Strike Tile Specialist Teams: Who is the best?
4ocket
5* Lord - The match damage here is very good, plus he has the guardians affiliation to jump off 4ocket's bonus
Nico - the passive buff is very strong, even against non-goon teams
or
4ocket
C4rol
4* Lord - this team is probably better against goon teams since 4* Lord's countdowns are dependent on enemy powers firing off. Also they take 3 turns to resolve, which is sub-optimal, but i think once it got rolling it would be pretty sweet.
Teams that include 4ocket seem to have a leg up to me to teams that require you to actively fire off a power to lay down strikes, or even make matches as with Daken. Anybody have any thoughts on this topic? Is there a killer team I'm missing? Does 4ocket/Wasp/C4rol actually get there faster with that 1 turn countdown? Mine isn't very good yet so I haven't spent any time with her.
Comments
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It's not a bad idea to have someone who can generate new strikes if you're playing against non-goons. If you don't and G4ocket's get matched away or otherwise removed, he's a whole lot less effective. But on the other hand, the tiles will shred enemy teams quickly, so hopefully not many are removed from play.
Wasp and C4rol are pretty fantastic together, provided you can get enough blue to trigger the 1 turn CD. Most of the time it isn't an issue, but you will get the occasional blue-starved board, or the AI always takes the available matches. But generally speaking, they're BFFs.0 -
That's true, but it takes you having 7 blue banked up before she starts doing it, and then C4rol is only going to boost any 3 special tiles that are on the board (so they might be defense or attacks rather than strikes). So if you assume that it takes at best 2 turns to get enough blue for Wasp to throw out that tile, then a third turn for her to create it, and a 4th turn for C4rol to start adding to the strikes, You'd have had Nico adding 68pts to every strike on the board for 3 turns regardless of what else was out or going on.
Another team that would take some getting-moving, but with a lot of potential for strike multiplication might be:
Coulson
C4rol
Cloak and Dagger
Photonic Barrage will get your strikes out fastest, with C&D's passives helping along the way and the cheap purple power creating 1-turn countdowns from Coulson who can eventually start adding his own strikes with his countdown spam attack...Kind of an interesting thought experiment I guess.
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Phoenix, OML, Wasp.2
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I hadn't really considered too many 5* characters I have a 1/0/1 OML and a 0/1/0 Phoenix so I really don't play them unless they're required; 5* Lord just happens to be my highest covered one.
OML puts out some bonkers strikes now that I looked him up, but what's the synergy with Wasp compared to say Nico or C4rol?0 -
ThaRoadWarrior said:I hadn't really considered too many 5* characters I have a 1/0/1 OML and a 0/1/0 Phoenix so I really don't play them unless they're required; 5* Lord just happens to be my highest covered one.
OML puts out some bonkers strikes now that I looked him up, but what's the synergy with Wasp compared to say Nico or C4rol?0 -
Looks like she does a good buff too; I wonder if Nico's reliability of just buffing every turn outweighs that Wasp has them as shields half the time until you get 5 more yellow?0
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The only players I think you are missing is Blade, and an injured 5* Daredevil. They get out strong strikes fastest if the conditions are met.
Gamora, Carol, and Coulson can also do pretty well since 6 blue ap could get you 2 strikes that Carol immediately buffs thanks to Coulson.
Or maybe Blade, Iron Fist, and Prof X. Prof X should tank at least 2 colors, so he can start buffing like crazy after going invisible. Punisher could take Iron Fists spot since he adds a multiplier and makes strikes too.
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It's not instantaneous like some combos mentioned, but I'm very fond of Carol + Ant-Man, since Ants! Ants! Ants! culminates in simultaneous strikes and countdown spam. I add Coulson and/or 4* Star-Lord depending on how the whim takes me.0
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Straycat said:The only players I think you are missing is Blade, and an injured 5* Daredevil. They get out strong strikes fastest if the conditions are met.
Gamora, Carol, and Coulson can also do pretty well since 6 blue ap could get you 2 strikes that Carol immediately buffs thanks to Coulson.
Or maybe Blade, Iron Fist, and Prof X. Prof X should tank at least 2 colors, so he can start buffing like crazy after going invisible. Punisher could take Iron Fists spot since he adds a multiplier and makes strikes too.0 -
ThaRoadWarrior said:Another team that would take some getting-moving, but with a lot of potential for strike multiplication might be:
Coulson
C4rol
Cloak and Dagger
Photonic Barrage will get your strikes out fastest, with C&D's passives helping along the way and the cheap purple power creating 1-turn countdowns from Coulson who can eventually start adding his own strikes with his countdown spam attack...Kind of an interesting thought experiment I guess.
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C4rol
Coulson
Switch
Kill switches cd-tile with carols yellow. Use coulsons purple to generate black, yellow or purple.
no other combination can provide bigger strike tiles faster0 -
Phenox, OML and Nico0
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4* Blade (5/5/3), Carol (5/5/3) and War Machine (3/5/5).
It´s a really fun team - especially when you have a heavy-red starting board.0 -
According to the character discussion thread, a level 270 Grocket with 5 yellow covers creates 7 strength 132 Strike tiles without a fellow Guardian, or strength 276 Strike tiles with a fellow Guardian, so the strike tiles are almost twice as strong with a fellow Guardian. With the 20% boost from Punisher Max (with 4 blue covers), it adds 64 to each strike tile, while Nico at level 270 and 5 Purple covers adds 68 each turn, so Nico is clearly the superior option.
If you want to run Grocket, Nico and Punisher it would take two turns for Nico to bump up the strike tiles to strength 268, almost equal to the 276 Another Guardian brings automatically. After that, any bump is just gravy.
I guess it depends on whether you bring the other Guardian just to bump the strike tiles or if they have Another job too though...
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mexus said:Quebbster said:
According to the character discussion thread, a level 270 Grocket with 5 yellow covers creates 7 strength 132 Strike tiles without a fellow Guardian, or strength 276 Strike tiles with a fellow Guardian, so the strike tiles are almost twice as strong with a fellow Guardian. With the 20% boost from Punisher Max (with 4 blue covers), it adds 64 to each strike tile, while Nico at level 270 and 5 Purple covers adds 68 each turn, so Nico is clearly the superior option.
If you want to run Grocket, Nico and Punisher it would take two turns for Nico to bump up the strike tiles to strength 268, almost equal to the 276 Another Guardian brings automatically. After that, any bump is just gravy.
I guess it depends on whether you bring the other Guardian just to bump the strike tiles or if they have Another job too though...
Still missing red.
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4*Grocket
Yondu
Lockjaw
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Carol
Daken
Loki
Goad the AI into making match-4s and let Loki spam the board with countdowns. Daken will keep you in tiles. Bad on defense, but so laughably easy on offense.0 -
Hawkeye (5*) / Coulson / Carol - particularly when one is boosted. You may or may not get the strikes from Carol, but Coulson and Hawkeye can make them too. Once it gets going it's ridiculous, Coulson's CDs mangnify the strikes and do damage, which generate more AP to fuel everyone.
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With the current pve using carol daner, wasp and 3* falcon. Suprisingly effect combo for strength tiles. In a wave have reached a combined tile strength of 33k plus match damage per match. We got wasps 1 turn tile with carol daers passive and the bird strike gives lots of protect tiles to turn to attack.0
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Carol/Coulson/Hawkeye without a doubt.
My current record if anyone would like to try and beat it.
https://i.imgur.com/Ko1X7fr.png
edit - can't figure out how to attach pics in this stupid forum.
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