'evil geniuses' node mostly hidden in steam UI

y4747
y4747 Posts: 165 Tile Toppler
on the second sub of DPVMPQ the 'evil geniuses' node is not visible under certain conditions.

it would be a good idea to make all pve maps unscrollable in steam.


Comments

  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Or just arrange the nodes logically instead of firing them through a shotgun.
  • Waddles_Pines
    Waddles_Pines Posts: 1,227 Chairperson of the Boards
     Guess what's coming up??? The Hunt... yay Florida :/
  • Dogface
    Dogface Posts: 997 Critical Contributor
    They could link the nodes with a dotted line, or something like that, just like the DDQ
  • mbaren
    mbaren Posts: 220 Tile Toppler
    Yeah, I pointed this out the last time this ran (https://forums.d3go.com/discussion/69362/evil-geniuses-node#latest).  Obviously it wasn't considered an important change to make.
  • Waddles_Pines
    Waddles_Pines Posts: 1,227 Chairperson of the Boards
    Dogface said:
    They could link the nodes with a dotted line, or something like that, just like the DDQ

    Not even joking, there's a dotted line in DDQ??  Also they should number them, cause on some maps the three groupings (easy, hard, essential) are scattered all over the board.  Maybe put a reward counter so we can keep track of clears.  It's annoying in 2 days events where after the first 24 hrs, you have to hunt and peck to see which node regenerated in which order.
  • Ducky
    Ducky Posts: 2,255 Community Moderator
    I would suggest submitting a ticket to CS if it doesn't get solved next go round. That may be a better avenue to get it on the dev's radar.
  • y4747
    y4747 Posts: 165 Tile Toppler
    ok, will do... in a few months, when it happens :)