ManiiNames said:Q2: What basis is used to decide how expensive a card should be? I second the earlier comment that some of this stuff looks really pricey. Like the 20m Dino v the 23m Gaea’s Revenge. For 3 mana the GR is nearly twice as powerful?
DBJones said:2) What about a Practice Event to help new players? Lots of possibilities, but the main point is they can test out decks without the results affecting their Planeswalker's health. No rewards needed.
Matthew said: DBJones said:2) What about a Practice Event to help new players? Lots of possibilities, but the main point is they can test out decks without the results affecting their Planeswalker's health. No rewards needed. I think this should actually be reframed to the following:Question: Can we get rid of the regeneration timer on Planeswalker health? It doesn't really serve a purpose in the game's current state. When Quick Battle was still a thing, it certainly had a purpose in that it figured into how people placed in their brackets. But now, it's a complete nuisance, and really has no bearing on how the game is played in any way.
DBJones said: I have a couple questions about possible events:1) Any chance of something like a booster draft event? I.E. you make a deck from a limited pool, then play it against other players under the same restriction. Buying a Premium Pack to get in would work, or giving temporary access to a preselected pool of cards. I'd like either, the second would also be a good way to let people try out exclusives to see all the fun they can have with them.
Corn Noodles said: Are you only going to pick the fluffiest questions to answer, or will you choose a few that require real answers that will show that you care about the future balance of this game?
Matthew said: You should check out the blog post that just went up. While it's not terribly concrete, it actually goes a long way towards trying to answer some of these less "fluffy" questions you're referencing.