Should strike tiles suffer from diminishing returns in cascades?
Comments
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NoThe entire point of having strike tiles is they can buff every kind of attack you can come up with, including cascades. You can always match them away, I guess.
It's a shame there arent any characters that steal/destroy/convert/reduce enemy strike tiles. Well, I mean there is 3*DD, 5*DD, Jean grey, Elektra, BSS, sam wilson, phoenix, 3*lord, 5*lord, Dr strange, 5* widow, clagger, medusa, she hulk, invisible woman, antman, loki, gwenpool, 3gambit, 5gambit , bullseye, and spiderwoman...but that's it! Only like 20 characters across three tiers that deal with strikes, definitely need more! Right?
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There's something fun about stacking as many different types of hits as possible and running with a strike tile generator. With DD who essentially doubles your damage when playing this way can reach ridiculous numbers but teams are really limited and you really have to jump through a lot of hoops to see it's max potential. Unless there's going to be more like DD who can really exploit strike tiles and do it easily, I really don't see a need to change it. It's kind of the point of strike tiles.0
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YesSTOPTHIS said:Nope. I'll say the same thing I said about Gambutt, it's better to have a countermeasure than a nerf. Most players don't even care for protect tiles. Maybe those need to be improved. Maybe we need more special tile stealing moves. Or someone who stops or slows down passives.
There's more than enough way to deal with strike tiles, the problem isn't in fighting against them.The problem is that there's nothing remotely as powerful as strike tiles. Even if protect tiles would be buffed tenfold, they still wouldn't help you win the battle.
And if you start trying to buff attack tiles, you just add even more automatic damage to a game that really doesn't need even more of an "autoplay" mode.
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Starfury said:
And if you start trying to buff attack tiles, you just add even more automatic damage to a game that really doesn't need even more of an "autoplay" mode.
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NoYou can't nerf strikes unless the entire way the game is played changes. Right now everything is speed, speed, speed. Strikes make matches go significantly faster, ergo they are much gudz.
Until that changes, nerfing strikes is pretty close to nerfing everything.
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Strike tiles are a fundamental piece of the game. There's no real way to change them without turning the balance of the game completely upside down. That said, yes, strike tiles are not great design, and probably should have been changed way earlier on. I have no idea how you could change them at this point, though.
If we were in a world where stuff like that could be changed easily, I might suggest that strikes have cooldowns attached to them. For example, you have a strike tile on the board, and you make an attack that is boosted by it: the next thing that happens is it turns gray for a turn or two, and its effect is shut off. Maybe you could have a number overlaying it like a countdown, except the number changes with every attack, so that it buffs damage you do every third time or something, or even something like three on/three off. At that point it would make sense for it to be a percent-based damage increase, instead of a flat increase, which would offer some chances for strategic use that don't occur now.0 -
Welcome Death said:It's a shame there arent any characters that steal/destroy/convert/reduce enemy strike tiles. Well, I mean there is 3*DD, 5*DD, Jean grey, Elektra, BSS, sam wilson, phoenix, 3*lord, 5*lord, Dr strange, 5* widow, clagger, medusa, she hulk, invisible woman, antman, loki, gwenpool, 3gambit, 5gambit , bullseye, and spiderwoman...but that's it! Only like 20 characters across three tiers that deal with strikes, definitely need more! Right?
As annoying as it is to fall to an AI strike-boosted cascade, when going against a strike tile-heavy opponent, you're already probably using health packs, so what's a few downed characters to boot?0 -
YesJarvind said:You can't nerf strikes unless the entire way the game is played changes. Right now everything is speed, speed, speed. Strikes make matches go significantly faster, ergo they are much gudz.
Until that changes, nerfing strikes is pretty close to nerfing everything.
New 4*: Does he fit on a Grocket team? No? Oh well, I'll use him when he's an essential.0 -
Starfury said:Jarvind said:You can't nerf strikes unless the entire way the game is played changes. Right now everything is speed, speed, speed. Strikes make matches go significantly faster, ergo they are much gudz.
Until that changes, nerfing strikes is pretty close to nerfing everything.
New 4*: Does he fit on a Grocket team? No? Oh well, I'll use him when he's an essential.0 -
NoStarfury said:Jarvind said:You can't nerf strikes unless the entire way the game is played changes. Right now everything is speed, speed, speed. Strikes make matches go significantly faster, ergo they are much gudz.
Until that changes, nerfing strikes is pretty close to nerfing everything.
New 4*: Does he fit on a Grocket team? No? Oh well, I'll use him when he's an essential.
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NoStarfury said:Jarvind said:You can't nerf strikes unless the entire way the game is played changes. Right now everything is speed, speed, speed. Strikes make matches go significantly faster, ergo they are much gudz.
Until that changes, nerfing strikes is pretty close to nerfing everything.0 -
YesDaredevil217 said:Starfury said:Jarvind said:You can't nerf strikes unless the entire way the game is played changes. Right now everything is speed, speed, speed. Strikes make matches go significantly faster, ergo they are much gudz.
Until that changes, nerfing strikes is pretty close to nerfing everything.
New 4*: Does he fit on a Grocket team? No? Oh well, I'll use him when he's an essential.
I use Grocket+Gamora because they're way faster and better.1 -
NoStarfury said:Daredevil217 said:Starfury said:Jarvind said:You can't nerf strikes unless the entire way the game is played changes. Right now everything is speed, speed, speed. Strikes make matches go significantly faster, ergo they are much gudz.
Until that changes, nerfing strikes is pretty close to nerfing everything.
New 4*: Does he fit on a Grocket team? No? Oh well, I'll use him when he's an essential.
I use Grocket+Gamora because they're way faster and better.
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YesTrying out new teams so the 50% more matches in PvP take even more time to complete is the last thing on my agenda.
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NoStarfury said:Trying out new teams so the 50% more matches in PvP take even more time to complete is the last thing on my agenda.
You want the developers to nerf strikes so you have more of a reason to play a wider variety of characters (which you can do now), yet you don't use a wider variety of characters because you appreciate the speed that strikes afford you?
Super confused, man.
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YesYeah, wanting a balanced game where you don't **** yourself by not jumping on the strike tile bandwagon.
Makes no sense at all.0 -
NoStarfury said:Yeah, wanting a balanced game where you don't tinykitty yourself by not jumping on the strike tile bandwagon.
Makes no sense at all.
I don’t know how else to say this, but I’ll try. There are fallacies in your argument. Mainly that you’ll screw yourself if you don’t use Grocket all the time (not true in PVP) and that they are always the fastest option (this is only really true for trivial nodes and low clearance level).
You can choose not to use Rocket and Groot in PVP with no real drawback other than matches take longer. Speed isn’t the end all there like it is in PVE. So you're not “screwing yourself” by playing a fun team, in fact you might get some easier retaliations that you can climb off of.
You say you refuse to do that and instead use the same team over and over because you appreciate their speed, yet want them nerfed all the same.
So yes I’m confused.0 -
YesThe game has changed from a daily schedule of ~60 matches per day for progression to around 80 matches.
Speed is king because Earth's rotation has not yet adopted to the requirements of D3.0 -
NoPUHLEASE. Playing this game already takes too long every day and you want to remove ways to do damage? NO. It's not like Defense tiles to less protecting during a cascade.
I actually want them to remove the nerf to cascades. Let's get these games done quicker!
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YesI retract my “yes” vote. The OPs argument made perfect sense to me until I remembered protect tiles. They are mechanistically reciprocal to stike tiles, so there’s no imbalance here.
The Devs have simply chosen to create characters with powerful strike tiles over protect tiles.
Try 4* Capt. Marvel + 4* Deadpool + 4* Thing: you will see that protect tile passives are a viable counter. It’s not quick though.
I hope we will see more high powered protect tiles now that the Devs have discovered the value or “flipping” them to strike tiles later.0
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