More Limitations?

Monkeynutts
Monkeynutts Posts: 566 Critical Contributor
So I logged back in used my runes to craft stuff.
Now we can all craft the cards we have been dying to get and everyone is streamlining their decks in events. I have play 5 / 6 games of Riskars endless mana game in Holiday, so much fun.

Is that what we expect now?

Or will there be more reateictions on sets in events because it hasnt been fun so far.
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Comments

  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    its not the expecting. it the literal sense of u wont win.
  • Bil
    Bil Posts: 831 Critical Contributor
    I think more restrictions might be interesting, not for the usual legacy events as legacy needs a spot to make sense but why not some thematic tribal events...
     For example events where players could only use a single tribe gobelins/spirits/drazi/.... And so on.
    That might give a good reason to use a larger variety of cards. 
    It has been designed as secondary objective in some events but the concept could be developed.

  • Rhasget
    Rhasget Posts: 412 Mover and Shaker
    My experience since crafting came is Nyx/Hixus/Gideons Defeat/Market.

    And since I play a black Zombie deck in the holiday event I'm pretty much screwed in these games.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    edited December 2017
    Farm / Market is useless with Nyx. It doesn’t come back. 

    I suggest crafting Anguished Unmaking and gem changers.  Or add a lot of mana drain and discard. 
  • Urzashead
    Urzashead Posts: 64 Match Maker
    Haven't had issues with cards. Super cascades every turn is getting annoying tho. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    My personal experieclnce was different:

    Yes i lost more games than ever (piggy+olivia I'm  looking at you...) but it was fun to have to work harder to win and to feel the possibility of losibg again.
    We've grown to expect to win every game when we shouldn't. Im sorry your losses hurt, but im glad losing is an option again. 
    In general, people are less salty losing to a real person than losing to AI. Additionally the progression reward structure is such that you can’t manage many losses. Lastly given the fact that you can’t sideboard once you know what to expect leads to even more losses since some decks you need to rush to your win to beat, and others take more effort.

    i don’t think hand waving it as you’re too used to wining is really all that helpful given how the game functions. 
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    Well sorry, but we are too used too winning. Me too, i'm used to playing a perfect hod or rotpg

    Now adding more and creative objectives in events is fine and dandy, restrictions aren't. 
    We allready have standard for that.

    Since crafting my decks are supplied with stuff i usually wouldnt use like support destruction etc

    I suggest figuring out what would hurt the decks you have difficulty with and if needed ask for help. I'd be more than happy to if you want me to. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    edited December 2017
    Most of us aren’t going perfect scores in events, especially PvP. Perhaps your perception is skewed. 

    In my case, as an example, it’s more that once I know what a deck is doing I’ll think “I wish I was using <insert planeswalker>” than specific archetypes giving me trouble. 
  • Stormcrow
    Stormcrow Posts: 462 Mover and Shaker
    edited December 2017
    Personally I always get a kick out of this new holiday tradition of "throw all your most unbalanced broken **** into a deck and fight everyone else who's doing the same", even if I end up taking a bunch of losses. It's sort of like they took an ugly sweater contest and added a MTGPQ twist that turns it into an ugly-deck-of-broken-cheese party. This year I seem to have outdone myself though, my only loss so far (knock wood) was actually my own fault, I accidentally went into an infinite loop with Whir of Invention/Harness the Storm/Omniscience and had to quit out. I sincerely apologize to anyone that runs into the AI-piloted version of my deck and has it do the same thing.  Anyways my most important piece of advice is: definitely do not take it too seriously.
  • jchesnutt
    jchesnutt Posts: 8 Just Dropped In
    Rhasget said:
    My experience since crafting came is Nyx/Hixus/Gideons Defeat/Market.

    And since I play a black Zombie deck in the holiday event I'm pretty much screwed in these games.
    Nix/Gideon’s/Will has been the worst... here...don’t play anything ever again after turn 2....
  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    I used Bolas cycling, so free wins all around. ;)
  • Bil
    Bil Posts: 831 Critical Contributor
    The combo nyx+insidious will is boring but you can stack cards in your hand release them all together to make sure some of them enter the battlefield.
    Im always trying to have a backdoor escape in case of a nyx combo or a resilient hixus. Any damage coming from something else than a creature may do the job. 
  • Sirchombli
    Sirchombli Posts: 322 Mover and Shaker
    I'm not sure if I'm just lucky, but I kind of doubt it. The decks I've been facing since crafting hit aren't really that much stronger than before. I'm a solid player, but I'm no wizard. I lost every once in a while before. Still do. We, theoretically, all got new toys to play with. It just takes a little time to adjust to the new meta. 
  • Doomstat
    Doomstat Posts: 115 Tile Toppler
    Agreed. Granted I'm seeing more Olivia/Pig/deploy but besides that, everything is par for the course. I was hoping for a more diverse field, but when something works...
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    bken1234 said:
    Farm / Market is useless with Nyx. It doesn’t come back. 

    I suggest crafting Anguished Unmaking and gem changers.  Or add a lot of mana drain and discard. 
    I would not agree with that, it is plenty useful without nyx (especially if you want the Market half).
    Personally, I think Gideon's Defeat is the best of these types of cards because of the 2 shields, but Farm has saved my butt many times
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    Bken means  that the combo doesn't work. 
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    you are better prepared i find if you expect to go agaisnt what ever  uber combo the color of your ai opponent can have. and try to be ready to  handle it, at the least you will be disappointed that it wasnt as tough as you expected. You will lose in this game it is a fact, there is always a better deck/ or hands you just cant cope with agaisnt what the ai has. Also it is a gamenot world peace there is nothing relying on the outcome other than a few moments of your happiness or disappointment, act accordingly.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    It would be cool if there was restrictions, but only if you CHOOSE it.  The more deck restrictions, the smaller the reward you'd get by winning.  Or you could chase after the bigger rewards but be venturing into the big open field where you could be facing the biggest meanest deck combos out there.  I know the silver/gold/platinum rankings were supposed to do that, but color mastery is more of a measurement of how much you experimented with your cards, not a safe haven from the monster decks out there.

    My favorite combo is Hazorets Undying Fury + Deploy + Piggy&friends.  I'll just set the game down and go make myself lunch while the game plays itself out for me.  So yeah, I won all of my matches.

    I think there should be a place in mtgpq to use your meanest combos (I mean, why not?  You worked for the cards and earned them didn't you?  Why shouldn't you be allowed to play them in something that matters more than the mere training grounds?).

    That being said, newer players with less cards should have the option to fight on the bunny hills of mtgpq, while they work their way up to being able to dance with us 'ol timers.
  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    edited December 2017
    The game is just boring. Too many cards available and too many combos. Its not even challenge enjoyable. Its either a grind or its just flat the ai will win. I don't mind working for a win, but events have gotta be fair.

    Sets in Paper Mtg rotates so certain interactions don't happen. In this game everything is available which makes for nasty games.

    I turn this game on every now and again and remind myself of how good it used to be.

    Played a 17 minute Holiday Event game that in the end i press quit because it put me to sleep.