Should uncommon dupes give more orbs? - Petition

Marvaddin
Marvaddin Posts: 129 Tile Toppler
edited February 2018 in MtGPQ General Discussion
Ok, not really complaining, as for most of us (myself included) the booster craft thing is more generous than what we could suppose. But, don't you feel uncommons are off the balance about rewarding orbs?

Cost to craft standard cards (newest collection excluded) is 100, 500, 1000, 5000. And how many orbs which card rarity gives? 10, 20, 100, 500. This comes to, how much cards of any rarity you need to craft one new card of the same rarity?

Common: 10
Uncommon: 25
Rare: 10
Mythic: 10

About legacy cards, you get a 40% discount (costs are 60, 300, 600, 3000):

Common: 6
Uncommon: 15
Rare: 6
Mythic: 6

For the newest set, we get a 50% cost increase (costs are 150, 750, 1500, 7500), and so the cards you will need is also 50% higher:

Common: 15
Uncommon: 37,5
Rare: 15
Mythic: 15

As you see, in any situation, you need 2.5x more uncommons to craft a new uncommon, compared to other rarities (crafting their own rarity). To "correct" it, uncommons should reward 50 orbs instead of 20. Or, we could have the cost to craft uncommons reduced to 120 (legacy) / 200 (standard) / 300 (newest).

Personally, I would prefer having its rewards increased. It's surely a boost, but I really don't feel it would affect THAT much the speed we can craft. If I play all events (when there are events, as we are getting almost none for now), I could possibly craft 3-4 mythics a month (this as a platinum player). I'm currently missing 59 mythics, this from legacy only. I would need 15-20 months to get all mythics from legacy, this if there were no more sets moved to legacy, something that will eventually occur. (Currently, KLD + AER are 34 more mythics for me to craft.) And like I said, this considering if I can play all events. 30 more orbs per uncommon would surely help me, and new players as well, without being something broken. I would still need 100 uncommon dupes, before I can get an extra legacy mythic (so, maybe, +1 per month?).

So yeah, this could help the players, without creating problems in the game balance (the crafting feature itself probably didn't create such problems), and without meaning the company would lose money.

I want to start this petition to politely ask if the dev team can increase the amount of orbs we get for uncommon dupes: 50 orbs, so uncommons are balanced to other rarities. Do you guys agree?

Comments

  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    Dupes should not give more orbs because it would skew the accessibility of higher rarities in the long run. Currently it takes 50 dupe rares to craft a mythic and takes 50 dupe uncommons to craft a rare. If you increase orbs to 50 it only takes 20 dupes to craft a rare. Currently 250 dupe uncommons is a mythic, at the new proposed rate it would only be 100. The most reasonable solution is to reduce the cost of crafting the uncommons to be in line with the other ratios.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    DO NOT INCREASE THE ORBS GIVEN FOR DUPES.  ITS OK AS IS. 

    (seriously, even though I would benefit quite a lot from this, it is an awful idea)
  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    On the flip side, uncommons are a terrible investment for your orbs.  Save a little extra and get the rare instead.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Based off my observations, though, uncommons are pulled from packs at near the same frequency as commons, which means that they could be argued to be over valued given how often they drop.
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Personally, I think they should drop the cost of crafting uncommons. Anyone who's doing that is probably just finishing up their collection at that level, which isn't a big deal. There's very few uncommons worth crafting at the current price. Cast Out, Desert's Hold, Trial of Ambition (the only cost-effective Trial, despite the others being rare), and I'm sure there's a good number more, but it's still only a tiny fraction of all the uncommons. At 120/200/300 it might actually be worth it instead of saving up for a rare or mythic.
  • Thuran
    Thuran Posts: 456 Mover and Shaker
    orb rate is fine at the moment, getting a guaranteed new mythic a month seems balanced, since you an theoretically get them in boosters, but price to craft unommons souldbe fixed.

    Rather, we need a petition to release droprates!

    Myself, and many in the coaition have noticed that droprates on rates and mythics have dropped drastically since BC was released! 

    Heck, I can't remember how many WEEKS it has been since my last mythic, and am lucky if I get a rare in a booster from a single week. With the sheer amount of boosters one opens in that time, that is absurd!

    Right now it actually seems conceivable that the 35+ packs of ixalan I'll get, won't contain a single mythic, based on recent drops.

    Let us know the rates!
  • ILikePancakes
    ILikePancakes Posts: 101 Tile Toppler
    Thuran said:
    orb rate is fine at the moment, getting a guaranteed new mythic a month seems balanced, since you an theoretically get them in boosters, but price to craft unommons souldbe fixed.

    Rather, we need a petition to release droprates!

    Myself, and many in the coaition have noticed that droprates on rates and mythics have dropped drastically since BC was released! 

    Heck, I can't remember how many WEEKS it has been since my last mythic, and am lucky if I get a rare in a booster from a single week. With the sheer amount of boosters one opens in that time, that is absurd!

    Right now it actually seems conceivable that the 35+ packs of ixalan I'll get, won't contain a single mythic, based on recent drops.

    Let us know the rates!
    This is why I'm not that exicted to open the new set. I have enough saved for three premium packs, so I know I'll get three rares  (hopefully not dupes)
  • Marvaddin
    Marvaddin Posts: 129 Tile Toppler
    The increase I suggested would of course skew the accessibility of higher rarities in the long run... a bit. Is it something bad?

    I don't think rewarding 4-5 mythics a month for those who play all events (instead of 3-4) is something bad. This is still 12 extra mythics per year, this considering those at legacy price (and for a lot of effort). And we have almost 200 mythics, which are very very unlikely you could get from normal boosters.

    After playing for like 6-7 months before booster crafting, I had like 10 mythics. Now I have crafted around 10 more, but mostly due to the initial conversion (was saving dupes for months). Entering a good coalition also helped me to get more jewels (as the increased holiday rewards), and I was able to open 2 elite packs, getting Angel of Invention and Heart of Kiran. Of course, I bought from the pools I had no cards, as chance of getting dupes seems to be really high there,

    Ok, so I crafted 10 mythics in 8 months, got some more from boosters after BC, and I'm still under the 30 mark. Of course this include times I wasn't platinum yet, and there were times I wasn't playing much (no time). Would you guys be so worried if it was 13 mythics instead?

    In case u guys are wondering, I have noted the data for my initial conversion, and this is a real situation for new players. Started to play late May, and this is what I got up to BC realease (started to save around 2 weeks later):
    1679 common dupes
    283 uncommon dupes (not even close to commons amount)
    19 rare dupes

    So, if you guys think that this increase would damage the gameplay or something, you guys can please elaborate around the idea.

    But yeah, it is ok as it is, and reducing uncommons price for crafting is also an answer. I just wonder why you guys think the increase would be bad. If you guys don't mind, I would like to know the size of your collections. Mine is still under 1000 (getting close), one of the smallest in the forums, by what I see in the brag threads. And, I'm still under 50% rares. I'm still in hope to get some from boosters, but would need to spend orbs here too.

    That said, I surely support a petition to clarify the droprates.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Decrease cost of uncommons by 50%, make them trade for 25 orbs instead of 20

    Why?  Because it encourages players to build their collection of uncommons.

    I do appreciate the fact that getting all the cards (without spending a ton of money) is difficult but achievable (feels like I'm climbing a mountain to my next mythic).

    I like the idea of making uncommons more affordable, and I see no problem with easy accessibility to uncommons for all players, because the power disadvantage encourages players to be strategic but allows the player to be competitive (unlike a good portion of the commons which are just junk).

    It's a win-win on all sides for this.  New players and f2p will have to work for it but get to have a fighting chance.  Experienced (and paying) players will still hold the advantage with purchased or won rares and mythics.  Everyone is happy. :)
  • Volrak
    Volrak Posts: 732 Critical Contributor
    Marvaddin said:
    It's surely a boost, but I really don't feel it would affect THAT much the speed we can craft.
    It would raise the average orbs returned per 5-card pack (with 100% dupes) from around 120 to 180 - a 50% increase.  The relative increase goes to around 100% if you expect rare and above to be non-dupe.  Although "THAT much" is an imprecise quantity, I wonder whether it's been exceeded in this case. :P

    Thuran said:
    Rather, we need a petition to release droprates!

    Myself, and many in the coaition have noticed that droprates on rates and mythics have dropped drastically since BC was released!
    I completely agree that D3 should publish their drop rates to be transparent and avoid false expectations.

    As for drastically changing drop rates - if you look back through the forum history, it seems to happen pretty much every release, and to a different group of people each time.  And yet the measured overall drop rates have remained pretty stable.  It's also worth noting that all of the above is expected if drops are simply random.