Smart80 said: As they stated the tie problem as an issue, the 10x points value remains more likely to be the solution the devs could agree on...
Tiggida said: All they have to do is make all the nodes go to zero and refresh normally like all the other nodes do. Then placement basically comes down to who finishes the initial 4X clear the fastest AND who does their final clears closest to the end (i.e. who plays the most optimally) Having some nodes that sit at 3 or 4 pts is the reason why people can tap. I don't understand why people suggest anything other than this as a solution. It's the easiest solution and the devs should be able to implement it in no time with little effort. If you look at scores in brackets where there are no tappers in any given pve, there are pretty much never any ties. I personally have never seen a tie (except that one test where everyone tied due to a max amount of points available) and I've been playing since beta. The devs have stated those tapping nodes are there to prevent ties. They've basically created a "solution" to a problem that doesn't even exist. Scores will be SUPER close, but I doubt you'd see any ties with this solution.