Revamp daily rewards for long-term players

Nightglider1
Nightglider1 Posts: 703 Critical Contributor
I hit day 1469 today (I think it was 1469; it's right in that area, anyway) and my reward was a Standard token. Having played this long, it's kind of a gut-punch to still have Standards in the daily reward mix.

Comments

  • broll
    broll Posts: 4,732 Chairperson of the Boards
    edited December 2017
    I'd love to see something like this also.  I'm day ~650 and almost all excitement is now completely gone from this system.  I've nearly got all my 4*s champed so the occasional 4* rewards aren't needed or something I look forward to anymore.  I'm still 3 months from the first 5* reward and 6 months from the second.  By the time they start building up I'll probably have most of them champed. 

    Being 2 years behind the curb really hurts this system.  I get that it's a nice reward for longtime players, but this is a problem that's only going to get worse and worse as new players are further and further back from current.

    Changes I'd like to see:
    1.  Make the non-specific random rewards scale with SCLs and/or SR

    Current:
    Standard Token 25%
    50 HP 12.5%
    500 ISO 12.5%
    250 ISO 12.5%
    3x Health Packs 12.5%
    3x All Color Damage Boosts 12.5%
    3x All Color AP Boosts 12.5%

    SCL 1-3: (Same)
    Standard Token 25%
    50 HP 12.5%
    500 ISO 12.5%
    250 ISO 12.5%
    3x Health Packs 12.5%
    3x All Color Damage Boosts 12.5%
    3x All Color AP Boosts 12.5%

    SCL 4-7: (Token changed to Elite and double ISO/HP)
    Elite Token 25%
    100 HP 12.5%
    1000 ISO 12.5%
    500 ISO 12.5%
    3x Health Packs 12.5%
    3x All Color Damage Boosts 12.5%
    3x All Color AP Boosts 12.5%

    SCL 8-10: (Token changed to HT, double ISO/HP again)
    Heroic Token 25%
    200 HP 12.5%
    2000 ISO 12.5%
    1000 ISO 12.5%
    3x Health Packs 12.5%
    3x All Color Damage Boosts 12.5%
    3x All Color AP Boosts 12.5%

    2.  Do essentially the same thing as above for the specific ISP, HP, CP, & Token drops where they scale similarly to SCL or SR.  For example on a CP day you get triple CP to what you SR is, so if you're SCL 9 you get 27, but if you're only SCL 2 you get 6.

    3.  For specific tokens it would be great if the game gave you and option to accept the specifically assigned character or take an RNG equivalent.  Examples:  Early 3* offering you chose to take it or take an HT or ET instead.  4* offerings you can choose to take the 4* or 20 CP.  5* offerings you choose to take the offered 5* or 60 CP.