Yondu Spec Question
McThunderpants
Posts: 59 Match Maker
New to the forum. Just had a Yondu yellow and black cover fall into my lap and I currently have him at 4 covers each for both (with 5 in blue). Do I take Ravagers Ruse or Yaka Parachute to 5 covers? Any guidance would be appreciated. Thanks and happy holidays to all
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Comments
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I don't have a fully covered Yondu so I'm theorizing here, but I would go 3/5/5. Healing is nice, but ap destruction and strike tiles are also nice. Black is more consistent than Yellow.0
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Yeah his yellow needs him to be low health and then get a match 4 or 5. His black only costs 7 and overall is more reliable I would say.0
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Thanks for the guidance. Appreciate it.
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I would say, champ that Mary Poppins! But that probably isn't an option Iso-wise. Other than that, agreeing with the rest, go for black. It's more reliable.0
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Hold on to both covers until the 14 days are almost up. If you can collect enough iso in that time, level the character to 270 and champ them so you can use those two covers to bring him up to level 272. After champing, you can respec him however you want without spending covers.
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I think some folks are underestimating yellow and overestimating black.
While black is cheap and reliable, the strikes are not especially strong. Yellow, on the other hand, will heal like 50% of his health at 5 covers; that gives him huge staying power in a lengthy grind, or lets him absorb the occasional big hit for you.
Blue is obviously a 5 cover default, but I'm more apt to run him 5/3/5 than 3/5/5.0 -
I often run him with Vulture, so I tend to keep his black at 3 and go for the healing. It's pretty impressive healing, after all - at 5 covers he'll heal himself completely given the chance.0
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Yellow - most black powers are way better than his so you will almost never use his. The strike tiles are garbage and a boosted yondu can run a complete PVE event and never need to heal. At 5 covers it is at least 90% heal if not full.0
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I went with 5 in Yellow too. Buf really, I won’t play him (unless I have to) until Champed and at that point I will respec as needed.
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I split the difference, and run him at 4/4/5.
The healing is still high enough to keep him out of trouble most of the time. His strikes are weak as noted, but reducing enemy AP by up to 5 means you get 5 strikes instead of 4, and after a few champ levels this adds about 200 onto match-damage.
I ran him at 5/3/5 for a while, but I ended up thinking of him as a 'blue only' character instead of a more useful 'black-blue'.0
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