Games
News
Blog
Forums
About
Support
Home
›
MPQ Suggestions and Feedback
Summarize Tile Damage on Assemble Team Screen
Unknown
November 2013
edited November 2013
in
MPQ Suggestions and Feedback
To identify who would match which colors for what damage. Something along the lines of this:
0
Comments
Clintman
Posts:
757
Critical Contributor
November 2013
I really like this.
0
Unknown
November 2013
Wow, this is a really good idea. IceX, we need TOP men on this.
0
Unknown
November 2013
Yes, this is perfect. Add one more overlay that you can get to with a button-press, that shows a table with the damage types and each character's value, too. It's useful to know who is next in the line-up if someone gets downed.
Actually, it would be useful in general to be able to display that table with all of your characters. Right now I have to manually enter the info into a spreadsheet.
0
Unknown
November 2013
It would also remove the ambiguity when two characters appear to be tied in strength. I understand the values are actually decimal and only rounded to integers for on-screen display. So that often there isn't really a tie.
0
Unknown
November 2013
I really like this idea. On a similar note, on the screen before this, it would be nice if the level of the character's abilities was shown. It shows which ones they have, but not how strong they are in them. For instance, I'll take out a BW modern right away if she has a level 5 widow's sting, but not if she has a level 2 stun. It's just nice to know these things going into the battle.
0
Unknown
November 2013
Actually, I don't understand why all the 'default' characters don't have access to all their covers. If the purpose of their use is for storyline purposes and to introduce the player to new heros, why not give them access to all their powers?
0
FoxInSox
Posts:
75
Match Maker
November 2013
Brilliant idea! I strongly dislike going into battle thinking that a tankish character is going to be doing most of the damage only to see that instead this particular level of teammate (with little to no health) is taking all the damage instead. Also, it's currently impossible to predict who will match env tiles when they all say 3 until you start the round. Something like this would remove all ambiguity from the latter.
0
Unknown
November 2013
This is a great idea.
0
Categories
56K
All Categories
43.1K
Marvel Puzzle Quest
1.3K
MPQ News and Announcements
19.3K
MPQ General Discussion
3K
MPQ Tips and Guides
1.9K
MPQ Character Discussion
166
MPQ Supports Discussion
2.5K
MPQ Events, Tournaments, and Missions
2.7K
MPQ Alliances
6.2K
MPQ Suggestions and Feedback
6K
MPQ Bugs and Technical Issues
12.7K
Magic: The Gathering - Puzzle Quest
460
MtGPQ News & Announcements
5.1K
MtGPQ General Discussion
96
MtGPQ Tips & Guides
390
MtGPQ Deck Strategy & Planeswalker Discussion
271
MtGPQ Events
54
MtGPQ Coalitions
1.1K
MtGPQ Suggestions & Feedback
5.2K
MtGPQ Bugs & Technical Issues
32
Other D3 Go! Games
21
Puzzle Quest: The Legend Returns
5
Adventure Gnome
6
Word Designer: Country Home
369
Other Games
140
General Discussion
229
Off Topic
190
D3 Go! Forum Rules
7
Forum Rules and Site Announcements