Make your PvP predictions!
Dormammu
Posts: 3,531 Chairperson of the Boards
So the developers are giving me a bit of whiplash with PvP formats. They're really unpredictable with this whole back and forth thing, making it hard to guess what could possibly come next. What do you think?
Make your PvP predictions! 70 votes
Win-based PvP is gone forever
5%
4 votes
Win-based PvP will return in another form
62%
44 votes
Next season they'll change their minds again and we'll be back to 40 wins
5%
4 votes
I really don't care what they do, just decide!
8%
6 votes
I'm rage-quitting
1%
1 vote
Whatever they do, it's sure to keep the forums interesting
5%
4 votes
This is a dumb poll, why do I click on this stuff?
10%
7 votes
0
Comments
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The multi year vets and whales have spoken. wins are dead.2
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I believe at its core the win based system has merit but not at the 40 wins and not at the CP removeal. Also the 74 win SIM was insane. Sitting at 2600 at 73 wins just didn't make sense. I do hope they come up with a system that will encourage more PVP players but to also understand that it is Plaver Verses "Player" and point lose is a real thing. I do think that if you "wipe" or lose in the win system, just like in the point system, you would lose wins.
As others told us that were against the 40 WIN pvp system in that form, you have to wait and see what they come up with.1 -
no option for a win/point system at the same time hybrid. would make everyone happy. also CP back in progress not placement
1 -
PvP will be replaced by a new tournament called SHIELD boost. The object will be to collect (hint: buy) as many boosts as possible using Hero Coins and CP in a race to get your character as high a level as possible for fabulous prizes! But watch out! Other players may be able to put a snake in your grass by using "Anti-SHIELD" de-boosts (is that a word?) to knock you back down again (also available for purchase). The fun never ends as you travel up and down the leaderboard until you finally collapse in an exhausted heap screaming into the night.
2 -
I really liked the win-based PvP system. I actually enjoyed doing PvP this time round, without the fear of getting smashed for 200 points at a time (I don't have masses of expendable HP to shield whenever I want). Win-based meant that I could play at my own pace. All I had to do was get to my target (16 wins for the CP) and that was that. But it seems the big money players have got their way, to the detriment of everyone else. Disappointing.2
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The rockett said:I believe at its core the win based system has merit but not at the 40 wins and not at the CP removeal. Also the 74 win SIM was insane. Sitting at 2600 at 73 wins just didn't make sense. I do hope they come up with a system that will encourage more PVP players but to also understand that it is Plaver Verses "Player" and point lose is a real thing. I do think that if you "wipe" or lose in the win system, just like in the point system, you would lose wins.
As others told us that were against the 40 WIN pvp system in that form, you have to wait and see what they come up with.0 -
This point has been beaten to death, but here we go again: we don't mind wins-based, just 40 wins, and the removal of CP. Keep it at 40 wins, but give 15 CP at 40 wins with a re-shuffling of the lower rewards, I anticipate very few complaints. Keep it at 40 wins, but give CP to the t25/t50, still some complaints, but a lot of people will be happy. Lower the win count required, I anticipate everyone will be happy.
BUT, they need to find a space in all of this that allows for them to gain revenue, so the solution definitely isn't going to be that simple. There will be some kind of catch, most likely one that divides the player base yet again.2 -
BoyWonder1914 said:This point has been beaten to death, but here we go again...
I'm fascinated to see what PvP will look like after the upcoming season and if they'll change it up again.0 -
My PvP prediction is I'll do simulator and 10 CP at most per event and spend more time on other games. Also done spending.0
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All of this could have been avoided if they had just listened to people on the forums and tested out a hybrid system. Even if it was just in a mini season or one or two events. Vets are happy because they can play for points and shield hop, newer players are happy because they can do their wins and focus their hp more on building their rosters up. No people raging on the forums. Well, not so much anyway.0
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If the devs don't want a hybrid system in place, then one of the best suggestions I have seen was given by @aesthetocyst where in the rewards tiers move to progressively lower wins threshold as you go up SCL.
Please post it here again , because your original thread is buried somewhere invisible. One of THE most fantastic ideas posted. I tip my hat sir!
That system, along with a reasonable amount of win threshold and CP back in progression should make everyone happy, which is what the devs are aiming for as said in Brigby's post2 -
aesthetocyst said:They expressed a high-level of confidence ... and then blinked. Ran back home to momma. Turtled right up.
And that's a shame, because there was a great opportunity to make WinCount palatable, while also overhauling SCLs. And then move on to separating ranking from the participation program.
Paradise not quite lost, but delayed indefinitely.
Must be some fun internal debates going on.
Will be fun to see the reward scheme when the PvP preview goes up later. Are all CP out of placement? Did they really yank all the CP out of placement in low CLs? Harsh if so. Gonna be deflating for newer players. Sure hope they push some explanation in game...
I wonder what that could have been...0 -
I think they were on the right idea... "something" needs to change, and wins-based did help a lot of lower-tier players to make the progression.
I'm glad they listened to the community, but I'm sure we haven't heard the end of this matter.0
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