Mainloop25 said: There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.For the sake of organization, I am separating each set into its own comment.
FindingHeart8 said: Mainloop25 said: There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.For the sake of organization, I am separating each set into its own comment. Your ideas are creative, I'll admit. But I strongly stand against this overall topic. I've seen enough connection between posts on here and the game to convince me that what we say on these forums has weight in the direction the developers pursue. The incessant posts on overpowered cards and nerfing cards is probably a significant contributing factor to why Ixalan is so bad. We really should talk about something else.
Mainloop25 said: FindingHeart8 said: Mainloop25 said: There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.For the sake of organization, I am separating each set into its own comment. Your ideas are creative, I'll admit. But I strongly stand against this overall topic. I've seen enough connection between posts on here and the game to convince me that what we say on these forums has weight in the direction the developers pursue. The incessant posts on overpowered cards and nerfing cards is probably a significant contributing factor to why Ixalan is so bad. We really should talk about something else. We'll have to see if they correct their mistakes in Ixalan. I could do a whole "How would you buff it" thread for Ixalan, and probably not nerf anything except maybe River's Rebuke. Actually, definitely River's Rebuke. It gives blue support removal, which plugs up its only weakness, which is a bad idea.
khurram said: Days undoing was already nerfed once. Don't you think 15 is too much of a cost for a mythic spell just to shuffle away opponent's hand. I don't see it getting much play even at 10 cast now. If it's cost were increased further I don't think anyone would really play it.Right now you invest 10 Mana and get essentially 5 back along with the shuffle of cards. And if you consider drawing 5 cards a huge advantage the opponent draws 5 cards too.
FindingHeart8 said: Mainloop25 said: FindingHeart8 said: Mainloop25 said: There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.For the sake of organization, I am separating each set into its own comment. Your ideas are creative, I'll admit. But I strongly stand against this overall topic. I've seen enough connection between posts on here and the game to convince me that what we say on these forums has weight in the direction the developers pursue. The incessant posts on overpowered cards and nerfing cards is probably a significant contributing factor to why Ixalan is so bad. We really should talk about something else. We'll have to see if they correct their mistakes in Ixalan. I could do a whole "How would you buff it" thread for Ixalan, and probably not nerf anything except maybe River's Rebuke. Actually, definitely River's Rebuke. It gives blue support removal, which plugs up its only weakness, which is a bad idea. a buff it thread wouldn't entirely be bad (given the almost unanimous opinion of the cards being underpowered), and the River's Rebuke is pretty powerful considering it's CMC