Damage based PvP
veny
Posts: 834 Critical Contributor
It may sound stupid, but... what if points gained from PvP were based on how much damage you done?
Over time, PvP became more and more difficult - now i am stuck with 30 promoted 4*s fighting promoted 5*s, which is terrible - i am even losing after reaching 100 points (Vulture + SpiderMan, 5* Gambits everywhere etc.)
Damage-based point rewards would be much better than win/lose system and here is why:
1) Losing wont be frustrating anymore (winning should still provide some bonus to points gained, lets say 30%)
2) Whole roster could be used in PvP, not only the strongest characters
3) No more abusing of 1* teams that sometimes appear
Call me crazy but i believe this system would be much more ballanced and much more player-friendly than point/win based system, that has many flaws thanks to scalling, rng, system of powered characters...
Over time, PvP became more and more difficult - now i am stuck with 30 promoted 4*s fighting promoted 5*s, which is terrible - i am even losing after reaching 100 points (Vulture + SpiderMan, 5* Gambits everywhere etc.)
Damage-based point rewards would be much better than win/lose system and here is why:
1) Losing wont be frustrating anymore (winning should still provide some bonus to points gained, lets say 30%)
2) Whole roster could be used in PvP, not only the strongest characters
3) No more abusing of 1* teams that sometimes appear
Call me crazy but i believe this system would be much more ballanced and much more player-friendly than point/win based system, that has many flaws thanks to scalling, rng, system of powered characters...
0
Comments
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Tveny said:It may sound stupid, but... what if points gained from PvP were based on how much damage you done?
Over time, PvP became more and more difficult - now i am stuck with 30 promoted 4*s fighting promoted 5*s, which is terrible - i am even losing after reaching 100 points (Vulture + SpiderMan, 5* Gambits everywhere etc.)
Damage-based point rewards would be much better than win/lose system and here is why:
1) Losing wont be frustrating anymore (winning should still provide some bonus to points gained, lets say 30%)
2) Whole roster could be used in PvP, not only the strongest characters
3) No more abusing of 1* teams that sometimes appear
Call me crazy but i believe this system would be much more ballanced and much more player-friendly than point/win based system, that has many flaws thanks to scalling, rng, system of powered characters...
0 -
Actually i would say that with stronger and stronger roster, PvP is much more difficult for you thanks to matchmaking. In times i had my first 4* promoted i was doing 575 points like nothing.
Now i have 30 4*s promoted, 5*s are everywhere, especially the broken ones. I am barely able to reach 300 points not without being defeated and 575 is much harder than before.0
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