Medusa Entanglement Wave Node Fun
Smudge
Posts: 562 Critical Contributor
More fun on the wave node side of things...
I've noticed that Medusa's Entanglement skill specifically has inconsistent and unexpected behaviors in wave nodes.
I have animations off permanently. Not sure if that triggered any of this behavior.
I've noticed that Medusa's Entanglement skill specifically has inconsistent and unexpected behaviors in wave nodes.
- When her Entanglement tile is out there and the Attack/Entanglement tile damage finishes off an enemy in a multi-enemy wave node, the damage from her Entanglement tile is also applied to the incoming enemy (yes, this is player-beneficial).
- When her Entanglement tile gets matched away during a player-generated cascade that downs an enemy between waves, her "retaliation" does not fire at all (meaning no Attack tiles spawn when her tile is matched).
I have animations off permanently. Not sure if that triggered any of this behavior.
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Comments
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I can verify that case 2 happens. I have had multiple times during the Howard the duck wave nodes matched Medusas CD to down the final goon of a wave and have had no tiles generated.0
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This is a wide-ranging problem with powers that have multiple effects. If one effect kills the last enemy of the wave, the rest won't occur. I noticed this with 3-star Daredevil's Ambush tile - I matched it myself and killed the last enemy in the wave, but the trap did not respawn as it normally would have done.0
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Yep. The game's code, for whatever reason, doesn't make a sufficient distinction between the end of waves and the end of a fight. So some things that shouldn't happen at the end of a fight end up also not happening at the end of a wave.
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