New idea for continuous play
Comments
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QB. Love it/hate it.
Ok. So I also loved it. I liked grinding for runes to enable me to upgrade my Planeswalkers faster. I like trying to achieve top 100 or top 50. And on rare occasions top 10. I liked the opportunity to win rare / mythic cards
I liked that there was content to play at any time. Unlike today when there is presently nothing to do other than log in and get free card. Really? Is that what a game should be like?
Hate it. Don’t play it. It didn’t effect your standing/coalition so was down to how much time you had/ were allowed to have. To play game
i agree it’s like having someone to play my favourite card game against whenever I wanted for a reasonable return on my time/ effort
yes I lost a lot in the beginning but I gradually bought more packs with my winning runes and saw how others put decks together and gradually got the right cards / Planeswalkers to do better
i also used to like to run the gauntlet. I e see if I could play one by one each of my Planeswalkers without losing a match This in turn meant I got to use them all and adapt them all. And now I have pws I hardly ever use anymore. Which is sad as they all have unique playable qualities and I find myself only using nahiri in TG as she wins mostly with the deck actually giving me health so I don’t have to use my re charge and it’s over in 10 mins. Now what do I do? The other players here are very very good so if i try a deck out it’s instant death so does not encourage me to vary what works.
So bring something like it into play. It doesn’t have to be the same and you don’t have to do it. But for those of us who have the time and want to play it gives us something to do which surely must be the purpose of playing games?
Back to you guys to decide to dis my feelings but they are mine and I just really really want to play whenever I want to play and at the moment I have too many times when there actually isn’t anything to do but wait!2 -
Let's not forget why people suspect QB was cut in the first place. (As inspired by the thread HUF needs a buff (and other stuff))
How Hibernum Used Austerity:
All the MtGPQers in MtGPQville liked prizes a lot,
But Hibernum who developed MtGPQville did not.
Hibernum hated prizes, the whole winning season.
Don't ask me why, no one quite knows the reason.
It could be their reward design wasn't quite right.
It could be, perhaps, the card design wasn't tight
But I think the most likely reason of all,
May have been that their profit margin was two sizes too small.
Whatever the reason, profits or cards,
Hibernum hit players with austerity, but hard.
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@TheDragonHermit
wow. You’re a Poet and we didn’t know it
to say that things were dire
means perhaps we shouldn’t tire
of saying what we’d like
so perhaps this time we get things right
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The players who really enjoyed QB are a tricky faction for the developers to deal with. They are the grinders. The developers don’t really want to create an incentive for grinding, since it cuts into potential profits. Why pay with money when you can pay with time?
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But alas, quick battles had some flaws
To win, honestly, without breaking any laws
You needed time, and a lot of it
Something which in many lives did not quite fit
A grind it was, who did the most won
The only real option was to never see the sun
Aye, changed this must be
That should be clear for all to see
For skill, and not raw time should claim the prize
Let us see such a system, with our own eyes
Limited charges could help, I don't know
Everyone going top 1 would be quite a show
A coalition perhaps! That would be something
But some would get kicked for doing nothing
People would be forced, which would be bad
After all, we are seeking where fun can be had
So a system we need, competitive and fine
Something not everyone wins regardless of time
Can it be found?
I certainly wouldnt bet a pound
But something we need, people are bored
We dont want them being an angry horde
A hug for now, I will suggest
And let's hope ixalan, is all for the best4 -
Oh how I miss quick battles, with runes aplenty
Sumthin sumthin sumthin, won't see that again this century
I also miss the chances to trade crystals for mythics
Words go here, I don't know what rhymes with mythic
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I don't get how it existing is actively bad for anyone. The game has changed so much since the days when QB was the only form of "PvP". If it is brought back, it would simply be another form of event that players may choose to, or not to, participate in. No one is forcing anyone to play every event. Every part of a game does not need a place for beginners. Story mode is supposed to be where beginners start out and learn how to play the game, now with TG they can practice against other player built decks to hone their skills, then they can step into the myriad of other events that exist. In this case, bringing back QB would be like adding new end game content. Getting your butt kicked in QB? Maybe you aren't ready for it yet. The only difference between QB and TG is that there is incentive to win quickly in QB (due to leaderboard/rewards) while TG is more for deck testing. They are both fully unrestricted PvP events. If people are that concerned about it being an elite-fest, break it into different tiers using mastery.
I used it to snag an easy rare right before it ended 3 times a week and to grind runes when I was desperate. I have all the rares now and don't really need runes. I don't care one way or the other if it comes back but if other people want it back I don't see it being a bad thing. I liked @Gideon 's suggestion of having it once a week. Maybe it runs 3 times a week like it used to but you get a lockout where you can only collect leaderboard rewards once a week. You can still join and participate in each iteration if you just want to play and get a good return on runes but you can only get one placement reward.
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I don't know how you all hate QB, when I was a beginner I absolutely loved QB, winning them is only for elites yes, but by that logic you could say all events are just for elites. QB was there for more than top 10 prizes,iI loved going for top 100 as a new player and it didn't take too much effort. even when I wasn't playing much QB I was placing well in events, increasing my collection steadily and having a generally good time. it was never something necessary, but it was something that was always there when i wanted it and I loved that.0
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Ok I get that time has passed and so has the gaming dynamic. so... that brings up a question that begs to be asked.
Remember when we had a lot of events going on at once?
Remember how many threads were dedicated to increasing the recharge time gap because players were getting burned out?
So ask yourself this, since QB is built around continuous repetitive battles over an extended time period .... what makes you think players will have the time to do events and QB?
that said, if QB comes back, it needs to implement daily random build restrictions... else players could end up in a build rut again. Exhibit A: when QB ended we all saw players quit because the new events required players to break up their "perfected QB" builds.
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Random build restrictions would make it _far_ more interesting to me personally...3
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I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.
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DBJones said:I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.
Why not both?
And make _sure_ there are contradictions, like occasionally you'd have to have 5 spells in your deck but you were only allowed to cast 1. (Though that one is too easy right now! Actually, Cycling breaks most of the interesting/silly contradictions)0 -
ZW2007- said:I don't get how it existing is actively bad for anyone. The game has changed so much since the days when QB was the only form of "PvP". If it is brought back, it would simply be another form of event that players may choose to, or not to, participate in. No one is forcing anyone to play every event. Every part of a game does not need a place for beginners. Story mode is supposed to be where beginners start out and learn how to play the game, now with TG they can practice against other player built decks to hone their skills, then they can step into the myriad of other events that exist. In this case, bringing back QB would be like adding new end game content. Getting your butt kicked in QB? Maybe you aren't ready for it yet. The only difference between QB and TG is that there is incentive to win quickly in QB (due to leaderboard/rewards) while TG is more for deck testing. They are both fully unrestricted PvP events. If people are that concerned about it being an elite-fest, break it into different tiers using mastery.
I used it to snag an easy rare right before it ended 3 times a week and to grind runes when I was desperate. I have all the rares now and don't really need runes. I don't care one way or the other if it comes back but if other people want it back I don't see it being a bad thing. I liked @Gideon 's suggestion of having it once a week. Maybe it runs 3 times a week like it used to but you get a lockout where you can only collect leaderboard rewards once a week. You can still join and participate in each iteration if you just want to play and get a good return on runes but you can only get one placement reward.
The real argument here (wether the people here know it or not) is they aren't getting the outlandish rewards from Training Grounds like they did from QB. Because you can't swoop into TG with an hour left and race for a Fat Pack. You can't gain 10,000 runes in a day from TG. And for some reason that's an issue?0 -
Kinesia said:DBJones said:I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.
Why not both?
And make _sure_ there are contradictions, like occasionally you'd have to have 5 spells in your deck but you were only allowed to cast 1. (Though that one is too easy right now! Actually, Cycling breaks most of the interesting/silly contradictions)2 -
Firinmahlazer said:ZW2007- said:I don't get how it existing is actively bad for anyone. The game has changed so much since the days when QB was the only form of "PvP". If it is brought back, it would simply be another form of event that players may choose to, or not to, participate in. No one is forcing anyone to play every event. Every part of a game does not need a place for beginners. Story mode is supposed to be where beginners start out and learn how to play the game, now with TG they can practice against other player built decks to hone their skills, then they can step into the myriad of other events that exist. In this case, bringing back QB would be like adding new end game content. Getting your butt kicked in QB? Maybe you aren't ready for it yet. The only difference between QB and TG is that there is incentive to win quickly in QB (due to leaderboard/rewards) while TG is more for deck testing. They are both fully unrestricted PvP events. If people are that concerned about it being an elite-fest, break it into different tiers using mastery.
I used it to snag an easy rare right before it ended 3 times a week and to grind runes when I was desperate. I have all the rares now and don't really need runes. I don't care one way or the other if it comes back but if other people want it back I don't see it being a bad thing. I liked @Gideon 's suggestion of having it once a week. Maybe it runs 3 times a week like it used to but you get a lockout where you can only collect leaderboard rewards once a week. You can still join and participate in each iteration if you just want to play and get a good return on runes but you can only get one placement reward.
The real argument here (wether the people here know it or not) is they aren't getting the outlandish rewards from Training Grounds like they did from QB. Because you can't swoop into TG with an hour left and race for a Fat Pack. You can't gain 10,000 runes in a day from TG. And for some reason that's an issue?
Fat packs that you are referring to would only be bad if they were standard... because you'd be 100% correct. It's a very bad idea. Regarding legacy though? Not so much, but a fatpack would skew orb accrual badly, so ixnay on the atboxfay. legacy Mythics and rares only as prizes.... again as before. Never standard.0 -
Gunmix25 said:Kinesia said:DBJones said:I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.
Why not both?
And make _sure_ there are contradictions, like occasionally you'd have to have 5 spells in your deck but you were only allowed to cast 1. (Though that one is too easy right now! Actually, Cycling breaks most of the interesting/silly contradictions)
Kinesia: I specifically don't want both, because I prefer having at least some events where you just try to win once you're playing. The objectives are often interesting, but I get tired of stressing over and/or delaying my win for them. Some events with both would be fine, but I'd much prefer to have some that are just deck-building challenges.
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DBJones. Good point. And I agree... I _often_ fail objectives because I make my decks to meet them but then when I play I'm rushed or tired or lazy and just don't play to meet them.0
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I suggested a survival style event to replace QB in the suggestions thread: https://forums.d3go.com/discussion/70391/survival-event#latest0
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