Jwallyr said: The wins system for progression rewards is obviously the most sensible way to schedule those rewards. The question of "how many" wins and what rewards go there is open for discussion, but I haven't yet heard a convincing argument for points-based progression.However, "total points" placement removes most of the competitive elements of PvP, and I'm not sure I see why you think it should go away. Win-based progression is great for non-hyper-competitive players, but the competitive players need to have a bracket that caters to them as well, IMO.