Damage based PvP
veny
Posts: 834 Critical Contributor
It may sound stupid, but... what if points gained from PvP were based on how much damage you done?
Over time, PvP became more and more difficult - now i am stuck with 30 promoted 4*s fighting promoted 5*s, which is terrible - i am even losing after reaching 100 points (Vulture + SpiderMan, 5* Gambits everywhere etc.)
Damage-based point rewards would be much better than win/lose system and here is why:
1) Losing wont be frustrating anymore (winning should still provide some bonus to points gained, lets say 30%)
2) Whole roster could be used in PvP, not only the strongest characters
3) No more abusing of 1* teams that sometimes appear
Call me crazy but i believe this system would be much more ballanced and much more player-friendly than point/win based system, that has many flaws thanks to scalling, rng, system of powered characters...
Over time, PvP became more and more difficult - now i am stuck with 30 promoted 4*s fighting promoted 5*s, which is terrible - i am even losing after reaching 100 points (Vulture + SpiderMan, 5* Gambits everywhere etc.)
Damage-based point rewards would be much better than win/lose system and here is why:
1) Losing wont be frustrating anymore (winning should still provide some bonus to points gained, lets say 30%)
2) Whole roster could be used in PvP, not only the strongest characters
3) No more abusing of 1* teams that sometimes appear
Call me crazy but i believe this system would be much more ballanced and much more player-friendly than point/win based system, that has many flaws thanks to scalling, rng, system of powered characters...
0
Comments
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Tveny said:
The current PVP system sucks. It's only good for someone with very strong characters.It may sound stupid, but... what if points gained from PvP were based on how much damage you done?
Over time, PvP became more and more difficult - now i am stuck with 30 promoted 4*s fighting promoted 5*s, which is terrible - i am even losing after reaching 100 points (Vulture + SpiderMan, 5* Gambits everywhere etc.)
Damage-based point rewards would be much better than win/lose system and here is why:
1) Losing wont be frustrating anymore (winning should still provide some bonus to points gained, lets say 30%)
2) Whole roster could be used in PvP, not only the strongest characters
3) No more abusing of 1* teams that sometimes appear
Call me crazy but i believe this system would be much more ballanced and much more player-friendly than point/win based system, that has many flaws thanks to scalling, rng, system of powered characters...
0 -
Actually i would say that with stronger and stronger roster, PvP is much more difficult for you thanks to matchmaking. In times i had my first 4* promoted i was doing 575 points like nothing.
Now i have 30 4*s promoted, 5*s are everywhere, especially the broken ones. I am barely able to reach 300 points not without being defeated and 575 is much harder than before.0
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