Too many activated gems Refuse // Cooperate

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wereotter
wereotter Posts: 2,064 Chairperson of the Boards
Playing against one of the nodes (I think it was 2.1) in Return of the God Pharaoh, my opponent cast Refuse // Cooperate. The support was not reinforced, and I destroyed it using Forsake the Worldly. Upon being destroyed, my opponent got 6 activated gems for cooperate rather than 3. It was clear they were all from that one copy as when they activated one, the other 5 deactivated.