New idea for continuous play

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Comments

  • Phillmoore
    Phillmoore Posts: 207 Tile Toppler
    QB. Love it/hate it.  

    Ok. So I also loved it.  I liked grinding for runes to enable me to upgrade my Planeswalkers faster.  I like trying to achieve top 100 or top 50. And on rare occasions top 10.  I liked the opportunity to win rare / mythic cards 

    I liked that there was content to play at any time. Unlike today when there is presently nothing to do other than log in and get free card.   Really?   Is that what a game should be like? 

    Hate it.  Don’t play it.  It didn’t effect your standing/coalition so was down to how much time you had/ were allowed to have. To play game

    i agree it’s like having someone to play my favourite card game against whenever I wanted for a reasonable return on my time/ effort


    yes I lost a lot in the beginning but I gradually bought more packs with my winning runes and saw how others put decks together and gradually got the right cards / Planeswalkers to do better

    i also used to like to run the gauntlet.  I e see if I could play one by one each of my Planeswalkers without losing a match   This in turn meant I got to use them all and adapt them all. And now I have pws I hardly ever use anymore.  Which is sad as they all have unique playable qualities and I find myself only using nahiri in TG as she wins mostly with the deck actually giving me health so I don’t have to use my re charge and it’s over in 10 mins.  Now what do I do?   The other players here are very very good so if i try a deck out it’s instant death so does not encourage me to vary what works. 

    So bring something like it into play.  It doesn’t have to be the same and you don’t have to do it. But for those of us who have the time and want to play it gives us something to do which surely must be the purpose of playing games? 

    Back to you guys to decide to dis my feelings but they are mine and I just really really want to play whenever I want to play and at the moment I have too many times when there actually isn’t anything to do but wait! 
  • Phillmoore
    Phillmoore Posts: 207 Tile Toppler
    @TheDragonHermit

    wow.  You’re a Poet and we didn’t know it

    to say that things were dire
    means perhaps we shouldn’t tire
    of saying what we’d like
    so perhaps this time we get things right 


  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    The players who really enjoyed QB are a tricky faction for the developers to deal with.  They are the grinders.  The developers don’t really want to create an incentive for grinding, since it cuts into potential profits.  Why pay with money when you can pay with time? 
  • Thuran
    Thuran Posts: 456 Mover and Shaker
    But alas, quick battles had some flaws
    To win, honestly, without breaking any laws
    You needed time, and a lot of it
    Something which in many lives did not quite fit
    A grind it was, who did the most won
    The only real option was to never see the sun

    Aye, changed this must be
    That should be clear for all to see
    For skill, and not raw time should claim the prize
    Let us see such a system, with our own eyes

    Limited charges could help, I don't know
    Everyone going top 1 would be quite a show
    A coalition perhaps! That would be something
    But some would get kicked for doing nothing

    People would be forced, which would be bad
    After all, we are seeking where fun can be had
    So a system we need, competitive and fine
    Something not everyone wins regardless of time

    Can it be found?
    I certainly wouldnt bet a pound
    But something we need, people are bored
    We dont want them being an angry horde

    A hug for now, I will suggest
    And let's hope ixalan, is all for the best
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Oh how I miss quick battles, with runes aplenty
    Sumthin sumthin sumthin, won't see that again this century
    I also miss the chances to trade crystals for mythics
    Words go here, I don't know what rhymes with mythic
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    I don't get how it existing is actively bad for anyone. The game has changed so much since the days when QB was the only form of "PvP". If it is brought back, it would simply be another form of event that players may choose to, or not to, participate in. No one is forcing anyone to play every event. Every part of a game does not need a place for beginners. Story mode is supposed to be where beginners start out and learn how to play the game, now with TG they can practice against other player built decks to hone their skills, then they can step into the myriad of other events that exist. In this case, bringing back QB would be like adding new end game content. Getting your butt kicked in QB? Maybe you aren't ready for it yet. The only difference between QB and TG is that there is incentive to win quickly in QB (due to leaderboard/rewards) while TG is more for deck testing. They are both fully unrestricted PvP events. If people are that concerned about it being an elite-fest, break it into different tiers using mastery.

    I used it to snag an easy rare right before it ended 3 times a week and to grind runes when I was desperate. I have all the rares now and don't really need runes. I don't care one way or the other if it comes back but if other people want it back I don't see it being a bad thing. I liked @Gideon 's suggestion of having it once a week. Maybe it runs 3 times a week like it used to but you get a lockout where you can only collect leaderboard rewards once a week. You can still join and participate in each iteration if you just want to play and get a good return on runes but you can only get one placement reward.
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
    I don't know how you all hate QB, when I was a beginner I absolutely loved QB, winning them is only for elites yes, but by that logic you could say all events are just for elites. QB was there for more than top 10 prizes,iI loved going for top 100 as a new player and it didn't take too much effort. even when I wasn't playing much QB I was placing well in events, increasing my collection steadily and having a generally good time. it was never something necessary, but it was something that was always there when i wanted it and I loved that.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Ok I get that time has passed and so has the gaming dynamic. so... that brings up a question that begs to be asked.  

    Remember when we had a lot of events going on at once?

    Remember how many threads were dedicated to increasing the recharge time gap because players were getting burned out? 

    So ask yourself this,  since QB is built around continuous repetitive battles over an extended time period .... what makes you think players will have the time to do events and QB? 

    that said,  if QB comes back,  it needs to implement daily random build restrictions... else players could end up in a build rut again.  Exhibit A: when QB ended we all saw players quit because the new events required players to break up their "perfected QB" builds. 

  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Random build restrictions would make it _far_ more interesting to me personally...
  • DBJones
    DBJones Posts: 803 Critical Contributor
    I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    DBJones said:
    I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.

    Why not both?

    And make _sure_ there are contradictions, like occasionally you'd have to have 5 spells in your deck but you were only allowed to cast 1. (Though that one is too easy right now! Actually, Cycling breaks most of the interesting/silly contradictions)
  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    ZW2007- said:
    I don't get how it existing is actively bad for anyone. The game has changed so much since the days when QB was the only form of "PvP". If it is brought back, it would simply be another form of event that players may choose to, or not to, participate in. No one is forcing anyone to play every event. Every part of a game does not need a place for beginners. Story mode is supposed to be where beginners start out and learn how to play the game, now with TG they can practice against other player built decks to hone their skills, then they can step into the myriad of other events that exist. In this case, bringing back QB would be like adding new end game content. Getting your butt kicked in QB? Maybe you aren't ready for it yet. The only difference between QB and TG is that there is incentive to win quickly in QB (due to leaderboard/rewards) while TG is more for deck testing. They are both fully unrestricted PvP events. If people are that concerned about it being an elite-fest, break it into different tiers using mastery.

    I used it to snag an easy rare right before it ended 3 times a week and to grind runes when I was desperate. I have all the rares now and don't really need runes. I don't care one way or the other if it comes back but if other people want it back I don't see it being a bad thing. I liked @Gideon 's suggestion of having it once a week. Maybe it runs 3 times a week like it used to but you get a lockout where you can only collect leaderboard rewards once a week. You can still join and participate in each iteration if you just want to play and get a good return on runes but you can only get one placement reward.
    If QB were to return with the rewards being anything close to what they were then QB "just existing" would be a huge problem. And then if the rewards weren't what you all wanted there would be a constant stream of complaints on here about how QB isn't worth the effort. 

    The real argument here (wether the people here know it or not) is they aren't getting the outlandish rewards from Training Grounds like they did from QB. Because you can't swoop into TG with an hour left and race for a Fat Pack. You can't gain 10,000 runes in a day from TG. And for some reason that's an issue?
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Kinesia said:
    DBJones said:
    I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.

    Why not both?

    And make _sure_ there are contradictions, like occasionally you'd have to have 5 spells in your deck but you were only allowed to cast 1. (Though that one is too easy right now! Actually, Cycling breaks most of the interesting/silly contradictions)
    The restrictions are more like spell cards cannot exceed 10 mana, or only one mythic allowed per build or hands are discarded every 4th round etc. 
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    ZW2007- said:
    I don't get how it existing is actively bad for anyone. The game has changed so much since the days when QB was the only form of "PvP". If it is brought back, it would simply be another form of event that players may choose to, or not to, participate in. No one is forcing anyone to play every event. Every part of a game does not need a place for beginners. Story mode is supposed to be where beginners start out and learn how to play the game, now with TG they can practice against other player built decks to hone their skills, then they can step into the myriad of other events that exist. In this case, bringing back QB would be like adding new end game content. Getting your butt kicked in QB? Maybe you aren't ready for it yet. The only difference between QB and TG is that there is incentive to win quickly in QB (due to leaderboard/rewards) while TG is more for deck testing. They are both fully unrestricted PvP events. If people are that concerned about it being an elite-fest, break it into different tiers using mastery.

    I used it to snag an easy rare right before it ended 3 times a week and to grind runes when I was desperate. I have all the rares now and don't really need runes. I don't care one way or the other if it comes back but if other people want it back I don't see it being a bad thing. I liked @Gideon 's suggestion of having it once a week. Maybe it runs 3 times a week like it used to but you get a lockout where you can only collect leaderboard rewards once a week. You can still join and participate in each iteration if you just want to play and get a good return on runes but you can only get one placement reward.
    If QB were to return with the rewards being anything close to what they were then QB "just existing" would be a huge problem. And then if the rewards weren't what you all wanted there would be a constant stream of complaints on here about how QB isn't worth the effort. 

    The real argument here (wether the people here know it or not) is they aren't getting the outlandish rewards from Training Grounds like they did from QB. Because you can't swoop into TG with an hour left and race for a Fat Pack. You can't gain 10,000 runes in a day from TG. And for some reason that's an issue?
    TG does not equal QB. Not even close.  There was on post by Brigby stating that it was to replace it, but that stance had since changed making that statement null and void. 

    Fat packs that you are referring to would only be bad if they were standard... because you'd be 100% correct.  It's a very bad idea. Regarding legacy though? Not so much, but a fatpack would skew orb accrual badly, so ixnay on the atboxfay.  legacy Mythics and rares only as prizes.... again as before.  Never standard.   
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Gunmix25 said:
    Kinesia said:
    DBJones said:
    I would love random build restrictions, messing around with deck building is one of my favorite things in this game. Especially if it was restrictions on what you could put in your deck, rather than objectives, which is what you meant I believe.

    Why not both?

    And make _sure_ there are contradictions, like occasionally you'd have to have 5 spells in your deck but you were only allowed to cast 1. (Though that one is too easy right now! Actually, Cycling breaks most of the interesting/silly contradictions)
    The restrictions are more like spell cards cannot exceed 10 mana, or only one mythic allowed per build or hands are discarded every 4th round etc. 
    Those restrictions sounds interesting too!

    Kinesia: I specifically don't want both, because I prefer having at least some events where you just try to win once you're playing. The objectives are often interesting, but I get tired of stressing over and/or delaying my win for them. Some events with both would be fine, but I'd much prefer to have some that are just deck-building challenges.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    DBJones. Good point. And I agree... I _often_ fail objectives because I make my decks to meet them but then when I play I'm rushed or tired or lazy and just don't play to meet them.
  • knifelheim
    knifelheim Posts: 20 Just Dropped In
    I suggested a survival style event to replace QB in the suggestions thread: https://forums.d3go.com/discussion/70391/survival-event#latest