Ideal Matchmaking
Comments
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I want to be able to choose the tier to play in for events with card restrictions. An example (could be tweaked):
Bronze: commons and uncommons
Silver: bronze plus rares
Gold: silver plus mythics (maybe limit of 2 or 3 mythics)
Platinum: anything goes
Whatever tier you choose for the event you're locked into for the duration.0 -
Kardynal said:theobserver said:I see people talk about Elo everytime this is raised. Do you really support a system where you lose points/rankings if an ai loses a game with your deck against another player?
It sounds counter intuitive to assume players want this. Just making sure you know what you're asking for.
But I do think that the general principle of matching winners against winners, and losers against losers, as is the case in paper MTG swiss tournaments, is a good way to go.
I think winning human players should play against decks which the AI Greg plays well, to give the most challenge, and make event leaderboards more meaningful.
Of course, with the current state of the AI Greg, there's sometimes a marked difference in decks which play well and those which the AI Greg plays well; most notably cycling.0 -
I'm of the opinion that ideal matchmaking (apart from the random selection, which I agree with the consensus above) would be an option of getting to face off against your friends or members of your coalition (for no points of course, just fun and practice)
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FindingHeart8 said:I'm of the opinion that ideal matchmaking (apart from the random selection, which I agree with the consensus above) would be an option of getting to face off against your friends or members of your coalition (for no points of course, just fun and practice)0
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theobserver said:I see people talk about Elo everytime this is raised. Do you really support a system where you lose points/rankings if an ai loses a game with your deck against another player?
It sounds counter intuitive to assume players want this. Just making sure you know what you're asking for.
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(idea under construction, my phone decided it was good enough as is, currently working out a curve that behaves like N after P is passed but is much less before it)
My ideal matchmaking formula:
M=A*L+B*(S/())+D*C+E*U+F*R+G*Y
Where:
M is the matchmaking number
A, B, D, E, F, and G are weighing coefficients
L is the Planeswalker Level
S is the player's current score
N is the number of games played (not yet used in equation)
P is progression (not yet used)
C is the number of Commons in the deck
U is the number of Uncommons in the deck
R is the number of Rares in the deck
Y is the number of Mythics and Masterpieces in the deck1 -
TheDragonHermit said:(idea under construction, my phone decided it was good enough as is, currently working out a curve that behaves like N after P is passed but is much less before it)
My ideal matchmaking formula:
M=A*L+B*(S/())+D*C+E*U+F*R+G*Y
Where:
M is the matchmaking number
A, B, D, E, F, and G are weighing coefficients
L is the Planeswalker Level
S is the player's current score (not yet used in equation)
N is the number of games played (not yet used in equation)
P is progression
C is the number of Commons in the deck
U is the number of Uncommons in the deck
R is the number of Rares in the deck
Y is the number of Mythics and Masterpieces in the deck
1 -
bken1234 said:TheDragonHermit said:(idea under construction, my phone decided it was good enough as is, currently working out a curve that behaves like N after P is passed but is much less before it)
My ideal matchmaking formula:
M=A*L+B*(S/())+D*C+E*U+F*R+G*Y
Where:
M is the matchmaking number
A, B, D, E, F, and G are weighing coefficients
L is the Planeswalker Level
S is the player's current score (not yet used in equation)
N is the number of games played (not yet used in equation)
P is progression
C is the number of Commons in the deck
U is the number of Uncommons in the deck
R is the number of Rares in the deck
Y is the number of Mythics and Masterpieces in the deck0 -
That looks good as long as it doesn’t mean we end up getting matched against the same people all the time. I like a good mix of different styles and difficulty..0
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