D3. Just do both!!
Phaserhawk
Posts: 2,676 Chairperson of the Boards
Why can’t PvP be both progression and win based? Why not have 900 points or 40 wins (less wins all around though, way too grindy). This way PvP can play the same while allowing casuals to still get progression. It’s a win, win, win. Win for hardcore, casual and D3 as a happy player base = $
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Comments
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Keep it points - but loses dont count against you in prog, only placement. Everyones a winner.7
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sh81 said:Keep it points - but loses dont count against you in prog, only placement. Everyones a winner.1
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I dont claim it as an original idea either!0
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Wins are fine. Lower the number of wins to hit the 4* to 30 (scale the others down accordingly) and put the 15 cp at 40 wins. Taking away the cp from progression was what upset most people.1
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sh81 said:I dont claim it as an original idea either!1
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NotBAMF said:sh81 said:Keep it points - but loses dont count against you in prog, only placement. Everyones a winner.
Yes, this still has people losing points for defeats (both in attack and defense) but the loss is buffered by the fact that you don't actually go backward. It still allows for people to do their shield hopping and "skip-tax" to find optimal battles, while not overly punishing them for getting hit in the process.
Example:
I do an event and get 10 wins to get to 575 points. I get hit and lose 15 points. My placement still shows me at 575. Progression is still at the 575 level (so I need to hit 650 for the next award), however, I actually have 560 points. I then fight another battle against a higher ranked guy for 75 points. My totals for both progression and placement are now at 635.
Thoughts?
*edited a typo
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Too complicated for them, it's either one extreme or the other, just about every change has shown this time and again.
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abmoraz said:NotBAMF said:sh81 said:Keep it points - but loses dont count against you in prog, only placement. Everyones a winner.
Yes, this still has people losing points for defeats (both in attack and defense) but the loss is buffered by the fact that you don't actually go backward. It still allows for people to do their shield hopping and "skip-tax" to find optimal battles, while not overly punishing them for getting hit in the process.
Example:
I do an event and get 10 wins to get to 575 points. I get hit and lose 15 points. My placement still shows me at 575. Progression is still at the 575 level (so I need to hit 650 for the nest award), however, I actually have 560 points. I then fight another battle against a higher ranked guy for 75 points. My totals for both progression and placement are now at 635.
Thoughts?1 -
Gross and net is perfect too. Essentially wins and total points would do the same thing and both are already programmed hence my suggestion but gross and net is more elegant0
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I’ve been saying that from the start as well. Have the season and each event separated into Rank Points and Progession Points. Wins increase each by x # of points while losses only decrease from rank points. This would allow the lower rosters to get their progression without punishing the higher tier rosters by making them play twice as much. It was players with lower tiered rosters that loved this win based system because they probably had to win 40 matches to get their points anyway, this way as their rosters improve and they move into 4 and 5* land they can decrease the amount of wins it would take to reach the same rewards. As a mainly 4* roster player, I reach 900 points consistently in about 20 matches, now I can get my rewards back.2
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sh81 said:Keep it points - but loses dont count against you in prog, only placement. Everyones a winner.0
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Wumpushunter said:sh81 said:Keep it points - but loses dont count against you in prog, only placement. Everyones a winner.0
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