Possible New Feature: Statistics for Training Ground

Rasalghul
Rasalghul Posts: 162 Tile Toppler
I was wondering if Training Ground can provide a quantitative summary of a battle :
- number of creatures destroyed
- number of spells cast
- number of supports cast
- number of damages taken
and maybe other stats that would help us create decks for event and their objectives. 

Comments

  • Rasalghul
    Rasalghul Posts: 162 Tile Toppler
    Statistics seems for me to be easy to add to Training Ground as the raw data are already in the Battle Log which is complete but too heavy, so not that clear to have a general picture. And it suits to any kind of training purpose we may have.

    On the contrary, since players like to brag a lot here, at least from time to time, or in subtle ways, players of the week can be featured in Training Ground or in a special Event. Boosting the ego can add some fun to this game.

    The players of the week can be selected by the total number of points from 1 or 2 events of the week, Standard and Legacy.
  • Matthew
    Matthew Posts: 605 Critical Contributor
    Wow. The ideas in this thread are fantastic. I love all of what's been said so far.
  • ironer
    ironer Posts: 40 Just Dropped In
  • Toodles
    Toodles Posts: 31 Just Dropped In
    I'd love a training ground where you could get the 4 tiers of reward with each color of planeswalker, similar to rewards for clearing story mode. Rather than only getting rewards for 4 matches. 
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    edited January 2018
    Rasalghul said:
    I was wondering if Training Ground can provide a quantitative summary of a battle :
    - number of creatures destroyed
    - number of spells cast
    - number of supports cast
    - number of damages taken
    and maybe other stats that would help us create decks for event and their objectives. 

    I really like this idea. Training grounds should be informative in battle log related information too. A great way to test out event builds. 

    Number of castings in each category.

    Number of destroyed cards in each category

    Number of draws and discards

    Amounts of damage taken and dealt

    Amount of damage prevented

    Amount of life gained

    Number of turns

    Amount of mana and loyalty gathered

    Number of supports generated

    Number of tokens generated

    Number of times a loyalty was used in each category. 

    MVC [Most Valuable Creature] : Ascertained by damage dealt and/or battlefield time and/or destruction/discards of spells, supports and creatures and/or ability activation via its interaction in-game.


    Best academic guess of a list that I think would be useful info for players in TG for tweaking their decks if needed or to confirm effectiveness.