Whats the most broken (pre-nerf) card ever made?
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I didn't vote because most of these gave me trouble at one point or another. If I had to pick, it would be baral. Super loopy turns were definitely annoying, but the worst part was when the ai would fizzle out, which happened a lot. Now you have one turn to get rid of it and pray that one of those 300 cards wasn't another baral. Which it was. And oh, look.... He cascaded.... Sweet nother baral... And coastal. It's cool I'll wait.0
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Baral, Chief of ComplianceFor me, Baral pre-nerf was utterly miserable. I remember during a PvP event when I went against a Kiora deck that played Managorger Hydra, and then Baral. The AI played spell after spell after spell, and I watched this Hydra get bigger and bigger. I knew I had lost, but was willing to wait it out for the 50 Runes, so I set the phone down, and I went and checked the mailbox, shoveled the driveway, and returned about 30 or 35 minutes later to pick up my phone. To my surprise, the game was still going on, and the Hydra was a 320/320 monster that had yet to swing, because the AI was still playing spells and drawing cards.
A card that lets the game's AI play without you while you do chores ought to be one of the many definitions of one that is broken.
P.S. I shut it off... wasn't even worth waiting for the 50 Runes.1 -
Gonti's Aether HeartI voted for the Heart but after reminiscing on ye days of old mtgpq...runaway carriage was the worst, especially with the lack of cards to interact with it. An unstoppable wall with Gideon1, and a nuke against a beserker deck (which were quite common back when Shadows was released for this game).
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Undergrowth Champion
I wouldn't say absolutely no solution. You could just disable and destroy it. Aligned Hedron Network was a popular choice.bken1234 said:Runaway Carriage, hands down. I found an email exchange with someone from Hibernum about that the other day. It was a card with absolutely no solution.0 -
Other (Please Specify, I can't remember them all)Remember the original Mizzium Meddler breaking the game's AI? Easy wins back in the day...
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Other (Please Specify, I can't remember them all)It's hard to pick just 1. Carriage was miserable to play against. Harness loops were awful too. I think I'd have to throw a vote to Mizzium Meddler too. In the early days of the game it was virtually impossible to deal with. I rage quit more to that card than anything else, including Carriage.1
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Baral, Chief of ComplianceWhat was meddler like in the early days of the game?0
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Undergrowth Champion
Whenever the opponent matched 3 or more gems it used to drain 3 Mana from top of their hand and gave it to the bottom card. So the AI was always short of 3 Mana, could never cast the top card and would rarely cast the bottom one either because of their stupid card prioritization. When a player faced it though, it was still annoying but you could put the card you wanted to cast at the bottom and wait for it to fill up 3 Mana per cascade.THEMAGICkMAN said:What was meddler like in the early days of the game?0 -
Actually it was drain 3 mana from the first card of your hand, not the top of your hand.khurram said:
Whenever the opponent matched 3 or more gems it used to drain 3 Mana from top of their hand and gave it to the bottom card. So the AI was always short of 3 Mana, could never cast the top card and would rarely cast the bottom one either because of their stupid card prioritization. When a player faced it though, it was still annoying but you could put the card you wanted to cast at the bottom and wait for it to fill up 3 Mana per cascade.THEMAGICkMAN said:What was meddler like in the early days of the game?
So what I preferred to do was leave a small spell like Sure Strike or Fiery Conclusion blacked out in the first slot of my hand, then place the card I want to cast the most in the second slot and the cast I want to cast second most in the last slot.
With a 1-cost card in the first slot, Mizzium Meddler's ability was actually earning you 2 bonus mana per match.
Nah, all they did was up its cost from 6 to 10. The effect was the same at 3 mana for each of the 5 cards drawn. What this did was reduce net mana gains from 9 to 5. It also meant you couldn't cast Day's Undoing off a Talent of the Telepath.Skiglass6 said:
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Compelling Argument didn’t make the list?0
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Baral, Chief of Compliance
You may need to make a compelling argument for it.ElfNeedsFood said:Compelling Argument didn’t make the list?
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In the sense that it doesn’t do any useful work at all, Compelling Argument is definitely broken.0
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Definitely Baral. Although the first card that leapt to mind was Harbinger of the Tides.0
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Yeah. In the sense that it completely illustrates how overpowered cycling is, a card that literally does nothing got tons of play.Gilesclone said:In the sense that it doesn’t do any useful work at all, Compelling Argument is definitely broken.
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Baral, Chief of Compliancecompelling only really got play on decks that needed another cheap cycling card
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Runaway CarriageI vote RC because Baral was nuts but because you had to pay to get it, it didn't completely warp the metagame like RC did. Basically, in every competitive deck during RC's heyday, you needed to run 2-4 cards in every deck to either deal with it or optimize it or both. It made weird bad cards like Consecrated by Blood good and made Aligned Hedron Network almost an auto include in everything. It made G1 a tier 1 deck choice, and hold on to your tinykitty if the opposing G1 had Rogue's Passage.
I will give an honorable mention to my old pal Undergrowth Champion, my first mythic. I ran it as the only creature when I first got Kiora. That deck also prominently featured my second and third mythics, Exert Influence and The Great Aurora, which with UC was an insane combo that completely wiped the board except for UC, which it gave -1/-1 Needless to say, that deck didn't really ever lose.0
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