Peter Parker Spider Man Web Shot not working as it is supposed 2. [Investigating]

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edgewriter
edgewriter Posts: 68 Match Maker
With 5 Star Peter Parker, the definition of his Web Shot at five covers states that "if there are five or more Web Tiles, convert 2 of them to Critical Tiles."

If there are five Web Tiles, only one is converted to a critical tile. I believe I have seen 2 converted to critical tiles when there were 6 or more web tiles when playing with another character that added to Spider Man's possible 5.

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  • Tombstone
    Tombstone ADMINISTRATORS Posts: 1,208 Chairperson of the Boards
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    I've gotten confirmation from the team that they are aware of and looking into this issue.  
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    edited February 2018
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    The power description is two separate sentences, with the first resolving before the second.  If there are 3 or more web tiles on the board, it converts one web tile to a critical.  Then, if there are still 5 or more web tiles, it converts two more web tiles to critical tiles.  Thus, there must be six or more web tiles on the board and if the first critical tile matches some other web tiles away, it's possible there still won't be five on the board when the second condition is checked.

    While it's easier to get this to happen with a web tile partner or enemy in the mix, 5* Spidey can do it by himself:
    1. Red passively generates two web tiles. (two webs out)
    2. Match one away. (one web out)
    3. Red passively generates two web tiles. (three webs out)
    4. Spidey uses blue to make three web tiles (six web tiles out)
    5. Fire red.
    Is that a little fiddly?  Yes.  But it's also big damage, one guaranteed critical tile, and probably a total of three critical tiles with two separate chances for automatic tile matches, all for just seven AP.  Compare this to what Silver Surfer gets for the same cost -- much lower base damage and some random charged tiles.  If it was easy to get the full batch of critical tiles every time, this power would be one of the strongest in the game that isn't from a game-breakingly broken character like Gambit.

    The key is to think of three ways of firing this power.  Zero criticals is kind of a waste, but the damage is still quite strong.  One critical is the way you'll fire it most of the time, and quite valuable for what it does.  Three tiles is bonus mode, for manipulating your team strategy or the board in order to get maximum effects.
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
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    Right. This power would probably work better if that whole “powers work in sequence instead of as concurrent effect” issue was ever dealt with. Then all the crits could be created at once (along with daken making one instace of damage instead of doing some damage, making green, making matches, making strikes that weren’t there, then eating the strikes for more damage that he wasn’t supposed to be doing). But no. They wanted Fist’s Crowd Control to do damage, then decide whether to produce black or deal more damage based on number of enemies after the first damage, so a big issue was created for a whole bunch of other powers. Hobofist; breaking MPQ, then breaking the Netflix win streak.
  • edgewriter
    edgewriter Posts: 68 Match Maker
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    Dayv said:
    The power description is two separate sentences, with the first resolving before the second.  If there are 3 or more web tiles on the board, it converts one web tile to a critical.  Then, if there are still 5 or more web tiles, it converts two more web tiles to critical tiles.  Thus, there must be six or more web tiles on the board and if the first critical tile matches some other web tiles away, it's possible there still won't be five on the board when the second condition is checked.

    While it's easier to get this to happen with a web tile partner or enemy in the mix, 5* Spidey can do it by himself:
    1. Red passively generates two web tiles. (two webs out)
    2. Match one away. (one web out)
    3. Red passively generates two web tiles. (three webs out)
    4. Spidey uses blue to make three web tiles (six web tiles out)
    5. Fire red.
    Is that a little fiddly?  Yes.  But it's also big damage, one guaranteed critical tile, and probably a total of three critical tiles with two separate chances for automatic tile matches, all for just seven AP.  Compare this to what Silver Surfer gets for the same cost -- much lower base damage and some random charged tiles.  If it was easy to get the full batch of critical tiles every time, this power would be one of the strongest in the game that isn't from a game-breakingly broken character like Gambit.

    The key is to think of three ways of firing this power.  Zero criticals is kind of a waste, but the damage is still quite strong.  One critical is the way you'll fire it most of the time, and quite valuable for what it does.  Three tiles is bonus mode, for manipulating your team strategy or the board in order to get maximum effects.

    If that is the case, the only way to trigger his ability is to have spidey with 5 covers in the blue. His red and green are his strongest powers. I don't think that this is what the devs intended anyway. I think it was just input incorrectly and checked for five after making the first crit tile. Look at the description of his green and the way it works and you can see that his powers are supposed to be optimized at five web tiles.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
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    If that is the case, the only way to trigger his ability is to have spidey with 5 covers in the blue. His red and green are his strongest powers. I don't think that this is what the devs intended anyway. I think it was just input incorrectly and checked for five after making the first crit tile. Look at the description of his green and the way it works and you can see that his powers are supposed to be optimized at five web tiles.
    He needs five blue to trigger the maximum effect of his red only if there are no other web tile creators in play on either team.  It's a really significant effect, though.

    Everything else you say makes huge assumptions about developer intent, which look to me more like they're justifications for making him work how you want to.  Until the devs weigh in, those are guesses at best.