How Would You Nerf It/Buff It?
Comments
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I just don't think Slaughter Pact needs a buff. Agree to disagree.0
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Buff Rashmi???
Shes one of the most OP mythics in the game!0 -
Great job Mainloop, I almost agree with every tweak, now, just for fun i'd like to see a list of cards that should be totally exiled from the game for being an absurd demostration of antigammingdesign like Aven Mindcensor or Solemnity1
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Mainloop25 said:There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.
For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.
For the sake of organization, I am separating each set into its own comment.
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FindingHeart8 said:Mainloop25 said:There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.
For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.
For the sake of organization, I am separating each set into its own comment.
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Mainloop25 said:FindingHeart8 said:Mainloop25 said:There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.
For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.
For the sake of organization, I am separating each set into its own comment.
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khurram said:Days undoing was already nerfed once. Don't you think 15 is too much of a cost for a mythic spell just to shuffle away opponent's hand. I don't see it getting much play even at 10 cast now. If it's cost were increased further I don't think anyone would really play it.
Right now you invest 10 Mana and get essentially 5 back along with the shuffle of cards. And if you consider drawing 5 cards a huge advantage the opponent draws 5 cards too.
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It's great to use with Jace Unraveled. When you activate his third ability your cards get added power every time you draw a card. Days Undoing adds 5x that for each card so it adds up quickly.0
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FindingHeart8 said:Mainloop25 said:FindingHeart8 said:Mainloop25 said:There's always been a lot of talk about balancing cards, and now with booster crafting we have much more of a chance of running into every powerful card out there. I think now is as good of a time as any to take a good look at the biggest offenders and make cards that could otherwise see lots of play with just some tweaking. If peaks and valleys were a little flatter, it would force us to experiment with a variety of cards instead of relying on the same cards and combos all the time.
For the record, a lot of these are just thought exercises. Very few of these changes I would actually advocate for strongly. I encourage debate on any of these proposals and to have you come up with your own ideas. This is something I've been writing and contributing here and there in my spare time, so I'm glad to be done and able to share with you now.
For the sake of organization, I am separating each set into its own comment.
It's interesting, because they did more or less end up doing this in the RIX update.0
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