So what’s next?
Crnch73
Posts: 504 Critical Contributor
i have a bad feeling in my stomach that we aren’t going to get many changes in the near future. Not nice ones at least, just more character releases and re-runs of boring and/or broken events. The recent changes are ok but nothing that makes me say “wow! That change has revitalized my interest in the game!” Things in the past that accomplished such a feat were champions, Shield ranking, SCLs... even bonus heroes until I saw how little it actually helped or even happened. Now? We get some UI changes (nice but not helping anything really)... but nothing else.
So maybe this is me venting. Maybe it’s to hear speculations and theories. Not sure what to expect... but what do you guys think? Is there anything exciting coming, or just more of the same for a while?
So maybe this is me venting. Maybe it’s to hear speculations and theories. Not sure what to expect... but what do you guys think? Is there anything exciting coming, or just more of the same for a while?
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It's still just a mobile match game. How much more are they supposed to do?
I would think, at a certain point, they'd just do an MPQ2 if it made sense to make drastic changes.
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Maybe next they will add in graphics-intensive FPS missions?0
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I'm still waiting for the alliance wars or whatever that new game mode they surveyed on was.0
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I suspect that we will get another event with a critical bug that the "Devs are Aware" of. Which will ruin the event for a part of the player population without any action from Demiurge.
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I expect more snark on the forums.
EDIT: In all seriousness I expect 6*s soon. I expect next attempt at PvP tweak either this season or next (at least a few small tests). I expect SCL 10 in the next 6 months sometime (probably shortly after 6*s release).0 -
I guess "realistically expect" and "I'd like to see" aren't really the same thing, but I'd like to see:
1) SCL maximum levels based on character levels rather than shield scores so that it actually targets a player's roster
2) Some justification for having a deep roster aside from farming; like idle-questing away missions0 -
Gambit is next. Fighting Gambit. Losing to Gambit. Using Gambit. Cursing your lack of Gambit covers. All is Gambit.5
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Well, they've done quite a bit. And I say that as someone that has been very critical of them in the past. The only things that I think the game needs are a hybrid pvp system, a push to a more progression based pve system and a training mode that you can test your characters and teams without having to do that in Shield Sim. For the time being they need to just address the tapping issue and just have nodes stay at 0 after you do them like 7-10 times. Those are the biggest things to me. A pve season with more side content would be absolutely awesome as well but I want a progression pve system, which would have placement rewards added into progression at the end, more than anything first.1
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So much negativity. 2017 was awesome, some awesome releases and new boss events even if they were far too easy.
I expect more more of the same in 2018.
Just please make it harder, harder pve and much harder boss events please. Add some challenge back to the game.0 -
shardwick said:Well, they've done quite a bit. And I say that as someone that has been very critical of them in the past. The only things that I think the game needs are a hybrid pvp system, a push to a more progression based pve system and a training mode that you can test your characters and teams without having to do that in Shield Sim. For the time being they need to just address the tapping issue and just have nodes stay at 0 after you do them like 7-10 times. Those are the biggest things to me. A pve season with more side content would be absolutely awesome as well but I want a progression pve system, which would have placement rewards added into progression at the end, more than anything first.
This would be an amazing QoL feature in the game--a permanent mode (maybe in prologue) where you can pick any 3 toons to use AND to go against. This game needs a true simulator where you can experiment with teams on both offense AND defense. And better--there are no rewards and the toons come out of the match at whatever health they went into the match with.
There are so many combos available now it sucks that you cannot do this.4 -
Sm0keyJ0e said:shardwick said:Well, they've done quite a bit. And I say that as someone that has been very critical of them in the past. The only things that I think the game needs are a hybrid pvp system, a push to a more progression based pve system and a training mode that you can test your characters and teams without having to do that in Shield Sim. For the time being they need to just address the tapping issue and just have nodes stay at 0 after you do them like 7-10 times. Those are the biggest things to me. A pve season with more side content would be absolutely awesome as well but I want a progression pve system, which would have placement rewards added into progression at the end, more than anything first.
This would be an amazing QoL feature in the game--a permanent mode (maybe in prologue) where you can pick any 3 toons to use AND to go against. This game needs a true simulator where you can experiment with teams on both offense AND defense. And better--there are no rewards and the toons come out of the match at whatever health they went into the match with.
There are so many combos available now it sucks that you cannot do this.0 -
Crnch73 said:... even bonus heroes until I saw how little it actually helped or even happened. Now? We get some UI changes (nice but not helping anything really)... but nothing else.
And, at least to me, the UI investments they've made augur pretty well for the mid-term future. Those are changes they really didn't have to make, as I doubt there was much attrition directly attributable to baked-in logistical nuisances players have become accustomed to.
The analogue for those baked-in nuisances are the (very) tired collection of PvE events. We really could use some new ones. Or even tweaks of the old ones to spruce them up a bit. And maybe bring back the Gauntlet -- an event I've only played once in my 474 days (it was where I learned the value of whales...).0 -
Hopefully a Ragnarok/Sentry level nerf on 5* Gambit will be next. When the game is as unbalanced as it currently is, that should be the top priority.0
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Depends on the time frame. If you are only thinking short term, then yeah, it seems like the game moves pretty slowly. But the reality is that they are constantly changing and updating and creating. Every year the game is vastly different then the year before, and mostly for the better.
Are their plenty of small issued that need addressed? Sure. But let's not kid ourselves, they arent exactly huge. Door 1 is broken, so some people miss out on a particular placement? Be glad we can watch bracket flips, otherwise you would be joining at random and be subject to rng there anyways. 5* hulk doesnt get buffed when boosted? Be glad you have him. I still did 6/6 clears on his nodes in cl9, and i have him at 0/2/3. Sometimes the boosted list meshes with your roster, sometimes it doesn't. Welcome to the world more than half the players have to live in. 5* black panther TU is broken? I rarely use TU's, and i don't think i am alone in that regard. If you are at the level where you can't win without that TU, i don't know what to tell you.
I would hate to be judged on all the small things i get wrong, while getting zero credit for any improvements.4 -
Crnch73 said:We get some UI changes (nice but not helping anything really)... but nothing else.
I prefer the small changes like these over the huge ones like Bonus Heroes. The big changes completely change the game, sometimes negatively but the small changes mostly make things better. I think 2018 should be the year the devs take the time to go back to fix or improve things. 2017 was the year of bugs, but it ended nicely with the much-requested UI changes. They really need to take the time to iron everything out instead of pushing major changes.
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I really like the idea of that simulator to test out characters. I have 1 or 2 covers on almost every 5* now, and at least 1 cover on every 4*, but it's hard to know which ones are worth chasing. And new releases are similarly difficult to evaluate for synergy when you only get to try a 1/1/1 version given how characters level in basically a binary fashion: awful until champ, then you see if they're any good.0
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I honestly got used to the bugs. Not being cynical, I just got over it. I got used to people tapping, I stopped chasing placement a while ago. I play to max progression in pve, and just stop. It’s peaceful. Pvp... I’m just bad at, and I don’t have it in me to play super competitively. Get me to 575 and I’m happy. At this point, all the good and the bad... I’m used to it.
So I wasn’t trying to complain that the devs are bad or whatever. “Used to it” will only lead to boredom I fear. I’m about to champ my first 5 star, which I hope will give me a boost in morale, but who knows... the MMR repercussions may infuriate me. Either way, at least I’m not standing still... champing my 40th 4 star does not excite me, nor does playing with or against grocket / gamora / Medusa for the 500th Time. So I just wanted to express hope that there was something that could give me a shot in the arm. Like I said, I’m not even mad... I just don’t want to get bored, and new releases or more of the same events (even if they are boss events)... it can get stale. I don’t want stale, I want to keep enjoying my time with the game.5 -
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I suspect 2018 will bring another attempt at changing the PvP format. They ditched the previous iteration because of player backlash, but they remain aware that the current format has a very steep learning curve that is unfriendly to newer players. Exactly when we see a new test will depend on the extent of the change, and whether it's a tweak or an overhaul.
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I think the addition of 5* feeders is a good one and a step in the right direction.
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