Fix the way points are awarded in PVP
The way points are currently awarded in PVP events is incredibly frustrating. I will give an example:
You, having a 2* team, join an event at some time a few hours after an event starts. You fight several teams and win, accumulating some points. Later, the next day, after you have accumulated say ~500 points, you begin to get attacked consistently by teams equal or higher than you in level. The problem is, these teams have just joined and have a lower event specific point total than you. Therefore they (despite having possibly a much better team) cause your rating to drop substantially -- simply because they joined later and have not accumulated as many points as you. It makes it impossible with a 2* team to defend your points and accumulate enough to compete for top 10 prizes.
If we are going to retain the current match making system based on overall PVP rating, can we award points based on wins/losses from this rating (kind of like an ELO system) rather than the event specific point total? This would award/subtract points based on strength of opponent rather than simply the time they choose to join an event. The current system obliterates any chance a 2* has at placing relatively high in an event, because 3* teams and strong 2* teams who join events late attack and steal a disproportionate number of points relative to how good their team actually is.
You, having a 2* team, join an event at some time a few hours after an event starts. You fight several teams and win, accumulating some points. Later, the next day, after you have accumulated say ~500 points, you begin to get attacked consistently by teams equal or higher than you in level. The problem is, these teams have just joined and have a lower event specific point total than you. Therefore they (despite having possibly a much better team) cause your rating to drop substantially -- simply because they joined later and have not accumulated as many points as you. It makes it impossible with a 2* team to defend your points and accumulate enough to compete for top 10 prizes.
If we are going to retain the current match making system based on overall PVP rating, can we award points based on wins/losses from this rating (kind of like an ELO system) rather than the event specific point total? This would award/subtract points based on strength of opponent rather than simply the time they choose to join an event. The current system obliterates any chance a 2* has at placing relatively high in an event, because 3* teams and strong 2* teams who join events late attack and steal a disproportionate number of points relative to how good their team actually is.
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Comments
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This! I am attacked by three star teams non stop for losses of 30-35 points even though ive got two star characters. Then when I look at points offered to fight back its at 9-15 due to their score. Even if I could fight back its not worth it so I always have to skip the fight and just take the loss.0
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Why do I get hit in PvP for a 20-40 point loss and the retaliation is only worth 3 points for me?
Totally sick of this garbage.0 -
I lost 200 pts overnight because I had the audacity to PvP early and then couldn't retaliate. Please fix!0
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