Please DONT nerf cycling or 5 reasons why cycling is great

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Comments

  • TheExaminer
    TheExaminer Posts: 94 Match Maker
    babar3355 said:
    Houdin said:
    If a new player wants to spend 4 hours cycling wins that a veteran player can pull in 5 minutes in legacy that has some of the most overpowered cards in the game well all the power to you.
    I am very happy that we agree on this point :) No one ever is going to play cycling combo on regular basis.

    My current "OP" deck that I use to dismantle Avacyn and other unbeatable non-Bolas bosses is Kiora turbo-eternalize, featuring: resilient khenra, champion of the wits, quarry beetle, a couple cheap gem converters, reason/believe, farm/market, strategic planning and gather the pack. 0 mythics and it is still very powerful. 
    I use cycling only against Bolas, because my only other way of dealing with him is to spend 1 hour playing Chandra1 creatureless burn...
    You do realize that resilient khenra is actually broken right?  Not just broken in the sense of "Cycling is broken!" but in the context of it isn't functioning as intended...  Should we not nerf it back to it's appropriate level because it helps newer players? 

    To be fair, maybe it is working properly and they screwed up the card text.
    Yeah, this card is indeed broken because front half and token half work differently. Imo, token works properly, because that is how paper world Resilient Khenra is worded. 

    The paper Khenra doesn't stack with every other Keherna token, so it's actually +4/+4 (eternalized strength).  And yes, the Eternalize cards tend to do "1" or "2" "somethings" when hand cast and then "4" of those when cast from the graveyard.
    In paper it works with your glorious anthems or giant growths cast in response to pump trigger. Which means it is not quiet 1/2 something or 4 when eternalized. 
    The most common example of a card working like this is eternalized champion of wits which draws you 5 cards if you have angel of invention in play.
  • Rhasget
    Rhasget Posts: 412 Mover and Shaker
    MADAFAKA said:
    Rhasget said:
    Bil said:

    Anyway, in a few months it will rotate out... Let's hope oktagon will get rid of the mechanic after that so everyone gets happy again... 


    Cycling came with Amonkhet and will remain in standard for a long time yet. 
    Kaladesh (and Aether Revolt) won't rotate out of standard until the set after Ixalan (with subsets) and then AKH after the next released set. Which would put it at atleast a year from now.
    Dev do not have to follow the same convention as real  MTG. This is unrealistic since real MTG will be around for many years to come compared to this digital version. Therefore, they should make their own rules. They can remove any set from standard whenever they see fit.
    They have some liberties regarding how close they have to follow the paper version from what I understand, but not all that much.

    Oktagon replied on a question in the december FAQ about standard rotation. It wasn't exactly as I wrote but this:

    What does the future of Standard set rotation look like?

    Until the release of the set following Ixalan, the collections in Standard will be: Origins, Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation, and Ixalan.

    If that translates to KAL and AER being removed as soon as Dominaria drops then it would mean that AKH will be around until the next block after Dominaria comes out. Unless they remove more than one block in the rotation.
  • TomB
    TomB Posts: 269 Mover and Shaker
    That's about what they did when they introduced Standard, dropping BFZ and SOI blocks at the same time, so it's not out of the question that they could drop 2 blocks at once if they chose to do so. I think it's unlikely, but it's possible especially with all the outcry lately recommending nerfs.
  • TheDragonHermit
    TheDragonHermit Posts: 465 Mover and Shaker
    Maybe they will keep KAL and AER and drop AKH and HOR when Dominaria is released due to the calls to nerf cycling.
  • Toodles
    Toodles Posts: 31 Just Dropped In
    Cycling is fine. Move along. 
  • Houdin
    Houdin Posts: 182 Tile Toppler
    Cycling in not fine. Move along
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    yep and the ones that hate it wont change their mind anymore than the ones that like it will dislike it.
  • Sirchombli
    Sirchombli Posts: 322 Mover and Shaker
    You know something is off when every third deck you face in a legacy event is dropping Drake havens . Cycling is like playing a game using console commands . Cycling decks can easily win within 5 turns and facing a cycling deck means that you're going to have an incredibly annoying match ahead, but you legitimately can't lose . The game is easy enough without cycling. Cycling completely removes all skill from the equation. Np, haven , 8 random cycling cards . That's a precon. That is terrible for the game.