Possible Trap Tile Bug [Intended]
CyberVenom2001
Posts: 203 Tile Toppler
I'm not sure if this is a possible bug or if there was a change in the way trap tiles work. I've noticed when using 3* Daredevil's Ambush (Red), Nick Fury's Demolition (Blue) and X-Force Wolverine's Heal (Yellow) that the trap doesn't set off on a match 4 line clear if the in question isn't in the original match. I know that it used to. Just looking to find out if this was a purposeful change or an issue. Thanks!!
[Moderator edit: marked this as intended behavior. -Dayv]
[Moderator edit: marked this as intended behavior. -Dayv]
Tagged:
0
Comments
-
Thanks friend!1
-
It ends up being kind of a nerf to most trap or trap-like skills that have an effect when matched, but not when destroyed, but it also makes the overall match/destroy rules a lot simpler to understand.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements