HUF needs a buff! (And other stuff)

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Comments

  • gogol666
    gogol666 Posts: 316 Mover and Shaker
    The devs listened to your call and they buffed huf! Now you always get 4 spells no matter what!
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    So does that mean your hand size grows if you have less room in your hand when HUF is cast? 
  • gogol666
    gogol666 Posts: 316 Mover and Shaker
    If I understood it correctly yes. You might already have seen the hand growing larger when you get spells with cooperate
  • Drewster
    Drewster Posts: 116 Tile Toppler
    So @Kinesia

    This is why sarcasm is not welcome on these forums. :wink:

    Ok that was sarcastic because I like HUF being fixed like this but it is going to be technically more powerful than the best it already is.

    You affected change! :neutral::smile:
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    edited February 2018
    gogol666 said:
    If I understood it correctly yes. You might already have seen the hand growing larger when you get spells with cooperate

    That is crazy if that's true. You definitely don't need to make HUF any more powerful. It is already too strong.
  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    edited February 2018
    it's a bug fix. my interpretation is that huf will now fetch
    4 spells not including itself if there is space in the players
    hand. thus fixing the bug that it would randomly fetch a
    different number of cards depending on how many non
    huf spells there were in the current deck. this probably
    represents a power boost for decks that have huf + one
    other spell(eg approach), but only to bring it to strength
    as the card was designed.

    HH
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    hawkyh1 said:
    it's a bug fix. my interpretation is that huf will now fetch
    4 spells not including itself if there is space in the players
    hand. thus fixing the bug that it would randomly fetch a
    different number of cards depending on how many non
    huf spells there were in the current deck. this probably
    represents a power boost for decks that have huf + one
    other spell(eg approach), but only to bring it to strength
    as the card was designed.

    HH

    Indeed. Bug fix. Potentially a balance pass will happen next time around with the other brokeness. But they probably needed to do the bug fix to get that out of the way first otherwise people would go "But it wasn't even working right! You might not've needed to nerf it!" (Even though in this case that doesn't make logical sense!)
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    hawkyh1 said:
    it's a bug fix. my interpretation is that huf will now fetch
    4 spells not including itself if there is space in the players
    hand. thus fixing the bug that it would randomly fetch a
    different number of cards depending on how many non
    huf spells there were in the current deck. this probably
    represents a power boost for decks that have huf + one
    other spell(eg approach), but only to bring it to strength
    as the card was designed.

    HH

    But they already fixed that in the latest patch.