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MPQ Bugs and Technical Issues
Possible Trap Tile Bug [Intended]
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CyberVenom2001
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203
Tile Toppler
October 2017
edited November 2017
in
MPQ Bugs and Technical Issues
I'm not sure if this is a possible bug or if there was a change in the way trap tiles work. I've noticed when using 3* Daredevil's Ambush (Red), Nick Fury's Demolition (Blue) and X-Force Wolverine's Heal (Yellow) that the trap doesn't set off on a match 4 line clear if the in question isn't in the original match. I know that it used to. Just looking to find out if this was a purposeful change or an issue. Thanks!!
[Moderator edit: marked this as intended behavior. -Dayv]
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intended
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CyberVenom2001
Posts:
203
Tile Toppler
October 2017
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Thanks friend!
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Dayv
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4,449
Chairperson of the Boards
November 2017
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It ends up being kind of a nerf to most trap or trap-like skills that have an effect when matched, but not when destroyed, but it also makes the overall match/destroy rules a lot simpler to understand.
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