froggerjohn said: Agreed about SCL6. In fact, I dropped back down to 4 this time, because matches were too long and too costly.I've heard both top-3 and top-5 for MMR. If it's top-3, then it goes up to 130, or almost 20%. No idea if that's significant, but I do often play with boosted characters, so it certainly wouldn't matter at that point. Overall, I'm comfortable that it's not a major downside to leveling him up.I have tried LR, but without much success. I haven't experimented quite as much with the join time though. At the beginning, there's a bunch of seed teams, so easy to get the initial rewards. But I hit road blocks pretty early and don't think I get to top-100. I joined a couple of them part way in, but couldn't win the first round IIRC. That was awhile ago though, so I'll try again next week.I'm just trying to make the best use of what I have. Assuming one has such a character available, the right place for that character isn't on the front lines. Something I've already noticed with the 'experiment', is that the options are more limited when you know you're about to take a big hit. No big deal when there are no tile movers because you can plan ahead. When that's not the case however, you can get stuck with limited color options, so having him out front in more colors means greater likelihood of catching a big one.
Dr. Strange champed in PVP
Dr. Strange is by no means, shape or form an ideal PvP character. That said…
Good:
Unless you can one-shot him, fighting against Strange guarantees damage being dealt and as the AI doesn’t care about that it will not play smart to try and avoid it– so as he will be on your defensive team if he is champed that might deter some players attacking your team. Of course, for stronger players it might do the opposite due to health issues below but you can’t have everything. Whilst I can often one-shot Strange, there have definitely been occasions where I faced a conundrum where using my power to kill another character on his team would cause him retaliate and finish off one of mine. This would then quite often mean I would delay and whaddayaknow *swirly swirly swirly* that stun just comes outta nowhere.
The AI will play him on auto-pilot pretty much on defence. So many times I have been stunned by the blue…so…many…times…
His blue stun can take out difficult opponents giving you a breather, destroying enemy AP stockpiles and dealing free damage per turn also.
Did we talk about his blue power yet?
His burst heal means you can risk taking him in to PvP at less than full health as long as you are careful.
As a champed 3* he is going to have health not too different from your 2* characters.
The only colours you will chase is blue and purple and out of those blue is the main one. That is easy to off-set by bringing IM40 along who will generate blue for you with his recharge power.
Bad:
He is defenceless against match damage and passives.
His low health pool means he is not suited for tanking.
So there you have it. Maybe somebody else can think of others but I would not waste those covers, I would champ him and then concentrate on getting IM40 as his partner whilst building up your 2* ready to flip when the time is right.
froggerjohn said: Done. Champed, and 169. No wasted covers.Despite feeling like it was fundamentally incorrect in the tactics of common warfare, there wasn't a single supporter here of that cautious position. So I suppressed my fears, and pushed the button.Guys, I seriously appreciate your patience on this, and continued veteran advice. Back to stomping goons now.
froggerjohn said:Ended up buying slots so I didn't have to lose some decent covers.
froggerjohn said: Some more info in my evolving saga...