How many Treasures can you obtain and how do they really work?
Corn_Noodles
Posts: 477 Mover and Shaker
I ask, because the text for "Spell Swindle" leads me to believe the limit is four: "... and find all 4 Treasures."
The blog post on mechanics states, "Finding treasures will create 1 of 4 Treasure supports representing each Tribe."
So, there's 4 Treasures on the board and each one represents one Tribe in the game? Does the Tribe each Treasure represents have some sort of meaning or bonus for the Tribe? It all seems a little unclear.
The blog post on mechanics states, "Finding treasures will create 1 of 4 Treasure supports representing each Tribe."
So, there's 4 Treasures on the board and each one represents one Tribe in the game? Does the Tribe each Treasure represents have some sort of meaning or bonus for the Tribe? It all seems a little unclear.
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Comments
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Agree. I noticed that, too.. "All 4 treasures" sounds like a finite amount, yet other cards make one think there can be many more than that.
I really hope they, at least, clarify the Treasure ... ability? action? support? in the Intro matches for Ixalan if they aren't going to detail it for us.
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My guess (and it really is just a guess) is that there are 4 types of Treasure supports, one for each Ixalan faction, but that there's no particular restriction on how many Treasure supports can be on the board. I assume that the wording of Spell Swindle means that you'll get one of each type of Treasure, whereas other cards will dole out Treasures randomly.0
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Here is some more info from the developers:There are four different Treasure supports in the game, all have the same mechanics but different artwork. Whenever a player finds a Treasure, they get a different version from the previous one, until he or she finds all four. Then, whenever a new Treasure is found, the Treasure support that shares the same artwork with it is reinforced, until all four get reinforced, and so on.0
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Brigby said:Here is some more info from the developers:There are four different Treasure supports in the game, all have the same mechanics but different artwork. Whenever a player finds a Treasure, they get a different version from the previous one, until he or she finds all four. Then, whenever a new Treasure is found, the Treasure support that shares the same artwork with it is reinforced, until all four get reinforced, and so on.0
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Brigby said:Here is some more info from the developers:There are four different Treasure supports in the game, all have the same mechanics but different artwork. Whenever a player finds a Treasure, they get a different version from the previous one, until he or she finds all four. Then, whenever a new Treasure is found, the Treasure support that shares the same artwork with it is reinforced, until all four get reinforced, and so on.0
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So you can actually only get four treasures on the board at the same time? Am I wrong in thinking that this makes the supposed big mana ramp much worse than expected? So, if you somehow didn't manage to "collect" your treasure and you play another treasure card (assuming you have four already), your fifth treasure is wasted and one of the four is harder to collect? Uh, boy...
(I hope I'm overreacting)
By the way: why are we learning this in an extra thread through Brigby who had to ask again? People have been asking how exactly Treasures work since they were first shown to us.0 -
Wow, max 4 treasures really makes the treasure payoff cards a LOT worse shame to hear it.
And if they have to be popped and not just matched, then it sounds rather miserable to build your deck around0 -
Based on the way Treasure reads, players should only need to match it (not destroy it) in order to receive the mana gain. That means each shield is an additional chance to gain mana:Whenever you match this support’s gem, a random card in your hand gains 3 mana. Whenever an opponent matches this support gem, a random card in your hand gains 2 mana and a random card in your opponent’s hand gains 2 mana.The 4 "different" Treasures is really just for the sake of aesthetic, as opposed to mechanical differences; one for each of Ixalan's tribes. When it comes to how many Treasures are available on the board at any given moment, regardless of being reinforced or not, then that's correct that there can only be 4 separate Treasures.0
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Brigby said:Based on the way Treasure reads, players should only need to match it (not destroy it) in order to receive the mana gain. That means each shield is an additional chance to gain mana:Whenever you match this support’s gem, a random card in your hand gains 3 mana. Whenever an opponent matches this support gem, a random card in your hand gains 2 mana and a random card in your opponent’s hand gains 2 mana.The 4 "different" Treasures is really just for the sake of aesthetic, as opposed to mechanical differences; one for each of Ixalan's tribes. When it comes to how many Treasures are available on the board at any given moment, regardless of being reinforced or not, then that's correct that there can only be 4 separate Treasures.
Ok, so based on the previous response and this, when a Treasure is reinforced, its mana gain is enhanced based on the reinforcement? So while a 1 shield Treasure gives 3 mana, a 2 shield Treasure might give 6 mana?0 -
Corn Noodles said:Brigby said:Based on the way Treasure reads, players should only need to match it (not destroy it) in order to receive the mana gain. That means each shield is an additional chance to gain mana:Whenever you match this support’s gem, a random card in your hand gains 3 mana. Whenever an opponent matches this support gem, a random card in your hand gains 2 mana and a random card in your opponent’s hand gains 2 mana.The 4 "different" Treasures is really just for the sake of aesthetic, as opposed to mechanical differences; one for each of Ixalan's tribes. When it comes to how many Treasures are available on the board at any given moment, regardless of being reinforced or not, then that's correct that there can only be 4 separate Treasures.
Ok, so based on the previous response and this, when a Treasure is reinforced, its mana gain is enhanced based on the reinforcement? So while a 1 shield Treasure gives 3 mana, a 2 shield Treasure might give 6 mana?0 -
Corn Noodles said:uBrigby said:Based on the way Treasure reads, players should only need to match it (not destroy it) in order to receive the mana gain. That means each shield is an additional chance to gain mana:Whenever you match this support’s gem, a random card in your hand gains 3 mana. Whenever an opponent matches this support gem, a random card in your hand gains 2 mana and a random card in your opponent’s hand gains 2 mana.The 4 "different" Treasures is really just for the sake of aesthetic, as opposed to mechanical differences; one for each of Ixalan's tribes. When it comes to how many Treasures are available on the board at any given moment, regardless of being reinforced or not, then that's correct that there can only be 4 separate Treasures.
Ok, so based on the previous response and this, when a Treasure is reinforced, its mana gain is enhanced based on the reinforcement? So while a 1 shield Treasure gives 3 mana, a 2 shield Treasure might give 6 mana?Brigby said:Corn Noodles said:Brigby said:Based on the way Treasure reads, players should only need to match it (not destroy it) in order to receive the mana gain. That means each shield is an additional chance to gain mana:Whenever you match this support’s gem, a random card in your hand gains 3 mana. Whenever an opponent matches this support gem, a random card in your hand gains 2 mana and a random card in your opponent’s hand gains 2 mana.The 4 "different" Treasures is really just for the sake of aesthetic, as opposed to mechanical differences; one for each of Ixalan's tribes. When it comes to how many Treasures are available on the board at any given moment, regardless of being reinforced or not, then that's correct that there can only be 4 separate Treasures.
Ok, so based on the previous response and this, when a Treasure is reinforced, its mana gain is enhanced based on the reinforcement? So while a 1 shield Treasure gives 3 mana, a 2 shield Treasure might give 6 mana?
This however makes it completely worthless again0 -
Brigby said:Based on the way Treasure reads, players should only need to match it (not destroy it) in order to receive the mana gain. That means each shield is an additional chance to gain mana:
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Here's how I see treasures working. I'm playing Kiora, a treasure is on a black match-3. I can choose a green match-3 or the black one. I take the green one for 6 mana into my first card instead of 3 mana into my first card and 3 into a random one. Then maybe the AI hits the black match and I get an extra 2 mana into a random card but odds are the AI will avoid hitting it just like it does with most supports.
All treasures will do is make green walkers more explosive since they can blow up the board and get even more mana than before. For non-green walkers it will most likely be useless or close to it.1 -
ZW2007- said:Here's how I see treasures working. I'm playing Kiora, a treasure is on a black match-3. I can choose a green match-3 or the black one. I take the green one for 6 mana into my first card instead of 3 mana into my first card and 3 into a random one. Then maybe the AI hits the black match and I get an extra 2 mana into a random card but odds are the AI will avoid hitting it just like it does with most supports.
All treasures will do is make green walkers more explosive since they can blow up the board and get even more mana than before. For non-green walkers it will most likely be useless or close to it.1 -
Does each player get 4 treasures?0
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Like I said in another thread... treasures aren't a must have, and in fact each time they seem more distant from it. They are more like nice have, or ok have. For the cards to be usable, treasure should add no to little cost to the card.0
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