152 is the level I take them too.  Sandman was the first in a long time I had to level up further to beat Crash, though I think I only tried three times before taking him to 185.  Any character with a single target damage power can win at 152.  AOE specialists may need some more levels, support characters sometime also (Nico will be interesting).