9.Have the color mastery bars in platinum reflect the maximum possible mastery (instead of just being full)
andrewvanmarle said: Some things that i'd love to see in upcoming updates:1. Being able to speed up the victory/ribbons animation. (holding like with opening boosters would be an idea)
Ohboy said: (2) is not just a qol issue. It changes game play.
Krishna said: 6. Being able to see both players graveyard and exile
UweTellkampf said: I really like all of these, and yes, the second one would be a bit sketchy, since it would mean that one could play a match with a deck chasing the objectives, and afterwards change that deck to something generally more annoying.
shteev said: Ohboy said: (2) is not just a qol issue. It changes game play. Does it?[edit] Yeah, I guess you're not wrong, what with decks being stored server side. Sigh. Chalk that up to another problem of not having them stored client side.
blacklotus said: @DaddyO uncage the menagerie fetches up to 6 critters into your hand. It does not fetch 6 and discard/exile the excess that cannot fit in your available empty card slots. There is no excess critter cards to be discarded/exile.
Ohboy said: shteev said: Ohboy said: (2) is not just a qol issue. It changes game play. Does it?[edit] Yeah, I guess you're not wrong, what with decks being stored server side. Sigh. Chalk that up to another problem of not having them stored client side. Sorry I see why it's confusing. I was talking about your 2nd suggestion.Being unable to choose which card to drain mana from is a nerf to cycling. We don't need to argue about cycling being overpowered, but it IS a change to balance and gameplay and not a simple QOL improvement.
This is a non-choice. Option 1 is strictly better than option 2. The only reason anyone would pick option 2 is because they don't KNOW about option 1. There's no skill in learning this rule about the game. This is not a change is your play options, it's a change in busywork.
Consider the changes that WOTC made to putting 'damage on the stack' during creature combat. In the early days of Magic, if I blocked your creature with a Mogg Fanatic, I'd have a choice to make... would I let my Mogg Fanatic deal combat damage, or would I block with it, sacrifice it to deal combat damage to another creature, and thus deal no damage to your attacker?
Later on, when 6th edition was introduced, the rules were changed and the effect on combat was that you could do both. A lot of players liked this change, of course, because it made their Mogg Fanatic more powerful, but the choice aspect was taken away, and instead, experienced players who knew how the rules worked gained an advantage over unexperienced players who didn't... at least, until the first time it happened to them at a pre-release or FNM, and made them lose a match, and then from that point on they knew about it.
WOTC changed the combat rules again in 2010 specifically to remove this non-choice.
Ohboy said: Also, decks should always be stored server side. This was something they did right. I believe they actually did store them client side for a very short while as per your suggestion before people realised that reinstalling the game or playing across multiple devices meant that the decks didn't get carried over.
shteev said: Ohboy said: shteev said: Ohboy said: (2) is not just a qol issue. It changes game play. Does it?[edit] Yeah, I guess you're not wrong, what with decks being stored server side. Sigh. Chalk that up to another problem of not having them stored client side. Sorry I see why it's confusing. I was talking about your 2nd suggestion.Being unable to choose which card to drain mana from is a nerf to cycling. We don't need to argue about cycling being overpowered, but it IS a change to balance and gameplay and not a simple QOL improvement. Wait, no. Absolutely not. You're not going to be able to keep the mana in the card being cycled anyway... and all the other cards in your hand can be ordered. So by ordering your hand, currently your 2 choices are:Lose all the mana in your cycled card and the choose exactly where mana will be drawn from in your other cards, orDrain mana from the cycled card first, and then drain mana from your other cards in the order you choose.This is a non-choice. Option 1 is strictly better than option 2. The only reason anyone would pick option 2 is because they don't KNOW about option 1. There's no skill in learning this rule about the game. This is not a change is your play options, it's a change in busywork.Consider the changes that WOTC made to putting 'damage on the stack' during creature combat. In the early days of Magic, if I blocked your creature with a Mogg Fanatic, I'd have a choice to make... would I let my Mogg Fanatic deal combat damage, or would I block with it, sacrifice it to deal combat damage to another creature, and thus deal no damage to your attacker?Later on, when 6th edition was introduced, the rules were changed and the effect on combat was that you could do both. A lot of players liked this change, of course, because it made their Mogg Fanatic more powerful, but the choice aspect was taken away, and instead, experienced players who knew how the rules worked gained an advantage over unexperienced players who didn't... at least, until the first time it happened to them at a pre-release or FNM, and made them lose a match, and then from that point on they knew about it.WOTC changed the combat rules again in 2010 specifically to remove this non-choice. Ohboy said: Also, decks should always be stored server side. This was something they did right. I believe they actually did store them client side for a very short while as per your suggestion before people realised that reinstalling the game or playing across multiple devices meant that the decks didn't get carried over. Not being able to carry over saved games after reinstalling? Did that really happen in MTGPQ? If so, it's just another example of Hibernum's incompetence. Hands up anyone who thinks THAT problem wasn't solved in 1983.[edit] 'Decks should always be stored server side' sounds a lot to me like 'local saves are always the wrong choice for computer games', so I'm assuming you can't mean that in the way I'm interpreting.