Updates to Race to Orazca (3/5/18)
Brigby
ADMINISTRATORS Posts: 7,757 Site Admin
Hi Everyone,
We've heard a lot of feedback and sentiment from players, when it comes to the new Ixalan event, Race to Orazca. The team has definitely been reviewing them, and with the release of 2.5.0, players will be seeing some changes to the event that should make the experience much more appealing.
What's Changing:
In addition to these changes to event settings, we will also be running the event during the weekday, as opposed to the usual weekend schedule.
We've heard a lot of feedback and sentiment from players, when it comes to the new Ixalan event, Race to Orazca. The team has definitely been reviewing them, and with the release of 2.5.0, players will be seeing some changes to the event that should make the experience much more appealing.
What's Changing:
- Event Duration will be reduced to 46 hours, as opposed to the previous 70 hours.
- Recharge rates are now set to 8 hours
- Initial Charges will be set to 2, and Max Charges will be set to 3
- Objectives have been adjusted slightly to be easier
In addition to these changes to event settings, we will also be running the event during the weekday, as opposed to the usual weekend schedule.
7
Comments
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When can we expect this?0
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So, starting charges 2/3? This is a bad idea. Should be 2/5 minimum.6
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sjechua said:So, starting charges 2/3? This is a bad idea. Should be 2/5 minimum.6
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Yeah, but it's also fine for me if it instead starts with 1 charge. Then it's like Nodes of Power.6
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Cheers for them listening and making the effort.
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I'm really happy the devs are listening, but have some questions:
2/3 is really, really bad -- is this a typo?
And it was already at 8 hour recharges so I'm confused about this.
Also since it's moving to mid week, will it be running as scheduled this weekend?
Finally, will the scoring stay the same? It's really discriminatory to new and mid level players as it is... and on that note how about rewards?
Everything else is great -- looking forward to seeing what the new objectives are.8 -
I liked it 1st time round hope it still good 2/3 yeah oh no0
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Thank you for listening and making the effort.
All great changes; however, 2 starting charges and max of 3 charges on nodes is high pressure. Only gives 8 hours for people to play before they lose time.. well probably technically 14 hours (depends on end time)
I like the idea of 2 or 3 starting charges with a max of 5. This allows one to clear all nodes and free up a lot of extra time to go do other things, i.e. family time, etc
At minimum, I would settle for 1 starting charge and a max of 3.
P.S. I hope the blue node objective was adjusted because I think it was cast 2 or less spells but the node bonus for merfolk was when a spell is cast this creature gets +1/+1. Unfortunately, these contradict one another.0 -
P.S. I hope the blue node objective was adjusted because I think it was cast 2 or less spells but the node bonus for merfolk was when a spell is cast this creature gets +1/+1. Unfortunately, these contradict one another.
//Removed Off-Topic Comment That Deviated Thread -Brigby
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I hate the contradictory nodes. They’re were so clever they outsmarted themselves. Could we just let Blue be Blue every once in a while?2
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sjechua said:So, starting charges 2/3? This is a bad idea. Should be 2/5 minimum.
If you’re reading this @LakeStone, @Brigby, please take note, as this applies to all events.
The Pacific and the American West Coast Time Zones are usually 20-hours apart.
To allow your MtGPQ players some degree of flexibility in when they play their nodes/charges in an event, you need to allow flexible times.
Starting charges does nothing to help this, but increasing the maximum holding charges does.
For example, if an event has 8-total charges, players can now choose to play 2 sets of 4 or 4 sets of 2, or some inordinate amount of sets of charges of their choosing, if you set the starting charge to 2 and the max charge to 5, that is 2/5.
Please take into consideration the need for sleep/rest, and other activities (work/study) when designing current and future events.
I propose a minimum of 24-hours between the starting charge and maximum charge for all events, starting with the revised Race to Orazca event.
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bken1234 said:
P.S. I hope the blue node objective was adjusted because I think it was cast 2 or less spells but the node bonus for merfolk was when a spell is cast this creature gets +1/+1. Unfortunately, these contradict one another.
//Removed Off-Topic Comment That Deviated Thread -Brigby
//Removed Off-Topic Comment That Deviated Thread -Brigby0 -
Why run this during weekdays? That's the worst thing possible for any coalition event.
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I don't understand the reasoning behind moving it to the weekdays. The event had a lot of things going for it - just make some small mods to make it great (align objectives with the static supports, shorten runtime). No need to also move to weekdays or, really, to make the objectives "easier". Simpler is better here I think.0
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Can we get some clarification... are the objectives “easier” as stated above, but equally obnoxious, or did they actually change them to be less obnoxious?3
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instead of take x damage, can it be modified to something
like perform x lifegain?
HH0 -
I think it would be fine if instead of "take less than X damage", the objective read "end the game with more than your initial life minus X". That way you can recover with lifegain.
Would make the objectives fairly easy of course.0 -
Wish the charges would drop all at once and you have the duration of the event to complete.1
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*Please keep all comments on the topic of the Race to Orazca updates. Thank you!0
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I'm gonna be on the other side of this and say I like 2/3 for the charges. It's 5 nodes so that's plenty of matches especially if it's going to run on the weekday.0
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