ISO8 from LRs
Comments
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I assume that all LR refers to the first LR on Tuesday till the last LR on Thursday. There's one LR every 2 hours. I read somewhere there's 24 LR in a week. The first 3 rounds refer to the seed teams that would give you a guaranteed 100 points. At 25 points you get 140 iso. 50 points - 1 standard token. 100 points - 250 iso
1) 3 seed teams * 30 iso from victory bonus = 90
2) Iso from the first 100 progression points, not including standard token = 140 + 250 = 390
3) Assuming that you get an additional iso of 70
each round for the first three rounds = 70 * 3 = 210
4)iso from placement reward for position 501-1000 = 200
Note: You can get 70, 140, 250 iso or a 1* cover from victory but I'm using the minimum iso amount.
You will get a minimum of 90+390+210+200 = 890 iso per LR.
890 * 24 = 19, 920 iso.
I don't think anyone would be crazy enough to do every single LR.
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HoundofShadow said:
I don't think anyone would be crazy enough to do every single LR.
But these people usually "only" do every single last one of the various special LRs.
Also they're doing more than 3 seeds, much much more.
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I do at most between 3 - 5 LR per LR day. Don't they need to sleep? I can't imagine waking up every 1-1.5hrs just to do LR.0
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If you jump in right away it's pretty easy to get 7-9 seed teams.0
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Without losing sleep I can usually hit 16 LRs during a run in my regular schedule. Of those 16 I can hit consistently 10 seeds on at least half if not more. There's the odd one I I'll miss seeds totally and depending on the timing I'll still do a couple of fights to hit 100pts.
While you can only get 70 ISO, I'd say the average is closer to the 140/match so lets use 130 to be conservative.
1) Seed teams either 3 or 10, so on average 6 * 30 = 1802) Prog ISO as above = 490 (I'm including standard token 100 iso)
3) Match Reward on seeds 6 * 130 = 780
4) Placement = 200
= 1,650/event * 16 events = 26,400ISO
This is on the low end. With champ rewards for 2*s and a bit of timing to get the 10 seeds more often that not that number increases.
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All these calculations wildly undershoot. You can get much more.0
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Most of the time I get the normal AI team after the 3rd seed team.
Has anyone of you gotten top 2 before? When I look at the rosters of the top 10 players, the majority of them has multiple champed 5*.
Secondly, do you use shield in LR? I've seen a number of players using shield in LR (not in top 8) and I thought that it was quite a waste?
Thirdly, it seems that the board and the AI in LR is quite different from the AI and board in PvP? I think the difficulty is slightly higher for some reason(s)?0 -
HoundofShadow said:Most of the time I get the normal AI team after the 3rd seed team.
Has anyone of you gotten top 2 before? When I look at the rosters of the top 10 players, the majority of them has multiple champed 5*.
Secondly, do you use shield in LR? I've seen a number of players using shield in LR (not in top 8) and I thought that it was quite a waste?
Thirdly, it seems that the board and the AI in LR is quite different from the AI and board in PvP? I think the difficulty is slightly higher for some reason(s)?
I personally don't use shields, but it can make sense to conserve 650+ points.
Difficulty is the same as in normal PVP, with the same names in queues.0 -
The highest points that I see is usually in 580 range. 600 and above is uncommon.
I find that the AI is more difficult compared to the one in PvP. I don't know why but my characters end up using 2 healthpacks every 2 round in LR. In the normal PvP, I use 2 healthpacks every 4-5 rounds?
Beware of sneaky players mimicking seed teams. I fall for it once when I was a beginner to LR. The moment I saw 1*Ironman and 1* Hawkeye, I stopped looking and hit the fight button and end up with a shock seeing 30k-40k hp essential character.0 -
Yeah, those are trap cakes.
I like to hit those with about 5 minutes left.1 -
People talk about learning PvP rules but actually lightning rounds may be the most hardcore thing this game has.
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I love me some trapcaking as well.1
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I'm in a severe ISO draught, and have been for the past 2.5 months or so. I see a thread like this and think to myself that I should figure out a way to fit in LR.
But I play PvE pretty hard and do 900 and out in PvP. I went really hard during the first round of the bugged Sakaar Arena event, when tokens were raining from the sky. But that's definitely the closest I've come to burning out in my 1.75 years of playing.0 -
DarthDeVo said:I'm in a severe ISO draught, and have been for the past 2.5 months or so. I see a thread like this and think to myself that I should figure out a way to fit in LR.
But I play PvE pretty hard and do 900 and out in PvP. I went really hard during the first round of the bugged Sakaar Arena event, when tokens were raining from the sky. But that's definitely the closest I've come to burning out in my 1.75 years of playing.0 -
I usually just the seeds and then 1-2 real fights if 250 points is in reach.
This usually nets me about 2000 iso per round.1 -
As others have said, hitting 9 seeds every LR, and playing 16 LRs per week (assuming you sleep 8 hours per night over Tue/Wed night) will net you around 36k ISO per week (or around 2.2k per LR).
If you hit them harder and regularly place T50/T25 each LR, you're easily looking at 70-80k extra ISO per week. This is converting standard tokens into ISO at 100/token and heroic tokens at 250/token (expected value is obviously slightly higher as ST can yield 2* and HT can yield 3*/4*).
Reason for shielding is simple, most people in the 4* transition are ISO starved, converting HP into ISO via shielding isn't an unreasonable proposition.
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Daredevil217 said:DarthDeVo said:I'm in a severe ISO draught, and have been for the past 2.5 months or so. I see a thread like this and think to myself that I should figure out a way to fit in LR.
But I play PvE pretty hard and do 900 and out in PvP. I went really hard during the first round of the bugged Sakaar Arena event, when tokens were raining from the sky. But that's definitely the closest I've come to burning out in my 1.75 years of playing.0
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