Stun powers relevant in Boss battles

BrownCoat888
BrownCoat888 Posts: 4 Just Dropped In
Just thinking about how it would be cool to be able to use stun/airborne powers in boss battle not as normal but for other benefits. For example with the current Galactus event, maybe as part of his passive that prevents such effects, it could cause say a random countdown tile to be extended for one turn or something when such an effect occurs.
Not that I expect this to be implemented, just brainstoming ideas and wondered if others had similar suggestions or even reasons why this may not be a good idea.

Comments

  • BoyWonder1914
    BoyWonder1914 Posts: 884 Critical Contributor
    Considering how many characters there are in the game with stun capability, it sounds like quite an undertaking for the devs. It's not impossible though, even if they just limit it to new characters. OBW's blue is primarily focused on increasing countdowns, with a secondary additional healing component should there not be any. So having a stun, with an additional capability if the target can't be stunned, or is stunned already, shouldn't be too far-fetched.  

    As far as I can tell though, the only characters in the game that absolutely can't be stunned are bosses and Silver Surfer. Are there enough un-stunnable characters in the game for this ability to be relevant? As of right now, no. 
  • JHawkInc
    JHawkInc Posts: 2,605 Chairperson of the Boards
    Could be a neat new ability. Having something happen to bosses when stunned (instead of being stunned) would be neat because it wouldn't make those powers useless for the player. It could be as simple as "Instead of being Stunned, Boss takes X damage". You could even make it thematic (trying to stun Kaecilius doesn't stun, but it does drop a strike tile that you might be able to use to help damage him, for example).

    It's even a neat idea beyond bosses. Juggernaut would be a great candidate for transferring stun into something else, if he ever got a non-1* version. Maybe he could drop a protect (to show he isn't losing momentum) or a strike/attack (to show him gaining momentum) each time he's stunned? Maybe combine it with stuns dealing damage, so there's still a reason people would want to TRY to stun him, and it could be an interesting mechanic.