February Q&A Question Submission (2/7/17)

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  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    edited February 2018
    AdriA said:
    How many sets standard will be after Rivals of Ixalan's release? Will both Aether revolt and Kaladesh rotates out?
    If they follow the paper game, then this is handy to follow what will be legal. "Eggs" is the set following Ixalan, Rivals of Ixalan, and "Soup" is Dominaria. Past that we don't know names of sets. But the two Kaladesh  sets along with the two Amonkhet sets are scheduled to rotate out when the set following the core set is released.

    So to piggy-back off that question, are you following the paper designations of what is legal in standard, or will you be using your own rotation?

  • Matthew
    Matthew Posts: 605 Critical Contributor
    Are you planning a better way to implement Vigilance? Its current iteration is very poorly designed. Creatures with this ability might as well just have Defender. And when it's paired with a creature like Angel of Condemnation, the ability makes that creature completely worthless.

    My vision of Vigilance as an ability would be that it allows you to choose whether or not that creature blocks. I think that would be an interesting way to spice up the combat phase of the turn.
  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    Are there any plans to improve the AI? We had a thread about this and many uttered a wish to make AI more talented.

    - It still isnt choosing match-5s for most of the time

    - It never "consideres" the visible ways to create cascades - if they happen it's merely lucky.

    - The order of casting cards has nothing to do with the design of the deck, it is always just creature > support > spell destroying whatever strategy and thought the player has put into the deck building

    - The use of abilities is terrible. It's mostly always the first, except the loyalty cascades into the second/third, and no matter how useless. Ob Nixilis has gotten an upgrade regarding the use of his abilities and playing against him has now gotten so much more interesting since he is really a danger.

  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards


    - The order of casting cards has nothing to do with the design of the deck, it is always just creature > support > spell destroying whatever strategy and thought the player has put into the deck building


    1. To add to this, is it possible to 'set' a build with "play in order of" instructions for the AI when building? For example: using the three now.

    Creature > Spell > Support

    Spell > Support > Creature

    Support > Creature > Spell

    Creature > Support > Spell

    and so on.


    2. Will Training Grounds gain a Standard version for testing since standard is a strong focus for Oktagon? I believe that the present state of TG should also be taken into account.

    3. Will Orbs be added as a reward in future events?


  • DBJones
    DBJones Posts: 803 Critical Contributor
    Matthew said:
    Are you planning a better way to implement Vigilance? Its current iteration is very poorly designed. Creatures with this ability might as well just have Defender. And when it's paired with a creature like Angel of Condemnation, the ability makes that creature completely worthless.

    My vision of Vigilance as an ability would be that it allows you to choose whether or not that creature blocks. I think that would be an interesting way to spice up the combat phase of the turn.

    I'd like this option also. Maybe add a toggle to the vigilance shield that you can switch on your turn, in hand and on the field. I.E. When you draw the card it would come out defending, but if you click the shield it will switch to not defending.
  • Shecky
    Shecky Posts: 26 Just Dropped In
    Is there any possibility of add a standard play option to Training Grounds so we can playtest standard decks?
  • Muldunes
    Muldunes Posts: 2 Just Dropped In
    On the previous post about practice areas in the game.  Perhaps an area where you create the deck and choose the pw you play against, either from the cards and pw you own or from the entire collection of cards and pw.  That would be huge for deck testing.

  • Krishna
    Krishna Posts: 205 Tile Toppler
    I also want to know if there are plans for us to see the graveyard. and if not, why :wink:
  • Phillmoore
    Phillmoore Posts: 207 Tile Toppler
    Quick battle.  Or a run the gauntlet type of challenge where you have perhaps 9 turns and have to use a different Planeswalkers each turn.  The more games you win on the trot the higher your reward.  Your out once you lose a game.  
  • speakupaskanswer
    speakupaskanswer Posts: 306 Mover and Shaker
    I'll second the graveyard question. This continues to be a feature that is simply missing although many cards basically require you to know it if you want to use them right (unless you check the battle log every turn and make notes). A long time ago, the previous developers once mentioned they're thinking about it but nothing ever came of it. Any considerations?
  • GrizzoMtGPQ
    GrizzoMtGPQ Posts: 776 Critical Contributor
    edited February 2018
    Oktagon,

    Do you realize that most often Vigilance makes a card worse? Especially if you really don't want that card to die? You can't just put it on a card that has it in MTG. This is a completely different game. Our creatures do not tap!
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    khurram said:
    Dear Oktagon,
    3 questions


    - Did you play test the cards designed for Ixalan?
    - Do you plan to design cards in future that the players will actually want to play?
    - Do you factor in that this is a mobile app and not paper magic? Players may not want to play all day with underpowered and high costed cards, because the direction you are taking this game is gonna make things a lot less exciting, more tedious and slow.
    Khurran, do you realise that there are people who want different things? I agree with most of your questions but many of us _want_ longer more back and forth games, our complaints against Omni and HUF are that things are too fast and we don't get to do anything. It's a hard balancing act, I agree that creatures need to be cheaper though, partly because of all the removal.

  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Kinesia said:
     many of us _want_ longer more back and forth games

    Now THAT'S something I want to see a poll made for. Somehow I don't fully believe that.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Kinesia said:
     many of us _want_ longer more back and forth games

    Now THAT'S something I want to see a poll made for. Somehow I don't fully believe that.

    Smile. We Johnnies are weird.

    I don't care about winning, I'd rather lose over 20 turns with the game going back and forth and being nail-biting suspense.

    Winning in 5 turns is often as boring as boring as losing to Omni or HUF in the same time frame.

    Interactivity is the aim and that doesn't happen when the games are so short...


    But... A question for Oktagon: (And potentially for a poll)

    What do you think the optimum length of a game should be to keep most players interested?
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    I might  be weird too, but i would be happy if I never lost again. Not that winning is so satisfying, but because losing sucks so much. 
  • DBJones
    DBJones Posts: 803 Critical Contributor
    So, Across Ixalan will have the same rewards as Trial of the Planes, right?
    Any chance of adding an extra progression reward for winning all the possible battles? Say, 10 mana crystals in Bronze, maybe more in higher tiers. With the new additions, winning every battle sounds like a fun challenge, and I'd like a reason to try!
  • Azerack
    Azerack Posts: 501 Critical Contributor
    Piggybacking on the "Did you play test Ixalan" question, if so, how much time do you put into playtesting (or feel you need to, if schedule allows for it) and with what PW's do you use?

    And on that topic, what are the current favorite PW's of the Oktagon team?
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